• Sponsor

    ATTENTION!

    Delta is complete, any future modifications to these house rules will only be considered if based on play test results.

    Thank you.

  • Customizer

    YG,
    I just got done printing up your first post. A lot of really neat ideas to try out. I have a couple of questions about the Progressive Advantages. Sorry if I missed this in some earlier post.

    1 > Japan and United States advantages are marked R8 and R6 respectively. None of the others have an R#. Does this mean that even if Japan or the US reach 20 points earlier, Japan can not use the Kamikaze Honor until round 8 and the US can not use the Manhattan Project until round 6 at the earliest?

    2 > When the Japan Kamikaze tokens get reloaded to 6, that is it for the rest of the game, right? OR, and I know this would be a long game, could Japan keep rolling their dice each round, get another 20 points and get 6 new Kamikaze tokens?

    3 > Russian Winter. Is this a one-time advantage or do they get to do this every round?

    Everything else seems pretty self-explanatory to me. Thanks for your time.


  • Every SA is one time only, so Russia wont have the coldest winter every year and Japan Kamikazes won’t keep reappearing. Correct me if I’m wrong.

  • Sponsor

    @knp7765:

    YG,
    I just got done printing up your first post. A lot of really neat ideas to try out. I have a couple of questions about the Progressive Advantages. Sorry if I missed this in some earlier post.

    1 > Japan and United States advantages are marked R8 and R6 respectively. None of the others have an R#. Does this mean that even if Japan or the US reach 20 points earlier, Japan can not use the Kamikaze Honor until round 8 and the US can not use the Manhattan Project until round 6 at the earliest?

    Those were a type-o and have since been removed, thanks for pointing them out

    2 > When the Japan Kamikaze tokens get reloaded to 6, that is it for the rest of the game, right? OR, and I know this would be a long game, could Japan keep rolling their dice each round, get another 20 points and get 6 new Kamikaze tokens?

    One reload per game

    3 > Russian Winter. Is this a one-time advantage or do they get to do this every round?

    One time immediately when reaching 20 progress points

    Everything else seems pretty self-explanatory to me. Thanks for your time.

    Thank you for your time as well KNP

  • Sponsor

    @mattsk:

    Every SA is one time only, so Russia wont have the coldest winter every year and Japan Kamikazes won’t keep reappearing. Correct me if I’m wrong.

    You are correct Mattsk, however, “Russian Winter” and “Kamikaze Honor” are PAs, not SAs  :roll:

  • Sponsor

    For anyone who wishes to see how much work has been done over the past week can compare post #1, with reply #12 (I’m glad now that Commander Brado didn’t delete that quote).

  • '18 '17 '16 '11 Moderator

    @Young:

    ATTENTION!

    Delta is complete, any future modifications to these house rules will only be considered if based on play test results.

    Thank you.

    May I just say this seems a bit hostile in nature?  I am sure you did not mean for it to sound that way.

    And I’d be glad to try and test play it with you - via the board forums.  Uhm, but if you would like, may I ask that we wait until after America’s Birthday Party?


  • I didn’t have a chance to test this project over the weekend, busy life and all…  I’m going to try as soon as possible though, hopefully within the next couple weekends.  There are a few different things that I’m going to differently however, because we have our own house rules and preferences.  Hopefully they don’t differ too much from everyone else’s, I’d like my results to be considerable for this.

    • Ottawa will be considered a capital city because Canada is its own playable nation, having its turn between Russia and Japan.  I’ll just use the NOs I created for them in this case.

    • All available aircraft are allowed to scramble from territories containing the Nation’s capital adjacent to sea zones.  This isn’t to be misconstrued with being able to do this with enemy capitals, this is only meant for the controlling power’s capital.

    • Sea units are no longer able to act as “blockers”.  Once the sea zone is cleared, the remaining forces that didn’t engage in the fight may proceed.  We have our reasons for putting this one in, no point in explaining it in this thread…

    • Neutral countries are politically divided by continents, nullifying the effect of neutral countries turning pro one side if another is attacked on another continent.  There are also rules for certain individual countries to turn pro one side by having certain conditions met.  Argentina starts as pro-axis.

    • The Commonwealth Aid SA will be changed because of Canada being in the game.  I’ll just switch the factory originally intended for Canada to Egypt.  Hope this isn’t too big of a deal…  I’ll see if that’s viable at all or not.  If it isn’t, I’ll just use that SA for South Africa only and call it good.  Canada will also be able to participate in the Around the Clock bombing SA, since it uses some of the IPC’s originally intended for the U.K. anyway.

    • And lastly, I think we’ll be removing the immunity from AA fire for the Boeing Fortresses, because I can see my axis playing friends having a problem with that.  I don’t disagree with it personally, but we’ll see how it goes.  I’m on the Allied side over 90% of the time lol.

    That’s it for now on my part.  I’ll write back here when we can get this game started and finished up, hopefully sooner than later.

  • Sponsor

    @Cmdr:

    @Young:

    ATTENTION!

    Delta is complete, any future modifications to these house rules will only be considered if based on play test results.

    Thank you.

