Having Italy as the 6th player in revised axis and allies


  • Pros with the Italy idea is you could give them Balkans, S. Europe, Algeria and Libya, increase the values of the territories there (maybe give them 2 infantry extra in Africa) and increase the land as such:

    Bakans - +2 (Worth 5 IPC)
    S. Europe - +3 (Worth 9 IPC)
    Libra - +1 (Worth 2 IPC)
    Algeria - +1 (Worth 2 IPC)

    +++++ ok why does the map have to reflect that many changes? 18 IPC is nearly 50% of total german output in the war. I am too lazy to locate my book by Mark harrison " the economics of ww2" but the economy of Italy was about 25% of the 1942 german economy. Also algeria is not part of germany both in the game or in the war. Under Vichy France they controlled this territory a neutral nation

    That’s 18 IPC around.  Instead of the allies starting with a 26 IPC advantage over the Axis, they start with 17 IPC advantage over the Axis.  And 18 IPCs isn’t something to sneeze at, I’ve seen classic games where the United Kingdom was down to 15 IPCs and still annoying the crud out of Germany.  However, it is 11 IPCs less for Germany to use.  Not a huge loss.

    +++ by the same token according to what you propose is not to compensate Germany for losing 10 IPC… thus now they are at 30 IPC and italy is at 18 IPC… thats just insane!

    Order of play would have to change too.

    Russia
    Germany
    United Kingdom
    Italy
    Japan
    America

    +++++ I see some merits of this if we maintain the old system because it allows both the axis and allies at least one part of the turn order where 2 nations on the same side play one after each other. Thats the only good point however. WE have solved the time problem with all Axis all Allies movement sequence. This cuts down the wasted time by 35%. It also is more realistic because it does not allow the “lets see how we did in this battle here before we commit to that battle over there” because now its all done at the same time. This also allows better coordination of allies since we allow time for “conferences” on team strategy before each turn.

  • '18 '17 '16 '11 Moderator

    IL:

    Germany is compensated by having Italy, landlocked to it, support it with 18 more IPCs.  That’s 8 IPCs in units MORE then it would have had with it originally.  It’s the same boat as having USA assist UK ='s navy or UK’s army bolstering Russian defense.  Not as good as having the troops in your own uniform, but still a big help in the long run.

    And yes, Germany didn’t own Algeria, but since Viche France is considered part of Germany anyway in this game, we may as well say Germany controls Algeria in AAR and thus they would loose control of that territory to the Italians.  Mainly because Italy needs some real assets to make it a power.  If you only give it Algeria, Libya and S. Europe they only get 8 IPC a round…that’s not even fun to play!

    As for the order, I didn’t want Germany/Italy 1,2 punching Russia/England.  Just like Russia/America really can’t 1,2 punch Europe or Asia until well into the game.  (This would allow Italy/Japan to 1, 2 punch about the same time as Russia/America could 1,2 punch in any given game.)


  • @Jennifer:

    Mainly because Italy needs some real assets to make it a power.  If you only give it Algeria, Libya and S. Europe they only get 8 IPC a round…that’s not even fun to play!

    Yeah that would be a problem.
    We could let Germany have lend-lease with Italy.
    Or we could make Italy big.
    So its Playability vs. Realism until a better solution.


  • Yes currently its at 10… should we then increase S. Europe by 2-4 thus italy is at 12-14?

    of course the allies would also get 2-4 more . Thats the direction to go and balance out. No matter what germany must stand at 40IPC.

    another idea: we could make Southern Italy worth 10? a minimal of map changes must take place thus now it stands with germany getting 10 more and italy at 10


  • http://www.onwar.com/articles/f0302.htm

    here is some information from the harrison book concerning Italy and here economic capabilities in 1942.


  • yep

    so the table has 1942 values of

    USA 1235
    UK 353
    France 116
    Utaly 145
    USSR 274
    Germany 417
    Austria 27
    Japan 197

    so it translates to

    USA 1235
    UK 353
    USSR 274
    Germany 560
    Japan 197

    so forget the USA, the ratios are
    UK  1.8
    USSR 1.4
    Germany 2.8
    Japan 1

    very different to Axis and Allies


  • Thats just one index of economic factors but an important one.

  • '18 '17 '16 '11 Moderator

    Why’s the US so high?  Just shear manufacturing power, or what?


  • look at the link. USA grows each year. The “Arsenal of Democracy” in full effect. BTW we put you on the credits for helping us design this.

    and no… your avatar will not appear in the ruleset. :-D :-D :-D


  • AS you can see in 1942 Japan is at 197 and Italy is at 145… Japan had a 33% larger wartime economy than Italy. Japan is at 25 thus Italy could be at say 15 or 16 range… I really like that range because they can make most units or buy 5 infantry!  What you think?

    as you know the allies now will get 15 for lend lease to balance ( free money).

