Well for me, heavy infantry means Panzergrenadier, SS division & Russian shock army.
cost = 4
att = 1 (attack at 2 in the first round of combat)
def = 2 (defend at 3 in the first round fo combat)
move = 1
HA!!! You actually clicked on this thread. Take that, suckers! :-P
But seriously: 1-1. move 2, cost 3.
1 Attack
1 Defense
1 Movement point - (possibly could be 2 if traveling with a surface warship on a 1-for-1 basis of course) - can NOT block surface warships
4 cost - as long as they can soak hits from air units, I think that 4 is just about right.
This would solve the problem of cheap air units (i.e. Heavy Bombers) just owning the seas.
……you know this thread was more of a joke, right?
Still, I agree. No PTB stalling. :-D
…you know, it just might solve the heavy bomber problem…this idea might be more genius that i thought.
……you know this thread was more of a joke, right?
Still, I agree. No PTB stalling. :-D
I know, but PT boats have been mentioned before, and I’de like to see something to deliver the navies of the world from the bondage of the Heavy Bomber. :-P :-P :-P
dude, it will never happen, but PT boats would be awesome.
I think it’s just you, IL, and I jumping back all night between threads.
I like this
Well, I’m in China, so I’m only doing this during my day. You 2 are the one’s giving up the sleep. :-D
the stats are fine. except they need something.
PT boats are coastal naval units (they don’t move from one sea zone to another)
They have some interaction with destroyers but not sure how.
They cant be fodder unless its to prevent an invasion
Guys,
You’re not seriously going to have PT boats escorting convoys across the Atlantic and soaking up hits? That’s just not right. Now a PT boat counter for AAG would be nice.
well thats what they can be used for…and AAP
you should add if different types of crusiers before PT boats,
also think of how riduclous a PT boat minature would look next to a battleship
Well the FMG cruiser will be a heavy cruiser, so that gives us two cruisers.
Actually, this game could use a battlecruiser, and I agree that PT boats would be a little difficult to implement, but with cheap air units ruling the high seas because of fewer sea zones than what are needed, a cheaper naval fodder unit is needed.
Actually, I would like to see the entire naval unit structure to be altered.
I haven’t spent a lot of time on this list, but maybe something like this would work.
submarine 2 attack, 1 defense, 2 move, 6 cost - special abilities - same as OOB
destroyer 1 attack, 1 defense, 2 move, 5 cost - special abilities - same as OOB
cruiser 2 attack, 2 defense, 2 move, 9 cost - (gets 1 aa shot at attacking air units)
battlecruiser 3 attack, 3 defense, 2 move, 12 cost - can shore bombard
pocket battleship 4 attack, 4 defense, 2 move, 15 cost - can shore bombard
battleship 4 attack, 4 defense, 2 move, 19 cost - can shore bombard, takes 2 hits to destroy
escort carrier 0 attack, 1 defense, 2 move, 7 cost - may hold 1 fighter
aircraft carrier 1 attack, 2 defense, 2 move, 13 cost - may hold up to 2 fighters
i see you sneak in that Pocket Battleship? I don’t see a ‘Lets talk thread’ about it.
@Imperious:
i see you sneak in that Pocket Battleship? I don’t see a ‘Lets talk thread’ about it.
:-P
oh brother. :?
How about this?:
Move: 1 (can’t leave costal seazones)
Transports: 1 inf
Blocking: none
Atk/def: 1/1
Cost: 4 ipcs
yea thats about right.
How about this?:
Move: 1 (can’t leave costal seazones)
Transports: 1 inf
Blocking: none
Atk/def: 1/1
Cost: 4 ipcs
they should also be like transports where you cannot take them as causalties and they are all killed when the regular ships are destoryed.
Maybe you should change the name to torpedo boats.