    May I just say this seems a bit hostile in nature? I am sure you did not mean for it to sound that way.

    And I’d be glad to try and test play it with you - via the board forums. Uhm, but if you would like, may I ask that we wait until after America’s Birthday Party?

    I suppose I should have been more specific, what I meant to say is… I need to start designing the card deck immediately in order for it to arrive in time for the FMG convention in September. I would be more than willing to design a 2nd edition Delta house rule card deck after the convention if significant editing is required, this gives us almost 3 months of play testing to find out if modifications and a 2nd edition is even necessary. I appreciate your offer to play me via the forums, however, I am strictly a table top player with at least 4X 10 hour games scheduled every month, besides… its very uncertain if this house rule set can be translated and used in trippleA or play by forum.

  • Sponsor

    @Ben_D:

    I didn’t have a chance to test this project over the weekend, busy life and all…  I’m going to try as soon as possible though, hopefully within the next couple weekends.  There are a few different things that I’m going to differently however, because we have our own house rules and preferences.  Hopefully they don’t differ too much from everyone else’s, I’d like my results to be considerable for this.

    • Ottawa will be considered a capital city because Canada is its own playable nation, having its turn between Russia and Japan.  I’ll just use the NOs I created for them in this case.

    • All available aircraft are allowed to scramble from territories containing the Nation’s capital adjacent to sea zones.  This isn’t to be misconstrued with being able to do this with enemy capitals, this is only meant for the controlling power’s capital.

    • Sea units are no longer able to act as “blockers”.  Once the sea zone is cleared, the remaining forces that didn’t engage in the fight may proceed.  We have our reasons for putting this one in, no point in explaining it in this thread…

    • Neutral countries are politically divided by continents, nullifying the effect of neutral countries turning pro one side if another is attacked on another continent.  There are also rules for certain individual countries to turn pro one side by having certain conditions met.  Argentina starts as pro-axis.

    • The Commonwealth Aid SA will be changed because of Canada being in the game.  I’ll just switch the factory originally intended for Canada to Egypt.  Hope this isn’t too big of a deal…  I’ll see if that’s viable at all or not.  If it isn’t, I’ll just use that SA for South Africa only and call it good.  Canada will also be able to participate in the Around the Clock bombing SA, since it uses some of the IPC’s originally intended for the U.K. anyway.

    • And lastly, I think we’ll be removing the immunity from AA fire for the Boeing Fortresses, because I can see my axis playing friends having a problem with that.  I don’t disagree with it personally, but we’ll see how it goes.  I’m on the Allied side over 90% of the time lol.

    That’s it for now on my part.  I’ll write back here when we can get this game started and finished up, hopefully sooner than later.

    Absolutely Ben_D, house rule what ever you need for it to fit your games, please let me know over the course of the summer which pairings are unbalanced, and which advantages are to strong in your games.


  • @Ben_D:

    • Ottawa will be considered a capital city because Canada is its own playable nation, having its turn between Russia and Japan.  I’ll just use the NOs I created for them in this case.

    Out of curiosity, what sculpts do you use for Canada?  One approach (if you own the first edition of Global) is to use the first edition’s butternut-grey British-pattern ANZAC pieces for Canada, and to use the second edition’s  butternut-grey ANZAC-pattern pieces for ANZAC.  The only adjustment that needs to be made is to assign a few of the second edition’s ANZAC AAA pieces to Canada, since the first edition had no such sculpts.


  • CWO Marc,

    That’s exactly what I do.  AA guns are pulled out from anniversary edition for Canada.  Works pretty good :) .


  • @Ben_D:

    That’s exactly what I do.  AA guns are pulled out from anniversary edition for Canada.  Works pretty good.

    Excellent.  That’s the nice thing about so many A&A games having been published over the years: they provide a whole bunch of sculpts that are handy for filling in these kinds of gaps.

  • Sponsor

    Didn’t like working in artscow when trying to design some cards tonight, I’m not familiar with it and it’s taking to much time learning the site. Decided instead to work with a program I know like illustrator, and I got 4 cards done in just a couple hours, here’s a taste of what the final cards might look like…

  • Sponsor

    Japan - Banzai Attacks

    photo-10.JPG

  • Sponsor

    United States - Boeing Fortresses

    photo-11.JPG

  • Sponsor

    Germany - Enigma

    photo-12.JPG

  • Sponsor

    Russia - Tankograd

    photo-14.JPG


  • Hi, I am not very familiar with programmes like this so don’t know how easy or hard is to change something, but I would definitely add activation rounds to cards. Also, the Tankograd font seems a bit odd to me, even though it should imitate russian alphabet.

  • '18 '17 '16 '15 Customizer

    @Young:

    United States - Boeing Fortresses

    I don’t know if you want to consider this before sending to printers, but maybe this SA and card should be changed to:

    Boeing Superfortresses    or    American Superfortresses

    or maybe “Heavy Bombers” if Superfortress takes up too much space.

    Since no other American bomber really merits the 2 dice, 2 defense values. The B-17 Flying Fortress (pictured) is much different from the B-29 Superfortress.

    Historical stuff.

    I really like the cards though… they look sharp!

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