A&A 1940 Global
AARHE: Phase 3: Naval combat system
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The technology side of things, we don’t want static milestones in time where planes can start attacking/searching for subs do we?
Should this aspect be covered in technology?
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By “sub hits cannot be taken by subs nor planes” I am not proposing changes to planes killing subs for phase1.
I am just saying when a sub score a hit, the enemy cannot use a plane or a sub to take it. -
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by May 10, 2006, 4:36 PM
Subs were taken out by planes latter in the war when ASW techniques were perfected.
I think we should deal with all naval combat in a single catagory, because to include just a tiny section consisting of “subs cant attack subs” has little context if not applied with other more substantial rules dealing with ASW and a “system” of making theese interactions more historically represented.
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So we won’t have it for phase1?
I am thinking “subs can’t hit subs” is quite meaningful on its own. Just like “subs can’t hit planes” in OOB or was that LHTR…
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by May 15, 2006, 2:56 AM
OK we can add it but it really should be combined with a more substantial rules covering the entire relationship/interactions… but ok ill support its addition to phase one. can somebody post the entire phase one with this and the NA/ NA tactics list?
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Horray! :-D (for sub-to-sub rule)
As for compiling…let do a bit each. And post in the corresponding forum.
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Final draft for phase 1
(Don’t really know which part of your Submarine warfare is for phase 1 but anyway this is an attempted summary to your essay :-D)
Submarines fire in opening-fire, selecting a target surface ship and hitting on four or less. Losses on enemy are removed immediately unless enemy Destroyer(s) present.
From second cycle of combat, each Destroyers may “screen” out one surface ship of their power when targeted by a submarine, potential hits goes against that ship instead.
Each Destroyer has two ASW (Anti-Submarine Warfare) rolls. A “search” roll is rolled after selecting a target Submarine and succeed on four or less. Once found, an “attack” roll hit on two or less. Each roll is performed separately. A unit cannot use both of its ASW “attack” roll on the same enemy unit.Surviving and unfound Submarines can submerge to end combat and remain in the sea zone, or conduct further combat. If it conducts further combat it is automatically found without any “search” rolls.
From turn 4, each US and UK planes are also given 2 ASW rolls each. Bombers may only use their ASW rolls as “search” rolls. From turn 6, each US and UK ASW “attack” rolls hit on three or less. -
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by May 17, 2006, 3:58 PM
Its phase two stuff…
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In that case…
Final draft for phase 1
SS hits can no longer be taken by SS. It still cannot be taken by FTR or BB.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by May 18, 2006, 4:58 PM
right.