@Martin All good my friend.
G4015LCmdrJenn (Allies+11)vsKarl7(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 3 infantry moved from Russia to Tambov
16 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
2 armour and 2 mech_infantrys moved from Yunnan to Sikang
2 infantry moved from Yunnan to Hunan
2 aaGuns moved from Amur to Korea
2 infantry moved from Russia to SamaraPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,1,5,1,6,3,2,3,5,3,1,1,3,2,2
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 13 infantry moved from Manchuria to Korea
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from Japan to Korea
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 54 Sea Zone to 61 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 artillery, 8 fighters, 19 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry
Japanese win, taking Korea from Russians with 1 artillery, 7 fighters, 11 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter and 8 infantry
Casualties for Russians: 2 aaGuns and 16 infantry
Battle in 62 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry and 2 transports
ANZAC defend with 1 destroyer
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 fighter moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
7 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
3 armour, 4 artilleries and 2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 fighter moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 6 infantry moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Non Combat Move - Americans
1 artillery and 7 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 7 infantry moved from 54 Sea Zone to Queensland
1 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 5 infantry, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
2 carriers, 2 cruisers, 6 destroyers and 4 fighters moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 destroyers placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to HunanPlace Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Shensi
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 artillery and 3 infantry moved from Shan State to Siam
1 armour and 1 mech_infantry moved from Hunan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Shan State to Siam
1 armour and 1 mech_infantry moved from Hunan to HopeiCombat - British
Battle in Siam
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns, 1 artillery and 10 infantry moved from Yunnan to Hunan
1 infantry moved from India to West India
1 infantry moved from Malaya to Shan State
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 bombers moved from Algeria to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 armour, 2 artilleries and 5 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 2 artilleries, 1 carrier, 6 destroyers, 2 fighters, 5 infantry and 4 transports moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery moved from West India to Eastern PersiaPlace Units - British
1 fighter and 4 infantry placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2
British collect 23 PUs (2 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 bomber moved from Southern France to Gibraltar
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from FrenchCombat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 artilleries moved from Northern Italy to Western Germany
4 infantry moved from Northern Italy to Southern France
10 infantry moved from Egypt to Anglo Egyptian Sudan
1 aaGun moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Trans-Jordan to Anglo Egyptian Sudan
2 fighters moved from Iraq to Egypt
1 mech_infantry moved from Persia to Trans-JordanPlace Units - Italians
3 infantry placed in Egypt
7 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
1 fighter and 2 infantry moved from South Australia to New South WalesCombat - ANZAC
Battle in New South Wales
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
ANZAC win, taking New South Wales from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 1 infantry moved from South Australia to Queensland
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 3 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 54 Sea Zone to QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6,1,6,6,4,3,3,5,5,2,4,5,3,4
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from United Kingdom to Scotland -
I assume that it the entire french move?
I will go ahead with Germany
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 6 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
21 armour, 6 artilleries, 5 bombers, 3 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
6 armour moved from Ukraine to Russia
3 armour moved from Western Ukraine to Russia
1 fighter moved from Novgorod to Russia
4 infantry moved from Finland to Vyborg
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 30 armour, 6 artilleries, 5 bombers, 4 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 2 fighters and 43 infantry
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 30 armour, 5 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 109
Casualties for Germans: 6 artilleries, 12 infantry and 10 mech_infantrys
Casualties for Russians: 4 aaGuns, 4 armour, 4 artilleries, 2 fighters and 43 infantryNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
1 fighter moved from Russia to Bryansk
5 bombers moved from Russia to Germany
1 tactical_bomber moved from Russia to Belarus
3 fighters moved from Russia to Belarus
3 fighters and 1 tactical_bomber moved from Belarus to Baltic States
3 artilleries and 3 infantry moved from France to Southern France
1 fighter moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 carrier and 1 transport placed in 113 Sea Zone
1 fighter placed in 113 Sea Zone
3 infantry placed in Novgorod
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 infantry placed in Germany
Germans undo move 6.