    This really could work well because it would involve buying a greater assortment of units also due to the limits we placed on infantry builds under phase one.


  • Another reason Italy player represents Balkans too.

    The book “Third Axis, Fourth Ally” puts the case that Romania is an important Axis. And the book thinks more so than Italy.
    http://www.battlefront.co.nz/Article.asp?ArticleID=1111


  • I know that everyone talked about this more than a couple months ago, but if anyone is interested I have a triplea map that has been setup almost exactly like discussed in this topic.  We did add a German transport to the sea zone with the italian ships; it seemed the only likely way for Germany to get troops into Africa.

    luc

    this is the text file for triplea, if you change it to an .xml file extension it will be recognizable through triplea

    [attachment deleted by admin]


  • Lucky day:

    How exactly is the map set up… can you jpeg it and post the map?


  • @Imperious:

    Lucky day:

    How exactly is the map set up… can you jpeg it and post the map?

    IL,  we tried to keep it simple, didn’t want to have to print a new board at the time, but use the revised board as much as possible.  What we came up with, was pretty close to what is discussed in this thread.

    Italy takes control of Southern Europe, Balkans and Libya, as well as the fleet off the coast of Italy.  All units there remain the same, but become Italian, with the one exception of adding a German transport, or rather keeping the German transport in the Med.

    Country values–Germany became 20, SE became 8 and Balkans became 4.  This gives Italy 13 and keeps Germany the same.
    (we decided that SBR was limited to 10 in Germany)

    We played Italy right after Germany, but thought they could also go first, or even after Great Britain.

    -this setup we felt wasn’t absolutely ideal, but it was easy to play on the AAR board (no zone or territory changes, only units really) and added a 6th player.  We have had both sides win, sometimes Italy was the most important, (amphious assaulting into Caucaus and 1-2-3 punching Moscow) and sometimes they truly were the soft underbelly of Europe.

    Here’s a jpg of Europe with this setup

    luc

    [attachment deleted by admin]


  • Cool. My cousin and I played 4 games of the “pact of steel” setup in tripleA and found through switching sides that defeating the axis was extremely difficult (Axis 4, Allies 0). Italy was simply too powerful & added too many units to the German defense of Europe each turn. It looks like this version with a “weaker” version of Italy may help balance this a bit better.

    One thing we both liked about having Italy as a power was that Germany could be a bit more offensively minded without worrying as much about getting stomped by the allies.

    I look forward to giving this a try. Thanks!


  • Yeah you wanna make Italy a meaningful playing but new units are gonna kill balance.

    LuckyDay, how did you balance the extra 10 IPC Axis is gaining?


  • LUcky Day you sure you dont want to use our AARHE map for this ? As you know our approach is similiar and our map is a million times better.

    I could support your efforts to bring the level of asethetics into a higher realm. I could even remake the Icons for the units. At least they wont look so horrible.


  • @polywog:

    Cool. My cousin and I played 4 games of the “pact of steel” setup in tripleA and found through switching sides that defeating the axis was extremely difficult (Axis 4, Allies 0). Italy was simply too powerful & added too many units to the German defense of Europe each turn. It looks like this version with a “weaker” version of Italy may help balance this a bit better.

    One thing we both liked about having Italy as a power was that Germany could be a bit more offensively minded without worrying as much about getting stomped by the allies.

    I look forward to giving this a try. Thanks!

    Yes, this can be a problem. That Italian forces are used for a stronghold of German defense in Europe. Simultaneous play does nearly eliminate this problem, and I don’t think adding a Transport will be forcing the balance… to much… Adding Italy does make the Axis stronger at first, but it could work against them later on.


  • @tekkyy:

    LuckyDay, how did you balance the extra 10 IPC Axis is gaining?

    We felt that since the Allies were still up by 13 IPCs that the production advantage was still there’s, and a concerted push by the Allies one way or another would give them the momentum that they wanted while the Axis were still pushing in all directions.

    So far when we’ve played we have had games go for both sides so we are still trying to work out where it is out of balance, but our leaning is that the Allies are stronger right now still.  We’ve played it FTF, but put together the triplea model because we had a couple new players and wanted them to practice as well as everyone play-testing.

    luc


  • @Imperious:

    LUcky Day you sure you dont want to use our AARHE map for this ? As you know our approach is similiar and our map is a million times better.

    I could support your efforts to bring the level of asethetics into a higher realm. I could even remake the Icons for the units. At least they wont look so horrible.

    Imperious Leader,  I very much like the AARHE map and setup, I haven’t played it yet because we haven’t printed out it out yet, though I’ve gone through all the info a good bit.  We would like to use a map that is set for 6 players as that is what we have many times, and the more we’ve played the more that we’ve talked about getting a bigger map with the approriate detail.  Just haven’t gotten the group into agreement over the large map yet.

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