Does anyone have a picture of the A-Bomb counter from World in Flames?
I would recommend making a template for the Ground Zero area, to place on the game map. Nuclear weapons are that destructive.
Thanks for your interest and support.
Does anyone have a picture of the A-Bomb counter from World in Flames?
I would recommend making a template for the Ground Zero area, to place on the game map. Nuclear weapons are that destructive.
Thanks for your interest and support.
@Imperious:
I say install that A-Bomb thing and anybody who uses it must throw axis and allies miniatures in the trash can and play revised instead.
Apparently, you didn’t get the joke.
Now, I hope, a lot of players try it just for shits and grins.
Helllo???
And the “A-Bomb” unit wasn’t meant to be anything more than a joke.
You are absolutely correct. The “A-Bomb” unit is just that. A joke.
Which begs a question: If you realized the posting is a joke, then what is the purpose of your rant ?
Which raises another question: What would you have done differently ?
It may not make the game interesting. I am glad you had the courage to ask.
The “inspiration” came from a posting about an offensive Japanese army. Someone replied that he would use the Enola Gay bomber to drop an atomic bomb, and throw a thousand dice.
I researched the subject, and discovered how destructive an atomic bomb is. After circa 1960, a 20 kt bomb was considered a tactical weapon.
The area of effect is very much outside the scope of the game; unless you were playing a very large battle with, of course, a very large map area.
The purpose of the posting, is to illustrate how destructive an atomic bomb is, and how little the USA knew about its effects in 1945.
I have, since the posting, devised an alternative range effects, with dice throws, for the “macho-nerds” that may want to use the atomic bomb, in a very large battle. :evil:
Nationality = USA
Name = Atomic Bomb
Type = Strategic Weapon - Free Fall Bomb
Year = 1945
Cost = 100 points
……
Speed = *
Defense = *
Attacks    Short  Medium  Long
         0-1   2-4     5-8Â
Soldiers    GZ   19     14
Vehicles   GZ   21     17Â
…
Special Abilities =
Ground Zero ( GZ ) - The target hex becomes an impassable crater, surrounded by Hill terrain in the six adjacent hexes. Any units in the Ground Zero area ( 0 - 1 hexes ) are destroyed immediately.
Nuclear Assault - Make a separate dice roll for each unit, Axis and Allies, at medium and long range from the target hex.
Incinerating Heat - This effect occurs at 2 - 4 hexes and ignores cover. If this effect rolls three or more 6’s, the effected unit is destroyed immediately. Â
Extended Range - Nuclear Assault has a long range of 5 - 24 hexes. At 9 - 20 hexes, roll 11 dice against Soldiers, and 13 dice against Vehicles. At 21 - 24 hexes, roll 4 dice against Soldiers and Vehicles.Â
Suppression - Movement of any kind, at 2 - 24 hexes, is not allowed, for one full turn, from the Allies Assault Phase detonation of the Atomic Bomb.
Allies Preparedness - Allies units at 5 - 24 hexes, receive an additional + 1 for cover in all terrain types. Additionally, Allies units at 25 - 33 hexes, must remain stationary, until the Atomic Bomb is detonated.
Debris - All town hexes, at 2 - 20 hexes, are treated as Hill terrain. Additionally, all road hexes, at 2 - 20 hexes, are negated, and treated as other terrain in the same hex.
Flavor Text - The USA, in 1945, only had enough fissile material to build three Atomic Bombs: The Trinity test bomb, “Little Boy”, and “Fat Man”.Â
…
Rarity = Rare.
    Â
It would appear the Jeep unit is a “squadron” of 2 or 3 vehicles, if it has the capacity to transport a rifle squad. The presence of a .50 caliber MG, would give it some offensive combat value.
True, it would be a “soft-skinned” vehicle, but its real value was demonstrated by the Long Range Desert Group, in North Africa. It was a cheap and surprisingly effective weapon.
In my opinion, there is nothing to change. :-D
Future expansion sets, in my opinion, should include more units for the Polish Army, especially infantry and antitank guns. The Polish army was more than cavalrymen and twin-turretted machine-gun tanks.
In a similar vein, the French army could be expanded to include antitank guns and a few of their other tanks, such as the Somua.
There is a lot of potential in this game system, and only time will tell how far it will develop.
This has been a very informative thread. It has helped me to understand the Superior Armor special rule.
For example: An unscathed Allied Soviet T-34/76 with a Defense of 5/5, would only take a double hit from a single shot, if there were 7 success dice (with a result of 4+) on the first roll.
However, if the Axis player, ganged-up on the T34/76 with a minimum of 3 units, that could inflict at least 5 successes per unit, the T34/76 could potentially be eliminated in the casualty phase, of the turn of multiple attacks.
Superior Armor does have its benefits. :-D