I like the idea to create a new unit class that behaves in a unique way, and the AAgun does seem to be pretty good to denote it (since they’re rarely purchased). But of course, creating a new unit class does create some barriers to entry and diminishes the ease of adoption.
Basically the Bazooka concept as described (whatever you end up calling the unit, for me that’s not as important) will require an update to the battleboard, and the unit cost/abilities lists of the maps/book. Its one more thing that players have to learn, in addition to the new set up, so in that respect it will be harder to gather testers than if you just stick with the regular unit roster. Sure it’s a different balance then, but at least everyone has the info memorized already.
I think the easiest approach for a mod to adopt is to keep everything else the same, and just a offer reprint of the unit set up cards for each nation.
Those are typically separate materials anyway, and even the OOB cards have misprints (for the starting IPC value of UK and Germany) and printing out a few new cards is pretty easy. Placing starting units for a new set up takes about the same amount of time as it does to set the OOB game. So that’s pretty easy too.
I like a lot of the concepts here, especially the 1 ipc factory, which I think could be a major benefit to the play patterns on the board. But the Bazooka concept might overshadow them.
Perhaps test the Bazooka concept first in the OOB game to see how if it gathers interest? But I kind of like this set up, with the placements, even if they’re just normal AAguns. You can always use a bid, or further tweaks to rebalanced the situation (sans bazooka concept, if that’s needed.) I like pretty much all the other ideas. Though I’d still pull for a Pearl Factory hehe
:-D
Again man, nice concepts