It doesn’t matter if the land unit survives to retreat or not. Just its having moved into the territory establishes the retreat path.
When do YOU retreat?
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Well maybe she meant when theres a possibility to lose an aircraft for not much gain.
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I’ll also retreat if I don’t have enough strength left to safely hold the new territory - if that was the initial purpose of the attack. If however as in Egypt or China my objective is to kill a Ftr, then I don’t care what I lose (except my own air units of course).
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i agree with froodster (shocking i know :lol:)
what is the point of winning the battle if you get wiped out in a counter and it costs you the war :?
i think the art of strafing (especially in europe) is often the deciding factor. too bad you cant retreat non-amphib’d units when doing off shores :-( -
Yeah, I think strafing (or knowing when to) is a critical part of risk management.
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OK.
How many people keep track of Count, Punch and Skew as the rounds progress?
Played a game last night FTF (actually it is still unfinished) and toward the end I was actually redoing the C,P&S value calculations after each round of attacks.
Of course, that does not mean I was making good decisions. :cry:
Axis (no Bid) vs Allies still going after 5 rounds. Axis held a Minor Victory from Turn 1, but now has lost Karelia at Turn 5. It may go down hill from here…
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Never retreat! Never surrender!
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@Sankt:
Never retreat! Never surrender!
the way you have me libetaing china for you mr. us i would think your motto was never enage never attack. :lol:
- Mr. russia
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@Sankt:
Never retreat! Never surrender!
the way you have me libetaing china for you mr. us i would think your motto was never enage never attack. :lol:
- Mr. russia
LOL, I know I wanted you to attack china but that was before Japan had moved. I would never have you go banzai with a pack of infantry for the sake of taking out 2 jap inf. And with the counter bound to come it’s not going to look so good for the allies. :cry:
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I never go as far as doing calculations, I get enough of that at work. But I do re-evaluate the attack every turn. I weigh the cost vs. effect vs. expected outcomes.
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What do you look at to measure cost, effect and expected outcome?
Count, Punch and Skew is the non-computer method I use to estimate those.
Then of course it all has to fit into the grand strategy that Pinky and I came up with…
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Personally, I wish you had a result of: When it becomes likely I’ll loose aircraft. Because I’m willing to sacrifice tanks to kill the enemy, I’m a bit more squeemish when it looks probably I’ll loose fighters.
(ie: 1 Infantry, 1 Fighter vs 2 Infantry)
1/3*1/3=1/9 i would risk it you have a 89% to have a favorablr outtcome.
Using statistics sure. Using dice, not so sure. Tell ya what. I’m going to perform a surgery on you. You have an 89% chance to live if we give the surgery. You have 100% chance to live if we don’t give you the surgery.
Which do you choose?
Now, if you have 2 Infantry, 1 Fighter vs 2 Infantry, you have a 100% chance of that fighter surviving. (No way 2 defenders can get 3 hits in one round.)
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I think each battle is different. What does he have to counter with? What is the land worth strategically (IPCs)? Tactically? I may push the battle to it’s conclusion even though I am sure I will loose if the object is to simply cause damage. Do I have an Ally that can follow up with reinforcements?
To many different scenarios to give a simple answer.
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I retreat when it would be foolish not to.
Ah yes, so much wisdom I have…