This thread is for G40 Strategic Advantages of the A&A 1940 Global house rule set called Delta. Each part can easily be played separately, however, all 3 parts were created to work together.
You can find Strategic Objectives by following this link…
http://www.axisandallies.org/forums/index.php?topic=33734.msg1291427#msg1291427
You can find G40 Fortunes of War by following this link…
http://www.axisandallies.org/forums/index.php?topic=33730.0
and you can find the entire Delta rule set in one thread by following this link…
http://www.axisandallies.org/forums/index.php?topic=33735.0
G40 STRATEGIC ADVANTAGES
At the beginning of each round from the 1st up to the 10th, a predetermined nation will automatically gain a “Strategic Advantage”, but may only choose from the 2 advantages available at the time. That nation will benefit from their chosen advantage for the remainder of the game, however, once an advantage has been passed, it will never again become available.
Nations will have 2 predetermined advantages to choose from, as well as a predetermined game round in which they may choose. Nations may never gain advantages offered to other nations (except for R1 & R10), and they may never gain advantages during game rounds not assigned to them.
Advantages are chosen at the start of each game round (before Germany’s turn), and become effective immediately. Also, nations must be in control of their capital city in order to choose a strategic advantage, and once a nation’s capital city has been captured, they must forfeit all previously held strategic advantages permanently.
Here are the available strategic advantages, and the game rounds (R#) they are eligible to be chosen in…
R1 - Germany / UK / Russia / Japan / USA / Italy / ANZAC / France
Airborne Assault Troops
Up to 2 infantry units from a friendly operational airbase may attack an enemy territory up to 3 spaces away provided that the territory is also being attacked by land units coming from an adjacent territory, or sea zone via an amphibious assault.
or
War Time Production
Major factories may now produce a maximum of 12 units, and minor factories may now produce a maximum of 4. The maximum damage that can be applied to these factories has not changed, however, factories must be fully operational (zero damage) in order to produce the extra unit/s.
R2 - Germany
Enigma
German submarines now attack at 3 or less.
or
Blitzkrieg
Each German mechanized infantry can now blitz alone, and transport an artillery unit up to 2 spaces during their non-combat phase.
R3 - United States
War Bonds Campaign
America now rolls 2 dice every round during their collect income phase, and may collect the amount shown in additional IPCs
or
Uncle Sam Campaign
America now receives 4 free infantry units every round during their place new units phase (2 in Eastern United States, and 2 in Western United States).
R4 - United Kingdom
Radar
All AA fire from both AA artillery units, and built in AA guns now defend at 2 or less.
or
Commonwealth Aid
All units produced by the original minor factories in Canada, and South Africa are now $1 cheaper.
R5 - Japan
Long Lance Torpedos
Each Japanese destroyer now receives a “surprise strike” (like submarines) during the 1st round of combat when defending against, or attacking enemy warships.
or
Tokyo Express
Japanese destroyers may now transport up to 1 infantry unit each. Destroyers carrying infantry may still attack during the sea combat step of an amphibious assault before unloading their cargo.
R6 - United States
Boeing Fortresses
When American strategic bombers attack weather in a battle or SBR, they now receive 2 dice each and the attacker may select the best result. Also, American strategic bombers now hit at 2 or less when defending against interceptors, and are now immune to built in AA guns during SBRs.
or
Essex Class Carriers
All American aircraft carriers now attack at 2, and may now carry up to 3 American and/or allied fighters / tactical bombers.
R7 - Germany
Jet Fighters
Both the attack value and movement of all German fighters has now increased by 1 (including escort and interceptor missions).
or
V-Rockets
During the SBR step of each combat movement phase, a single rocket attack may be launched from each operational airbase under German control at an enemy factory, air base, or naval base up to 4 spaces away. Each rocket attack will cause an automatic 6 damage points on the targeted facility, however, Germany may not launch more than 1 rocket attack per target during the same round.
R8 - Japan
Banzai Attack
If Japan attacks an enemy territory with only infantry, those infantry will attack at 2 or less.
or
Code of Bushido
All Japanese infantry on islands now defend at 3 or less.
R9 - Soviet Union
Tankograd
All Russian factories now have a movement value of 1 (non-combat movement ony), and may now produce tanks for $1 less.
or
Trans-Siberian Railway
Any number of Russian infantry, artillery, and/or AA artillery units may now move from Russia to Novosibirsk, Timguska, Yenisey, or Yakut S.S.R (if under Russian control) within a single non-combat movement. There may only be one destination per turn, and all such movements must originate from Russia.
R10 - Germany / UK / Russia / Japan / USA / Italy / ANZAC / France
Long Range Aircraft
The movement value of all air units has now increased by 1 (“Jet Fighters” can now reach 6, or 7 from an airbase).
or
Modernized Shipyards
Sea units are now cheaper to build:
Battleship = $17
Aircraft Carrier = $13
Cruiser = $9
Destroyer = $7
Transport = $6
Submarine = $5