Struck down in my hubris by the notorious & heroic 4-hit Yunnan defense
Re: 15L Adam514 (Axis) vs cyanight (Allies) Balanced
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from India to Volgograd
1 submarine moved from 46 Sea Zone to 21 Sea ZoneCombat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in CyprusNon Combat Move - Americans
1 marine moved from Libya to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta
2 fighters moved from Algeria to Malta
1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Volgograd to RussiaPlace Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 2 mech_infantrys
EDIT: Removing units owned by Americans from Morocco: 2 infantry
EDIT: Adding units owned by Americans to Gibraltar: 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 aaGun
EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun
EDIT: Turning off Edit Mode
Americans undo move 2.
3 infantry placed in Eastern United States
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 73 to 78
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Kansu to Shensi
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 5 armour and 1 marine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - British
Battle in CreteNon Combat Move - British
2 armour moved from Syria to Persia
2 mech_infantrys moved from Syria to Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 battleship and 1 cruiser moved from 81 Sea Zone to 96 Sea Zone
3 fighters moved from 96 Sea Zone to Persia
1 fighter moved from 96 Sea Zone to Malta
1 artillery moved from Tobruk to Alexandria
2 infantry moved from Syria to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
5 fighters moved from India to Persia
4 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 2 artilleries and 16 infantry moved from India to West India
2 artilleries moved from Egypt to Trans-Jordan
2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 armour placed in Persia
2 armour and 1 marine placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 marines moved from Southern Italy to 97 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 97 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to Morocco
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Ukraine to 99 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 fighters moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 4 infantry and 2 marines
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Morocco from French with 3 infantry and 2 marines remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from 92 Sea Zone to Southern Italy
2 infantry moved from Ukraine to Rostov
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 marine moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Germans buy 2 artilleries, 1 fighter, 4 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Western Germany to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 bomber moved from Rostov to Kazakhstan
1 bomber moved from French Indo China to Kazakhstan
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in Kazakhstan
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 transport; Americans defend with 1 destroyer and 3 transports
Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer and 3 transportsNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Morocco
1 bomber moved from 91 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Rostov to Southern Italy
1 fighter and 1 tactical_bomber moved from Rostov to Southern Italy
1 bomber moved from Kazakhstan to French Indo China
1 bomber moved from Kazakhstan to Bryansk
1 aaGun and 1 infantry moved from Rostov to Volgograd
2 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
4 armour and 4 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Karelia to Novgorod
1 transport moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to Finland
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Yugoslavia to Bessarabia
3 mech_infantrys moved from Germany to Romania
3 armour and 3 mech_infantrys moved from Caucasus to Bryansk
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Western Germany
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 2 infantry moved from Norway to FinlandPlace Units - Germans
1 submarine placed in 110 Sea Zone
1 fighter placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Volgograd
9 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 bomber
EDIT: Adding units owned by Germans to Morocco: 1 bomber
EDIT: Turning off Edit Mode
Germans undo move 5.
2 mech_infantrys placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
Assumed no scramble in 91, you can roll on the forum if you wanted to scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Novosibirsk to Samara
16 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 16 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 16 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Smolensk to Russia
2 aaGuns moved from Novosibirsk to Kazakhstan
2 fighters moved from Tambov to RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
2 fighters and 2 tactical_bombers moved from Burma to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hunan to Suiyuyan
1 bomber moved from Kiangsu to SuiyuyanCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese win, taking 39 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Chahar
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
1 bomber moved from Suiyuyan to Kweichow
1 armour and 3 mech_infantrys moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam
1 fighter moved from French Indo China to Guam
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 marine, 2 submarines, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to French Indo China
2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to French Indo China
1 fighter moved from 39 Sea Zone to Burma
1 artillery and 1 marine moved from 37 Sea Zone to Shan State
2 infantry moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to UkraineCombat - Americans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Ukraine to Egypt
1 marine moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Egypt
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Malta to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 30 Sea Zone to 54 Sea Zone -
forgot to attack the sub at midway.
Planned to attack with DD+Sub+2 Fighters -
USA DD, Sub, Fighter(x2)
Rolls: 2@2 2@3; Total Hits: 22@2: (3, 4)2@3: (2, 2)
Japan Sub
Rolls: 1@1; Total Hits: 01@1: (2)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to UkraineCombat - Americans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Ukraine to Egypt
1 marine moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Egypt
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Malta to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to GibraltarPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to India
1 infantry moved from West India to India
1 fighter moved from Persia to India
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from India to West India
4 mech_infantrys moved from Eastern Persia to West India
2 fighters moved from Persia to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 96 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to Northwest Persia
5 armour moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 armour moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
1 marine moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
4 fighters moved from Persia to Egypt
1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
1 carrier and 2 submarines placed in 98 Sea Zone
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 marines moved from Morocco to 92 Sea Zone
2 marines moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 bomber, 3 fighters, 2 infantry and 2 marines
British defend with 1 airfield, 1 harbour and 4 infantry; Americans defend with 1 aaGun, 1 bomber, 2 fighters and 1 infantry
British win with 2 fighters and 5 infantry remaining. Battle score for attacker is -19
Casualties for Italians: 2 fighters, 2 infantry and 2 marines
Casualties for Americans: 1 aaGun and 1 bomber
1 bomber owned by the Italians and 1 fighter owned by the Italians retreatedNon Combat Move - Italians
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 carrier moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
1 airfield placed in UkraineTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total -
Well I did not see the 4 UK inf in Gib :roll:, feel free to put the US bomber back in exchange for 1 inf.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 infantry moved from New South Wales to South Australia
2 infantry moved from Queensland to South Australia
2 artilleries moved from Queensland to South Australia
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 infantry moved from New South Wales to South Australia
2 infantry moved from Queensland to South Australia
2 artilleries moved from Queensland to South Australia
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode