I got it from here: “I don’t know what you would call it, but the massive number of men would allow 1 russian infantry per battle to act as a 2-hit unit.”
I dont think you would propose a rule as giving “soviets a 2 hit infantry” my paraphrasing is lazy… i was only commemting on the potential problem of how the soviet player would use this to his advantage and produce a game breaker.
If this is still too powerful relative to the other advantages, than it should be limited to only 1 infantry per turn (not per battle), but for any battle chosen by the russian player. I think russia should get 1 2-hit infantry on attack and 1 on defense on each turn.
+++++ I think it would be misused to the point where the soviets would engage in lots of infantry attacks for the basic carnage. I think your idea is better of only allowing infantry in ONE battle be able to do this… but it would also hurt Germany because taking moscow is like impossible with 2 hit infantry. The problem is Infantry are the most purchased unit and its alot of cheap plastic thats getting the benifits… I think the t-34 tank thing is better… Do you like the idea of 2 benifits per nation?
This would be an easy rule to imploy that would replace 1 normal unit of infantry men attacking/defending at the normal ability with twice the number of infantry men attacking and/defending at half the normal ability.
++++ i think its easy but its also not too balanced IMO… can you give an example of how it would look like with equal value of German forces and Soviet forces? perhaps a 50 Point battle for moscow with the germans getting their goodies Vs. the soviets and this infantry idea? I think the germans would get trumped big time…
Justification: The Soviets sent massive number of untrained men to fight= 1 infantry per turn on offense and defense as a 2-hit unit but still attacking/defending at the normal number.
Yes i agree with the idea… only how its packaged is the problem…
ok try this:
each turn both the soviets and germans roll one die. The result equals the number of infantry that can be created for 2 IPC each this turn.
example germany rolls 4 and soviets roll 5… Germany can spend 8 IPC and get 4 infantry, Soviets can spend 10 Ipc and get 5 infantry this turn… you can extropolate this to other nations… you can even have some fixed system… check this out:
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axis get 4 infantry per turn at 2 IPC ( its the axis decision who gets what combination)
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allies get 6 infantry per turn at 2 IPC ( ditto on decision)
does this not reflect the accurate manpower situation of both sides? Or do you like a national based system?
Germany
Japan
USSR
UK
USA