@hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner.
All Axis / All Allies turn order help.
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Never thought I’d see the day but…
Anybody got some rules for an All Axis/All Allies turn order for Anniversary or general considerations for all games?
I’m more concerned with what you do in the case of combined attacks or any adjustments necessary so the game doesn’t suddenly become unbalanced. I don’t think I want the US to be able to buy only transports to shuck the UK’s only infantry buys around for example.
Links to any previous threads would be great. Just trying to get a jump on the thread searching and sifting. :-)
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AARHE