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 5 bombers
EDIT: Adding units owned by Germans to Baltic States: 5 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,1,1,6,2,5,4,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Germans collect 62 PUs (4 lost to blockades); end with 86 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 6 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
21 armour, 6 artilleries, 5 bombers, 3 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
6 armour moved from Ukraine to Russia
3 armour moved from Western Ukraine to Russia
1 fighter moved from Novgorod to Russia
4 infantry moved from Finland to Vyborg
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 30 armour, 6 artilleries, 5 bombers, 4 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 2 fighters and 43 infantry
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 30 armour, 5 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 109
Casualties for Germans: 6 artilleries, 12 infantry and 10 mech_infantrys
Casualties for Russians: 4 aaGuns, 4 armour, 4 artilleries, 2 fighters and 43 infantryNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
1 fighter moved from Russia to Bryansk
5 bombers moved from Russia to Germany
1 tactical_bomber moved from Russia to Belarus
3 fighters moved from Russia to Belarus
3 fighters and 1 tactical_bomber moved from Belarus to Baltic States
3 artilleries and 3 infantry moved from France to Southern France
1 fighter moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 carrier and 1 transport placed in 113 Sea Zone
1 fighter placed in 113 Sea Zone
3 infantry placed in Novgorod
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 infantry placed in Germany
Germans undo move 6.
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 5 bombers
EDIT: Adding units owned by Germans to Baltic States: 5 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,1,1,6,2,5,4,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Germans collect 62 PUs (4 lost to blockades); end with 86 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
2 artilleries and 3 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
2 armour and 2 mech_infantrys moved from Sikang to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
4 fighters and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
1 infantry moved from Chahar to Hopei
1 fighter and 2 tactical_bombers moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to AnhweCombat - Japanese
Battle in Caroline Islands
Battle in Siberia
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Caroline Islands from Americans, taking Siberia from Russians with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in New South Wales
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 2 tactical_bombers moved from Hopei to Kiangsu
8 infantry moved from Korea to Manchuria
1 battleship, 4 carriers, 4 destroyers and 8 fighters moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 62 Sea Zone to 56 Sea Zone
4 fighters and 1 tactical_bomber moved from New South Wales to 56 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 factory_minor placed in Manchuria
2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
bump :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 6 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 6 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters, 7 infantry, 2 submarines, 1 tactical_bomber and 4 transports
Japanese defend with 1 battleship, 4 carriers, 4 destroyers, 8 fighters and 2 transports
Units damaged: 1 battleship owned by the Japanese and 3 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese and Americans reach a stalemate
. Battle score for attacker is -35
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 4 carriers, 4 destroyers and 8 fightersNon Combat Move - Americans
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Morocco to Algeria
4 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsi to Anhwe
6 artilleries, 1 fighter and 12 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 6 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
2 infantry moved from Shensi to HopeiPlace Units - Chinese
6 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 1x harbour; Remaining resources: 22 PUs;
British buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 infantry and 2 mech_infantrys moved from Kenya to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from Shan State to Burma
1 artillery and 3 infantry moved from Siam to Shan StateCombat - British
British creates battle in territory 125 Sea ZoneNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Hunan to Kiangsi
3 aaGuns, 3 artilleries and 11 infantry moved from Hunan to Anhwe
1 fighter moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries, 1 carrier, 6 destroyers, 2 fighters, 5 infantry and 4 transports moved from 125 Sea Zone to 111 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to ScotlandPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 harbour placed in ScotlandTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
British collect 25 PUs (2 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Southern France to GibraltarCombat - Italians
Battle in Persia
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 4 and causes: 1 damage to unit: harbour
Bombing raid in Gibraltar causes 1 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
7 infantry moved from Northern Italy to Southern Italy
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 aaGun moved from Anglo Egyptian Sudan to Egypt
5 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to Iraq
1 infantry moved from Caucasus to Northwest Persia
1 aaGun and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
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