House Rules from Game Master


  • do you think will play such a game…?

    Currently the total is about 38-40 with about no fewer than 3 teams across the americas calling me with playtesting results… saying its better than axis and allies…Anyway we need your expertise in house rules for our historical version of revised… Please read the posts and jump in… especially with those NA’s i think well take all of them!


  • What do you think about the order cards used in A&A D-Day?

    well they facilitate having to read the rules… those rules of mine can easily be abstracted into cards or even rewritten in simple language… they do not in themselves create complications, because if you just read what they “do” its very simple to figure out whats going on… i admit they are wordy…


  • @Imperious:

    well they facilitate having to read the rules… I admit they are wordy…

    What about the revised Air Supremacy rule:

    Your fighters attack on a 4 if no enemy fighters are present or remain in combat.

    This modification will make aircover more important for the navy, just as in history. Don’t you like this one better?


  • Anderson can you PLEASE help us in out Historical edition… WE grant you partial authorship of the project. we need help with your game theroy on the NA’s and other ideas… please contribute!


  • @Imperious:

    Anderson can you PLEASE help us in out Historical edition… WE grant you partial authorship of the project. we need help with your game theroy on the NA’s and other ideas… please contribute!

    OK!

    What about this new tech?

    Railroads
    Your and all friendly land units may move 3 territories per turn only among territories in your powers color (no conquered territories).


  • @Imperious:

    Anderson can you PLEASE help us in out Historical edition… WE grant you partial authorship of the project. we need help with your game theroy on the NA’s and other ideas… please contribute!

    By the way I am just a casual family gamer, not an old school war gamer. ;-)


  • House rule for RISK:

    Combat Strength Bonus
    If one has a cavalry or artillery in their force that player gets a bonus; if the biggest unit is a cavalry one get to add +1 to the highest die roll and if the biggest unit is a artillery one get to add +1 to each die roll.


  • I have now updated my house rules!  :-D


  • did you get my Napoleon Wars ruleset?


  • @Imperious:

    did you get my Napoleon Wars ruleset?

    Yes, but have not red them yet! I will!


  • OK cool.


  • I have revised the NA “Long Lance Torpedo”. So far we have used this NA for submarines only. Perhaps it would be a better play to go for a modifier for destroyers, attack and defend  during opening fire step of combat during the first cycle of combat only! Subs were armed with a smaller versions of the Type 93 (Long Lance) torpedo that had a shorter range (5,000 to 12,000 meters), called Type 95 and 97. Hence I dont think the +1 modifier for submarines is right in a historical point of view. Neither do I think it is too powerful, not even in combination with the NA “Tokyo Express”.

    3.  Long Lance Torpedoes (replace Kaiten Torpedoes)
    The Japanese Navy possessed superior torpedoes in comparison with its Western counterparts, possessing an unequaled combination of speed, range, and hitting power.
    During the first cycle of combat only (both attack and defense qualify) your destroyers fire in the opening fire step of combat.Any cassualties destroyed are removed from play, with no chance to counter-attack. In succeeding cycles of combat, your destroyers fire in the attacking units fire or defending units fire step of combat. This special ability is cancelled if enemy fighters are present.

    The Japanese Navy outfitted many of its destroyers and cruisers with the Type 93 torpedo. The long range, speed, and heavy warhead of the Type 93 gave these warships a formidable punch. The Type 93 had a maximum range of 40,000 meters with a 1,080 lb (490 kg) warhead. In comparison the 16 inch /L45 guns mounted on the then-current US Colorado-class battleships fired a 2,110 lb (957 kg) shell to an absolute maximum range of 39,600 yards (36,210 m). Practical ranges for both weapons were much shorter, but still fairly comparable overall. In early battles, Japanese destroyers and cruisers were able to launch their torpedoes from over 20,000 metres out at unsuspecting Allied ships that were attempting to close to gun range, expecting torpedoes to be fired at less than 10,000 metres, the typical range of that era. This weapon, coupled with the flexible night battle tactics practiced by Japan’s cruisers and destroyers, led to victory after victory in the early stages of the war. Only as American radar and gunfire control became increasingly sophisticated would the Japanese advantage in night battles begin to disappear, and even then a Long Lance-armed Japanese destroyer was still a thing to be feared.


  • Thats great … but where are those NA’s for our project? post what you got at this time so we can get moving on this.


  • @Imperious:

    Thats great … but where are those NA’s for our project? post what you got at this time so we can get moving on this.

    Ok, here is one for Italy,a perfectiion of your Frogmen!

    Commando Frogmen
    Italy was the first nation to use frogmen and human torpedoes. This secret naval weapon did a great deal of damage to the Royal Navy in the Mediterranean.
    Your submarines may target specific enemy ships.


  • Thats a start…. need 9 more! LOL!


  • So you are looking to replace the original ideas I gave you?  :-P


  • Well, here is one I thought of recently (did not know you were still looking for ideas).

    German Commander:
    It was a common view during WWII that Italy’s troops in general were inferior to those of Germany.  The famous quote from a German commander is, give me 50 divisions and I can help Italy, or give me 5 divisions and I will conquor Italy… or something to that effect.

    For each German unit in an Italian territory, their matching Italian force defends one number higher.
    So if 2 German INF are in Southern, 2 Italian INF will defend on 3’s, the rest on 2’s. 
    This is a 1 for 1 pairing.  The German troops are not effected.


  • "So you are looking to replace the original ideas I gave you? "

    People thought i was crazy with them… i don’t understand why… i still have them to push around but I’d like to see what Andersson can come up with… after all he loves nothing but them… hes the main guy on what seems to work for NA’s. I allways use the best minds possible to get the job done.


  • I think this variant will work as well!
    Commando Frogmen
    Italy was the first nation to use frogmen and human torpedoes. This secret naval weapon did a great deal of damage to the Royal Navy in the Mediterranean.
    Each turn one of your submarines may target specific enemy ships, attack only. This submarine hit on a die roll of 3 or less.


  • Whats frogmen used in battles or more like small tactical operations?

    In the latter case it would happen more like rockets rather than a combat bonus.

    Should the number of frogmen be proportional to submarines, surface ships, or infantry in the Mediterranean?
    Probably a range of 1? Since we don’t expect the frogmen to swim too far.

Suggested Topics

  • 8
  • 48
  • 6
  • 3
  • 36
  • 15
  • 4
  • 44
Axis & Allies Boardgaming Custom Painted Miniatures

231

Online

17.3k

Users

39.8k

Topics

1.7m

Posts