Doesn’t it make sense that naval bases should be able to produce ships?
First off, I am yet to play a game where a naval base is purchased. It is overpriced and can’t compete with the airbase’s scrambling ability.
I think that allowing ships to be placed adjacent to naval bases without an IC would reflect the strategic importance of several territories, including the Hawaiian Islands, the Caroline islands, etc.
This makes sense logically, as well. If a naval base has the capability to repair a capital ship, then it should be able to build one. Both require a dry dock. Of course, one could argue that islands/low IPC territories don’t have the resources or industrial capacity. However:
1. Purchasing a naval base means that resources are being used to place materials, equipment, and personal on that base. Even though there are not enough resources to create an IC, there are enough to specialize in one type of industry.
2. One of the reasons for Japan’s territorial expansion into China was to acquire raw materials for ships and airplanes. Convoys transport resources to the industries and territories that need them.
There are several solutions:
1. Allow all ships to be placed at naval bases belonging to a territory that you own; limit of three ships per turn.
2. Same as 1, but capital ships require an IC.
3. Same as 1, but to compensate for the resources being transported, charge a fee(maybe 2 IPC) for each ship placed at the naval base.
4. Some combination of 1-3.
What do you think?