Losses?
Faramir (Axis) vs AeV (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Greater Southern Germany
1 artillery and 1 infantry moved from Germany to Western Germany
2 artilleries and 2 infantry moved from Germany to Western Germany
1 bomber and 4 fighters moved from Germany to Holland Belgium
5 armour moved from Germany to Western Germany
3 armour moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to Western GermanyCombat - Germans
Battle in Greater Southern Germany
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Greater Southern Germany from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Germany
Germans attack with 8 armour, 4 artilleries and 4 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Western Germany from British with 8 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 4 fighters
French defend with 1 fighter and 3 infantry; British defend with 3 infantry; Americans defend with 1 aaGun, 2 bombers, 1 factory_minor, 3 fighters and 1 infantry
Americans win with 2 bombers, 4 fighters and 5 infantry remaining. Battle score for attacker is -41
Casualties for Germans: 1 bomber and 4 fighters
Casualties for French: 2 infantry
Casualties for Americans: 1 aaGunNon Combat Move - Germans
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Russians
5 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Slovakia Hungary to Germany
1 infantry moved from Poland to Germany
1 fighter moved from Eastern Poland to Germany
1 bomber moved from Eastern Poland to Germany
1 tactical_bomber moved from Eastern Poland to Germany
1 bomber moved from Russia to Germany
1 bomber moved from Ukraine to GermanyCombat - Russians
Battle in Germany
Russians attack with 5 armour, 2 artilleries, 3 bombers, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 5 armour, 1 factory_major and 7 infantry
Russians captures 14PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 5 armour, 2 artilleries, 3 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Germans: 2 aaGuns, 5 armour and 7 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
1 fighter moved from Germany to Poland
1 tactical_bomber moved from Germany to Poland
3 bombers moved from Germany to Poland
1 artillery, 13 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Ukraine to Eastern Poland
2 infantry moved from Manchuria to AmurPlace Units - Russians
3 transports placed in 115 Sea Zone
3 armour placed in Romania
1 tactical_bomber placed in Ukraine
2 infantry placed in Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 49 PUs; end with 63 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 81 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Place Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,3,6,4,6,2
Japanese collect 9 PUs (8 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 carrier moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in Western Germany
Americans attack with 4 bombers, 3 fighters and 1 infantry
Germans defend with 1 aaGun, 1 airfield, 8 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Soviet Far East from Japanese with 8 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is -46
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Americans: 2 bombers, 3 fighters and 1 infantry
2 bombers owned by the Americans retreatedNon Combat Move - Americans
2 bombers moved from Western Germany to France
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from Midway to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
3 artilleries, 6 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
3 infantry placed in Holland BelgiumTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
10 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 6 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
3 armour, 6 artilleries and 1 infantry moved from Northern Italy to Western Germany
2 bombers moved from France to Western Germany
1 armour moved from Southern Italy to Western Germany
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 armour moved from Slovakia Hungary to Greater Southern Germany
3 fighters moved from Slovakia Hungary to Western Germany
1 fighter moved from Slovakia Hungary to Greater Southern Germany
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 armour moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 artillery moved from Amur to Siberia
Russians take Siberia from JapaneseCombat - British
Battle in Greater Southern Germany
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Greater Southern Germany from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Western Germany
British attack with 4 armour, 6 artilleries, 3 bombers, 5 fighters and 1 infantry
Germans defend with 1 airfield, 8 armour, 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Western Germany from Germans with 3 armour, 3 bombers and 5 fighters remaining. Battle score for attacker is 37
Casualties for Germans: 8 armour, 4 artilleries and 2 infantry
Casualties for British: 1 armour, 6 artilleries and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Greater Southern Germany to Western Ukraine
5 fighters moved from Western Germany to Poland
3 bombers moved from Western Germany to Western Ukraine
1 carrier moved from 97 Sea Zone to 81 Sea Zone
3 cruisers moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
2 transports moved from 97 Sea Zone to 81 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 3 infantry moved from Formosa to 20 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
3 armour placed in Northern Italy
1 armour and 2 infantry placed in Southern Italy
2 armour, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 59 PUs; end with 59 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUsPlace Units - UK_Pacific
1 carrier placed in 20 Sea Zone
1 fighter placed in 20 Sea Zone
1 armour placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 armour
Some Units in 20 Sea Zone change ownership: 1 carrier and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Midway to 21 Sea Zone
1 fighter moved from Guam to 21 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 7 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 bombers moved from Poland to Kansu
1 fighter and 1 tactical_bomber moved from Poland to Tambov
1 tactical_bomber moved from Ukraine to Tambov
5 armour moved from Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Ukraine
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Germany to Eastern PolandNon Combat Move - Russians
Place Units - Russians
7 bombers, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 53 PUs; end with 53 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Place Units - Japanese
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,4,3,2,6,5,3,2,5,6,2,3,5,5,6,6,4,5,5,6,4,1,1,3,2,1,2,3
Japanese collect 2 PUs (11 lost to blockades); end with 3 PUs total -
Hey Faramir ,I accidently skipped your German Round.
You may proceed from the Anzak one.
I’m really sorry for that. -
@aequitas:
Hey Faramir ,I accidently skipped your German Round.
You may proceed from the Anzak one.
I’m really sorry for that.I mixed up the files , sorry for that!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 armour, 5 artilleries, 9 infantry, 1 mech_infantry and 8 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from France to RussiaCombat - Americans
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That battle did not go well for you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 armour, 5 artilleries, 9 infantry, 1 mech_infantry and 8 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from France to RussiaCombat - Americans
Battle in Japan
Americans attack with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 20 infantry and 2 tactical_bombers
Japanese win with 3 fighters, 19 infantry and 2 tactical_bombers remaining. Battle score for attacker is -39
Casualties for Japanese: 3 aaGuns and 1 infantry
Casualties for Americans: 1 armour, 5 artilleries, 9 infantry and 1 mech_infantryNon Combat Move - Americans
1 armour and 1 infantry moved from 5 Sea Zone to AmurPlace Units - Americans
2 battleships and 1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery and 5 bombers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to New Brunswick Nova Scotia
4 fighters moved from Poland to 110 Sea Zone
1 fighter moved from Poland to Western Germany
1 fighter moved from Western Ukraine to Western Germany
3 bombers moved from Western Ukraine to Suiyuyan
1 carrier and 1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
1 armour moved from Sakha to Amur
1 artillery moved from Siberia to AmurCombat - British
Non Combat Move - British
Place Units - British
1 artillery and 5 bombers placed in United KingdomTurn Complete - British
British collect 59 PUs; end with 59 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUsPlace Units - UK_Pacific
1 fighter and 2 tactical_bombers placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in Kwangtung change ownership: 1 fighter and 2 tactical_bombers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
3 bombers moved from Kansu to Manchuria
7 bombers moved from Russia to Manchuria
1 fighter and 2 tactical_bombers moved from Tambov to Suiyuyan
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Non Combat Move - Russians
Place Units - Russians
5 bombers and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 54 PUs; end with 54 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 72 PUs