@LHoffman:
@CWO:
@Black_Elk:
Given the size/scope of the territories involved, a “marine” unit that is unloaded into Normandy as part of a D-Day drop, could be imagined instead as a paratrooper (even if it’s technically being delivered by a warship or transport for the gameplay mechanic, you could just pretend it was an air drop in advance of the larger amphibious landing.) If its not explicitly named “Marine” but rather something like Marine/Elite Infantry. It’s just one of those situations where some freedom of imagination would be nice, instead of pretending an alternate history (that has USMC storming fortress Europa) you just pretend that in this case the unit is not a Marine, but rather a Paratrooper or a Ranger.
Does something like that make sense?
I’m not sure how to answer your “Does something like that make sense?” question because I’m not sure I understand the concept you’re describing. �
I think I get this and was considering proposing something similar.
Correct me if I am wrong Balck_Elk, but it appears you mean simply having one Elite infantry unit type which counts for any non-standard infantry. Meaning the Elite Infantry stand for Marines, Paratroopers, Commandos, etc… as the situation on the board warrants.
While not entirely accurate, I think the scale of the game suits this simplification. It is possible that even the addition of a single Elite infantry unit could be superfluous or under-utilized. Compare that to introducing 3 separate elite or special use unit types (Airborne - Paratroopers, Marines - Navy, Commandos/Rangers - Army). I don’t think you would ever have the time to buy enough of the ones that you need. Better to just have one unit that can serve in multiple roles. Makes the piece much more useful overall.
Personally I think a simplification of one Elite unit type is plenty and would agree with melding all types into one.
@CWO:
@Baron:
@CWO:
@LHoffman:
Personally I think a simplification of one Elite unit type is plenty and would agree with melding all types into one.
And I’m not opposed to this concept.� As I indicated earlier, such a generic elite infantry unit could be perfectly realistic as long as it has a single, modest ability boost that never changes in any circumstance.� A bonus of +1 on all attacks would be one option for doing so.� The unit would not make sense, however, if its characteristics change from situation to situation (e.g. a +1 bonus on attack in Situation A, a + 1 bonus on defense in Situation B, etc.), or if it’s allowed to have multiple special abilities representing multiple specialized capabilities (a bonus on amphibious landings, a special transport-by-cruiser ability, a special airborne/parachute landing capability. etc.)
So, if I understand, it would not be possible to use 1 unit as qualified for the two situations, amphibious assault aboard cruiser or airborne attack with AB. Right?
Yes. They’d have a +1 bonus on attack and nothing else. No special transport abilities. No riding aboard cruisers or battleships, no parachuting from planes. Transportation of elite troops would be exactly the same as transportation of normal infantry. Their “elite” status would simply be an expression of higher morale and motivation, translating into a small attack bonus. It would not give them any special abilities that, in real life, would only apply to Marines or would only apply to paratroopers or would only apply to any other specialized troop type. If these “elite” forces are supposed to be generic, then they have to be realistically generic. They can’t be a combination of half-a-dozen different troop types that all have specialized skills. To put it another way: if a regular infantryman is a standard knife, then an elite infantryman would be a dagger, not a Swiss Army knife.
These two posts give a pretty good summary of the aporetic issue on adding a single other non-ordinary Infantry.
Either we create an all purpose unit (3 purposes: Marines/Paras/Rangers, or 2 purposes: Marines/Rangers or Marines/Paras or Paras/Rangers), or we have to chose which type of special Infantry unit, probably Marines, we want to introduce at the expense of letting aside the others.
Maybe I get a way to sort out the opposition between Marines only, more historically accurate approach, vs Elite (all purposes), more strategic game approach.
I would accept this solution to introduce a useful unit as much as possible (not too specialized).
Paras can stay a Tech, as it is.
Marines or Marines/Rangers (I view Ranger as a kind of Shock troop), according to Hessian seems less opposed in their ability.
Elite Infantry: Marines/Rangers (Shock troop):
(Reduced survivability on defense)
Cost 4
Attack 2
Defense 1
Move 1-2
Sea movement bonus:
1 Elite unit can be carried on 1 Battleship or 1 Cruiser
Transport can load 2 Elites or 1 Elite Infantry plus any other 1 ground unit.
Land movement bonus:
Gets Move 2 if paired 1:1 with Mechanized Infantry or Tank (blitz along with Tank or Tank+MI).
No combined arms with Artillery.
No production limitation.