I tend to ask multiple questions in a post
and I tend to be uncertain which you are answering when you don’t quote me
I thought the modifiers are going the right way
its hits on 1, so +1 and +2 makes it hit on “2 or less” and “3 or less” respectively
====I can see that somebody may look at it THAT way but its easier to keep the philosophy of the modifiers in the same logic as the rest of AARHE which is clearly the modifiers are on the dice roll and not the result needed to succeed. So if a one is required to hit that does not change. What changes is a modification on the die roll so if you roll 4 and you got a modification of 2 then you have missed the score.
specifcially, you want it easier or harder to convert a neutral after your team has taken an adjacent territory?
+++++++++++ of course it should be easier to convert if you control adjacent territories, but the maximum modifier of 3 is too much. This is borne out in playtesting and too many neutrals are converted in a typical game. A max. modification of 1-2 seems right.
eg. Allies taken Southern Europe. Easier or harder for Allies to convert Spain?
(further, easier/harder for Axis to convert Spain in the above case?)
++++ no modification because its not adjacent. Only france will yield a +1 for allies if they take it. Of course germany can roll to push it back but they wont get any modification unless they retake france.
sorry about not replying in proper form.
I have had acute bronchitis for a week now.