Nationality = USA
Name = Atomic Bomb
Type = Strategic Weapon - Free Fall Bomb
Year = 1945
Cost = 100 points
……
Speed = *
Defense = *
Attacks    Short  Medium  Long
         0-1   2-4     5-8Â
Soldiers    GZ   19     14
Vehicles   GZ   21     17Â
…
Special Abilities =
Ground Zero ( GZ ) - The target hex becomes an impassable crater, surrounded by Hill terrain in the six adjacent hexes. Any units in the Ground Zero area ( 0 - 1 hexes ) are destroyed immediately.
Nuclear Assault - Make a separate dice roll for each unit, Axis and Allies, at medium and long range from the target hex.
Incinerating Heat - This effect occurs at 2 - 4 hexes and ignores cover. If this effect rolls three or more 6’s, the effected unit is destroyed immediately. Â
Extended Range - Nuclear Assault has a long range of 5 - 24 hexes. At 9 - 20 hexes, roll 11 dice against Soldiers, and 13 dice against Vehicles. At 21 - 24 hexes, roll 4 dice against Soldiers and Vehicles.Â
Suppression - Movement of any kind, at 2 - 24 hexes, is not allowed, for one full turn, from the Allies Assault Phase detonation of the Atomic Bomb.
Allies Preparedness - Allies units at 5 - 24 hexes, receive an additional + 1 for cover in all terrain types. Additionally, Allies units at 25 - 33 hexes, must remain stationary, until the Atomic Bomb is detonated.
Debris - All town hexes, at 2 - 20 hexes, are treated as Hill terrain. Additionally, all road hexes, at 2 - 20 hexes, are negated, and treated as other terrain in the same hex.
Flavor Text - The USA, in 1945, only had enough fissile material to build three Atomic Bombs: The Trinity test bomb, “Little Boy”, and “Fat Man”.Â
…
Rarity = Rare.
    Â