Two Sea Zones
Air units may enter only two sea zones when flying to attack and may enter only two sea zones when returning to land during Returning Air Movement.
Since the max total moves are 4, if we have max 2 SZ moves in combat move phase and max 2 moves in non-combat move phase then what’s really changed? All that’s pretty much changed is that you can’t move 3 SZ to attack and then move 1 to land. That’s hardly a change. In the rules I proposed, the max number of SZ moves per turn is 2, not the total number of SZ moves per each move phase.
If the max SZ moves is 2 per turn, then:
fighters can still move from EUS to UK (provided they fly over E CANADA)
fighters can still move from UK to Africa (provided they land in either Algeria, Libya or Gibraltar. Note that we changed Gibraltar location so it boarders SZ 12 and 13).
fighters can’t move from EUS to Brazil and conduct combat, unless they fly over Venezuela. But since that’s neutral, and you can’t fly over neutrals, they therefore can’t fly to Brazil and conduct combat. They can make it in non-combat by the ‘move twice’ rule (EUS to temporarily land in Panama, and then move again to Brazil).
You’ll notice that these ‘move twice’ rule and max 2 SZ move per turn rule compliment each other rather well. fighters can still move over 2 SZs per turn, but only in non-combat and only if they own a territory (or CV for carrier based planes) between to the 3 SZs to temporarily land in. This effectively puts much more importance in ‘island hopping’ and also indirectly enhances the realistic importance of Gibraltar, Panama, etc… IMO I think it will be hard you’ll find another set of rules very different from these that are as simple and as effectively realistic.
Aircraft Carriers
Aircraft carriers may carry Fighters of their own country. Such planes launched from a carrier may move only two sea zones or territory to attack. However, the carrier itself may move up to its full movement capabilities before launching a plane. A carrier must end its movement after launching a plane. After combat, all planes must return to their original carrier if possible. In addition, air units may be assigned directly to carriers during the Place New Units Action Sequence.
What is the motvation behind changing the movement rules so carriers move before fighters and effectively allowing the fighters to get a couple extra move pts.? Don’t you think it’s too big an advantage over land based planes?
Should we restrict fighters to land back on the same carrier they started the turn on? Why can’t fighters land on a different carrier (still owned by the same nation)?