Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone British take British Convoy 3 Sea Zone from Germans Combat - Americans Non Combat Move - Americans 1 submarine moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 2 artilleries and 2 infantry moved from United States to U.S. Eastern Coast Sea Zone 2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 2 artilleries and 2 infantry moved from Atlantic Sea Zone to United Kingdom 1 fighter moved from United States to United Kingdom Place Units - Americans 1 artillery and 4 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsG40 Gauss_Death (Allies +13) vs oysteilo (Axis)
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It would have been italy 2-4 that needed reworking. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Russia to Eastern Persia
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Burma to IndiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Samara: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Eastern Persia: 3 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Russia to SamaraTurn Complete - French
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I did an edit with the ANZAC planes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Bryansk
3 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Rostov to Caucasus
5 bombers moved from Ukraine to Caucasus
5 artilleries and 23 infantry moved from Rostov to Bryansk
16 armour and 2 mech_infantrys moved from Volgograd to Tambov
Germans take Tambov from Russians
16 armour and 2 mech_infantrys moved from Tambov to Bryansk
1 armour and 2 mech_infantrys moved from Archangel to Bryansk
3 mech_infantrys moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to 95 Sea Zone
2 bombers moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 17 armour, 8 artilleries, 28 infantry and 4 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 17 armour, 8 artilleries, 28 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 5 bombers and 2 infantry
French defend with 1 infantry
Germans win, taking Caucasus from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
5 bombers moved from Caucasus to Ukraine
1 bomber moved from 95 Sea Zone to Western Germany
2 bombers moved from Holland Belgium to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 fighters and 5 tactical_bombers moved from Northern Italy to Western Germany
7 mech_infantrys moved from Western Germany to Poland
3 aaGuns moved from Ukraine to Bryansk
1 infantry moved from Vyborg to FinlandPlace Units - Germans
10 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Ukraine
Germans undo move 1.
3 artilleries placed in Ukraine
Germans undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
2 artilleries and 1 infantry placed in Novgorod
10 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,5,2
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
I oopsed and brought 1 infantry too many into the battle in Bryansk. I had so many units there that it’s presence would not have made any impact on the battle. I relocated it to Tambov.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Bryansk
3 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Rostov to Caucasus
5 bombers moved from Ukraine to Caucasus
5 artilleries and 23 infantry moved from Rostov to Bryansk
16 armour and 2 mech_infantrys moved from Volgograd to Tambov
Germans take Tambov from Russians
16 armour and 2 mech_infantrys moved from Tambov to Bryansk
1 armour and 2 mech_infantrys moved from Archangel to Bryansk
3 mech_infantrys moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to 95 Sea Zone
2 bombers moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 17 armour, 8 artilleries, 28 infantry and 4 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 17 armour, 8 artilleries, 28 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 5 bombers and 2 infantry
French defend with 1 infantry
Germans win, taking Caucasus from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
5 bombers moved from Caucasus to Ukraine
1 bomber moved from 95 Sea Zone to Western Germany
2 bombers moved from Holland Belgium to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 fighters and 5 tactical_bombers moved from Northern Italy to Western Germany
7 mech_infantrys moved from Western Germany to Poland
3 aaGuns moved from Ukraine to Bryansk
1 infantry moved from Vyborg to FinlandPlace Units - Germans
10 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Ukraine
Germans undo move 1.
3 artilleries placed in Ukraine
Germans undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
2 artilleries and 1 infantry placed in Novgorod
10 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,5,2
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Germany: 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
Tweaked where I placed my units in Non-combat move and placing units. (I realized you could take out Germany in a 1-2punch.)
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Although, now that I think about it I should have put the 2infantry and 1 artillery in W. Germany and the 3 M.Infantry in Germany. LOL (thats what I get for doing this right after I wake up)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Timguska to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 artilleries moved from Samara to Novosibirsk
11 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Timguska to Novosibirsk
1 artillery moved from Samara to Novosibirsk
5 artilleries and 13 infantry moved from Samara to Russia
2 mech_infantrys moved from Russia to Samara
1 armour moved from Russia to Samara
1 artillery moved from Smolensk to Russia
1 infantry moved from Smolensk to RussiaPlace Units - Russians
5 infantry placed in Russia
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUs -
Before I do my Japanese turn, it looks like you used the earlier save…before I made my changes. I will redo my changes if you are ok with it.
Do you want to change anything based on the second Germany save? -
I have not looked at the file. From the text it seems like all changes are west of Berlin. Russia does not care about what they do over there. In that case, go ahead
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter and 12 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Dzavhan
Japanese take Dzavhan from Russians
1 artillery and 8 infantry moved from Yenisey to Olgiy
1 armour, 3 artilleries, 6 infantry and 10 mech_infantrys moved from Shensi to Sikang
6 mech_infantrys moved from Kweichow to Szechwan
3 mech_infantrys moved from French Indo China to Siam
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
3 artilleries and 5 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 bombers moved from French Indo China to Szechwan
4 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
6 fighters and 2 tactical_bombers moved from 36 Sea Zone to Siam
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sikang
Japanese attack with 1 armour, 3 artilleries, 6 infantry and 10 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 3 artilleries, 5 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 4 fighters, 5 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries, 4 fighters, 4 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 6 mech_infantrys
Chinese defend with 1 fighter
Japanese win, taking Szechwan from Chinese with 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Siam
Japanese attack with 6 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery
Japanese win, taking Siam from UK_Pacific with 6 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 aaGun moved from Kiangsu to Kiangsi
3 artilleries and 5 infantry moved from French Indo China to Shan State
4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
6 fighters and 2 tactical_bombers moved from Siam to French Indo China
2 bombers moved from Szechwan to French Indo China
1 fighter moved from 45 Sea Zone to 36 Sea Zone
4 fighters moved from French Indo China to 36 Sea ZonePlace Units - Japanese
1 airfield and 3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters, 3 mech_infantrys and 2 tactical_bombers
EDIT: Adding units owned by Germans to Germany: 2 fighters, 3 mech_infantrys and 2 tactical_bombers
EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
Not sure if you saw that I did Japan’s turn.
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I saw that. I have been working a lot, might not get to this before tomorrow. Things need to be considered here. sorry for the slow pace from me
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NP, just wanted to make sure it didnt eat the notification.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 unit repaired.
2 artilleries, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 125 Sea Zone
5 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
2 artilleries moved from 125 Sea Zone to Norway
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - Americans
Battle in Norway
Battle in MalayaNon Combat Move - Americans
1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 battleship, 3 carriers and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
4 fighters moved from 110 Sea Zone to 125 Sea Zone
1 cruiser and 3 destroyers moved from 110 Sea Zone to 125 Sea ZonePlace Units - Americans
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
15 infantry moved from Tsinghai to Kansu
5 artilleries moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 bomber moved from Persia to Caucasus
5 fighters moved from Eastern Persia to Caucasus
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to MoroccoCombat - British
Battle in Caucasus
British attack with 1 bomber, 5 fighters and 2 mech_infantrys
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
5 fighters moved from Caucasus to Eastern Persia
1 bomber moved from Caucasus to Eastern Persia
1 artillery moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to Norway
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Eastern Persia to IndiaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Egypt
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
British undo move 4.
1 artillery, 2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry
EDIT: Changing PUs for British from 32 to 42
EDIT: Turning off Edit Mode -
i initially bought 2inf and an art for british. changed that to 10 PU