Here’s one trick you can use to deal with highly crowded map areas. You’ll require either two or three things, depending on how elaborate you want to be:
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An auxiliary table, for example a card table. [Required]
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Wooden tiles from a Scrabble game. [Required]
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Square wooden blocks from the various Commands & Colors games. They come in about twelve different colours and shades – most of them a fair approximation of the A&A national sculpt colours – and are approximately the size of the Scabble tiles. [Optional but nice]
The Scrabble tiles are divided up by letter into 26 groups. Each player is given a few groups. The idea is that, instead of having a large group of sculpts on a map territory, a player can instead place a Scrabble tile on the map, then place an identical Scrabble tile on the auxiliary table and place his sculpts next to it. The letter of the two tiles serves to identify the group of sculpts on the auxiliary table (showing the composition of the force) and the corresponding tile on the map (showing the location of the force). This is repeated (with different letters) for any other forces the player wishes to represent in this manner.
As an optional refinement, each player takes a set of wooden blocks, in a colour that approximates their sculpt colour. The blocks are placed under the Scrabble tiles. This isn’t necessary to make the system work, and admittedly it’s an added expense to buy the required C&C games, but if you can afford it it has two advantages: it makes the forces on the board easier to identify (since they have colour designations) and it greatly multiplies the number of forces that can be represented in this way (since there can 9 x 26 colour-letter combinations rather than just 26 letters on their own).