@zarhunter lose the tipped cv, dd, tac, cruiser and 2 ftr.
If 1-2 hits next round you can lose fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
Combat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
5 infantry moved from Bessarabia to Ukraine
1 artillery moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
3 armour, 3 artilleries and 19 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
6 armour and 1 mech_infantry moved from Bessarabia to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 9 armour, 3 artilleries, 24 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 9 armour, 3 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Russians win with 1 artillery remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery and 4 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns moved from Western Ukraine to Ukraine
1 artillery moved from France to Western Germany
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 transport moved from 127 Sea Zone to 125 Sea Zone
Place Units - Germans
1 infantry placed in Western Germany
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Novgorod to 125 Sea Zone
1 tactical_bomber moved from Novgorod to 125 Sea Zone
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
Combat - Russians
Battle in 125 Sea Zone
Russians attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 1 transport
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 destroyer and 1 transport
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 tactical_bomber moved from 125 Sea Zone to Finland
1 fighter moved from 125 Sea Zone to Finland
1 artillery moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
8 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
9 infantry moved from Bryansk to Belarus
Place Units - Russians
10 artilleries placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kwangsi to Kiangsu
2 armour moved from Kwangsi to Kiangsu
2 fighters moved from Japan to Shantung
1 bomber moved from Japan to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
2 tactical_bombers moved from 6 Sea Zone to Shantung
1 artillery and 3 infantry moved from Shan State to Yunnan
1 bomber moved from Japan to Yunnan
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Japanese attack with 2 armour, 2 fighters and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsu from Chinese with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 2 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Shantung to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
2 fighters moved from Kiangsu to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 bomber moved from 35 Sea Zone to Kwangsi
1 armour moved from Shan State to Kwangsi
Place Units - Japanese
1 factory_minor placed in Korea
9 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,5,1
Japanese collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in Sumatra
Non Combat Move - Americans
1 battleship and 2 cruisers moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 108 Sea Zone
1 infantry moved from Western United States to Mexico
1 mech_infantry moved from Western United States to Mexico
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 4 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
1 fighter moved from 81 Sea Zone to Iraq
1 tactical_bomber moved from 81 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
Combat - British
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 aaGun moved from Burma to Shan State
2 aaGuns moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
8 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 fighter moved from Persia to India
2 infantry moved from Trans-Jordan to Egypt
3 armour moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 carrier and 2 fighters moved from 106 Sea Zone to 108 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa
3 armour placed in Persia
Turn Complete - British
British collect 34 PUs; end with 35 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
4 artilleries, 1 battleship, 1 cruiser, 4 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
4 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Morocco to Algeria
Combat - Italians
Battle in Tobruk
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 submarine
French defend with 1 destroyer
Italians win, taking Tobruk from British with 1 bomber, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
Place Units - Italians
4 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Philippines
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 armour and 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 6 mech_infantrys moved from Eastern Poland to Baltic States
4 armour and 6 mech_infantrys moved from Germany to Baltic States
2 fighters and 1 tactical_bomber moved from Gibraltar to Western Germany
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 8 armour and 12 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 8 armour and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in France
6 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries moved from Bryansk to Rostov
1 infantry moved from Volgograd to Rostov
2 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 2 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Non Combat Move - Russians
10 artilleries moved from Russia to Bryansk
10 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Finland to Bryansk
1 fighter moved from Finland to Bryansk
1 armour moved from Norway to Karelia
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
Place Units - Russians
10 artilleries placed in Russia
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries moved from Bryansk to Rostov
1 infantry moved from Volgograd to Rostov
2 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 2 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Non Combat Move - Russians
10 artilleries moved from Russia to Bryansk
10 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Finland to Bryansk
1 fighter moved from Finland to Bryansk
1 armour moved from Norway to Karelia
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
Place Units - Russians
10 artilleries placed in Russia
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 mech_infantry
EDIT: Adding units owned by Russians to Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 carriers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 armour moved from Kiangsu to Hopei
1 bomber moved from Kwangsi to Hopei
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to 41 Sea Zone
1 armour moved from Shantung to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Hopei to Kiangsu
1 fighter moved from Hunan to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 armour, 2 artilleries, 2 fighters and 4 infantry moved from Kwangsi to Kwangtung
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter moved from Japan to Korea
1 bomber moved from 41 Sea Zone to Java
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 armour and 2 artilleries placed in Korea
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 destroyers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 carrier moved from 108 Sea Zone to 91 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Morocco
Battle in Gibraltar
Non Combat Move - Americans
6 fighters moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Mexico to Southeast Mexico
1 infantry moved from Mexico to Southeast Mexico
1 mech_infantry moved from Central United States to Southeast Mexico
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 cruisers moved from 54 Sea Zone to 30 Sea Zone
1 battleship moved from 54 Sea Zone to 30 Sea Zone
1 battleship moved from 30 Sea Zone to 26 Sea Zone
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
6 destroyers and 4 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Szechwan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Yunnan
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
3 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 submarine
1 submarine owned by the Italians Submerged
British win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser
Non Combat Move - British
3 armour moved from Persia to Iraq
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Syria
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 aaGun moved from Shan State to Yunnan
2 aaGuns moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
10 infantry moved from Yunnan to Kwangsi
4 infantry moved from India to Burma
Place Units - British
3 armour placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 32 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 submarine
1 submarine owned by the Italians Submerged
British win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser
Non Combat Move - British
3 armour moved from Persia to Iraq
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Syria
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 aaGun moved from Shan State to Yunnan
2 aaGuns moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
10 infantry moved from Yunnan to Kwangsi
4 infantry moved from India to Burma
Place Units - British
3 armour placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 32 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 108 Sea Zone: 1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports
EDIT: Removing units owned by Americans from 108 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 91 Sea Zone: 1 carrier and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by British from Brazil: 4 infantry
EDIT: Adding units owned by British to British Guiana: 4 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC