Faramir (Axis) vs AeV (Allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from 99 Sea Zone to Greece
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                3 fighters moved from Queensland to Philippines
                1 aaGun moved from Queensland to New South Wales
                1 infantry moved from New Guinea to Dutch New Guinea

    Place Units - ANZAC
                1 fighter and 1 tactical_bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter and 3 infantry moved from Normandy Bordeaux to Holland Belgium

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 aaGuns, 1 artillery, 3 fighters and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                5 armour moved from Novgorod to Poland
                1 mech_infantry moved from Novgorod to Poland
                4 artilleries moved from Western Germany to Germany
                2 bombers moved from Western Germany to Germany
                1 fighter moved from Western Germany to Germany
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                1 infantry moved from Denmark to 113 Sea Zone
                1 aaGun moved from Denmark to 113 Sea Zone
                3 infantry moved from 113 Sea Zone to Germany
                1 aaGun moved from 113 Sea Zone to Germany

    Place Units - Germans
                2 aaGuns, 1 artillery, 3 fighters and 4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
                Germans collect 39 PUs (2 lost to blockades); end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 bomber moved from Russia to Dzavhan
                2 infantry moved from Yenisey to Dzavhan
                2 infantry moved from Suiyuyan to Central Mongolia
                      Russians take Central Mongolia from Japanese
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 artillery moved from Archangel to Novgorod
                1 armour moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 armour moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 infantry moved from Rostov to Ukraine
                1 artillery and 5 infantry moved from Smolensk to Belarus
                2 armour moved from Russia to Ukraine
                1 mech_infantry moved from Russia to Ukraine
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                3 armour, 2 artilleries and 7 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 fighter moved from Russia to Ukraine
                1 mech_infantry moved from Russia to Ukraine
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Dzavhan
                    Russians attack with 1 bomber and 2 infantry
                    Japanese defend with 2 infantry
                    Russians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 bomber moved from Dzavhan to Timguska
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Shantung to Jehol

    Place Units - Russians
                2 armour and 1 infantry placed in Ukraine
                1 bomber and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 32 PUs;
                Japanese buy 3 fighters; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports moved from 46 Sea Zone to 22 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese

    Non Combat Move - Japanese
                6 artilleries moved from Manchuria to Korea
                1 infantry moved from Amur to Korea

    Place Units - Japanese
                3 fighters placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,1,5,6,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
                Japanese collect 23 PUs (1 lost to blockades); end with 25 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 cruiser, 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 units repaired.
                    Americans converts factory_major into different units
                1 infantry moved from Holland Belgium to Western Germany
                      Americans take Western Germany from Germans
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 artillery moved from 112 Sea Zone to Denmark
                2 fighters moved from United Kingdom to Denmark
                2 bombers moved from United Kingdom to Denmark
                2 fighters moved from 110 Sea Zone to Denmark
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in Denmark
                    Americans attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
                    Germans defend with 2 infantry
                    Americans win, taking Denmark from Germans with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery and 1 fighter

    Non Combat Move - Americans
                2 fighters moved from Denmark to 110 Sea Zone
                1 fighter moved from Denmark to Holland Belgium
                2 bombers moved from Denmark to United Kingdom
                1 fighter moved from Midway to 20 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 transports moved from 25 Sea Zone to 9 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands
                1 bomber moved from Anhwe to Kwangtung

    Place Units - Americans
                1 cruiser, 1 fighter and 1 transport placed in 110 Sea Zone
                Americans undo move 1.
                1 cruiser and 1 transport placed in 110 Sea Zone
                4 fighters and 4 infantry placed in Western United States
                1 submarine placed in 110 Sea Zone

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                7 artilleries and 23 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Shantung

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 transports moved from 110 Sea Zone to 111 Sea Zone
                2 infantry moved from Scotland to 111 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 111 Sea Zone to 125 Sea Zone
                2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
                2 fighters moved from 110 Sea Zone to Norway
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
                1 fighter moved from 99 Sea Zone to Northern Italy
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                3 cruisers moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 infantry moved from Jehol to Buyant-Uhaa
                      UK_Pacific take Buyant-Uhaa from Japanese
                2 armour, 1 artillery, 3 fighters, 12 infantry and 2 tactical_bombers moved from Jehol to Manchuria
                1 infantry moved from Southern France to France
                      French take France from Germans
                      French take French Indo China from UK_Pacific
                      French take Normandy Bordeaux from Americans
                1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Southern France to Northern Italy

    Combat - British
                Battle in Formosa
                Battle in Okinawa
                Battle in Norway
                    British attack with 2 artilleries, 2 fighters and 2 infantry
                    Germans defend with 1 aaGun and 5 infantry
                    British win, taking Formosa from Japanese, taking Okinawa from Japanese, taking Norway from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 aaGun and 5 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Northern Italy
                    British attack with 1 armour, 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
                    Italians defend with 2 aaGuns, 1 artillery, 1 factory_major, 2 fighters and 7 infantry
                    British converts factory_major into different units
                    British win, taking Northern Italy from Italians with 1 armour, 5 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 43
                    Casualties for British: 4 infantry
                    Casualties for Italians: 2 aaGuns, 1 artillery, 2 fighters and 7 infantry
                Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By British: French has 4 infantry placed in France

    Non Combat Move - British
                2 fighters moved from Norway to 110 Sea Zone
                2 fighters moved from Northern Italy to 97 Sea Zone
                1 carrier moved from 99 Sea Zone to 97 Sea Zone
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 aaGun moved from Jehol to Manchuria
                2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone

    Place Units - British
                1 bomber placed in United Kingdom
                1 armour, 1 artillery and 1 infantry placed in Greece
                2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 43 PUs; end with 44 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

    Place Units - UK_Pacific
                2 fighters placed in India
                2 infantry placed in Kwangtung
                1 submarine placed in 20 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 fighters
                    Some Units in Kwangtung change ownership: 2 infantry
                    Some Units in 20 Sea Zone change ownership: 1 submarine


  • I forgot to post it to the forums again and clicked next turn.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Greece to Albania
                3 fighters moved from Philippines to Kwangtung
                1 fighter moved from Queensland to 20 Sea Zone
                1 tactical_bomber moved from Queensland to Hawaiian Islands
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 97 Sea Zone to Albania

    Turn Complete - French
                French collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                2 infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Germany to Western Germany
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
                1 fighter moved from Germany to Slovakia Hungary
                1 fighter moved from Germany to Western Germany
                1 fighter moved from Germany to Slovakia Hungary
                1 fighter moved from Germany to Denmark
                2 bombers moved from Germany to France

    Combat - Germans
                Strategic bombing raid in France
                    1 bomber killed by AA
                    Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in Western Germany
                    Germans attack with 1 fighter and 2 infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Western Germany from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Slovakia Hungary
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 armour
                    Germans win, taking Slovakia Hungary from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Denmark
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Denmark from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Norway
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 artillery
                    Germans win, taking Norway from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                2 fighters moved from Slovakia Hungary to Germany
                1 fighter moved from Western Germany to Germany
                1 fighter moved from Denmark to Germany
                1 infantry moved from Germany to Greater Southern Germany
                5 armour moved from Poland to Germany
                1 bomber moved from France to Germany

    Place Units - Germans
                8 armour and 1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,5,5,1,6,2,5
                Germans collect 30 PUs (2 lost to blockades); end with 30 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bessarabia to Slovakia Hungary
                1 armour moved from Bessarabia to Romania
                      Russians take Romania from Germans
                1 armour moved from Romania to Slovakia Hungary
                1 fighter moved from Ukraine to Slovakia Hungary
                1 bomber moved from Volgograd to Slovakia Hungary
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 artillery moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                2 infantry moved from Central Mongolia to Dzavhan
                      Russians take Dzavhan from Japanese

    Combat - Russians
                Battle in Slovakia Hungary
                    Russians attack with 2 armour, 1 bomber and 1 fighter
                    Germans defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 fighter

    Non Combat Move - Russians
                1 armour, 2 artilleries and 7 infantry moved from Bessarabia to Romania
                4 infantry moved from Western Ukraine to Eastern Poland
                4 armour moved from Ukraine to Romania
                2 infantry moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Ukraine to Romania
                1 artillery and 5 infantry moved from Belarus to Eastern Poland
                3 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 bomber moved from Slovakia Hungary to Western Ukraine
                1 bomber moved from Timguska to Dzavhan
                2 infantry moved from Jehol to Manchuria
                1 bomber moved from Dzavhan to Tsagaan Olom

    Place Units - Russians
                1 fighter and 2 infantry placed in Novgorod
                1 mech_infantry and 1 tactical_bomber placed in Ukraine
                1 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 aaGuns and 1 airfield; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Korea to 19 Sea Zone
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports moved from 22 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports
                    Americans defend with 1 submarine
                    Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 aaGuns and 1 airfield placed in Korea

    Turn Complete - Japanese
                Japanese collect 20 PUs; end with 20 PUs total


  • Scramble in sz6?

    You have two Ftrs stationed in Korea wich you are able to send.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from Western United States to 6 Sea Zone
                2 battleships moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from Kwangtung to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                4 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 4 artilleries and 1 fighter moved from Holland Belgium to Western Germany
                2 bombers moved from United Kingdom to Western Germany

    Combat - Americans


  • Yes scramble both of them.


  • My Subs got two hits. What are you taking as casualties?


  • If you let your CV’s absorb two hits, six regular hits would follow.
    If you decide diffrent, let me know.

    I choose to go ahead to save time, since we almost play only day by day.


  • Take the ships as casualties before the aircraft.

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