Mornin’
new to the forum, not to the game :) It’s an interesting read how you deploy your forces in the opening. What I’m wondering is, why no one is mentioning the two Russian Fighters, which in my opinion are the most valuable units that the Russians have. My opening would be attacking Baltic States with 3 Inf / 1 Art / 1 Fighter AND attacking West Russia with literally everything thats left and available. This way you should take both areas in an instant. I draw back the Fighters to Russia then, leave the AA-gun in Caucasus alone and build 1 Inf in Karelia. All the other 7 purchased Inf go to Russia. So what’s the outcome of that? You collect 4 more IPCs (shouldn’t forget that, I mean a good strafe on Ukraine is nice, but doesn’t necessarily bring you its 2 IPCs in this round!), threw 2 of his Tanks off the board, kept all your 4 Tanks as the basis for your own stack now, and gained some bumper area to the West. Now the interesting thing starts: What’s the opponent doing? He can take both Caucasus and Karelia now! Plus Baltic States back, because it’s weakly defended. But if he does all this, he has to split forces (especially when most of his fighters are busy over the Atlantic in the first round) and at least one of these little stacks remaining in one of those territories has to deal with the West Russian Stack next round. He can also stack his tanks deep and get only one of those countries (probably Caucasus I guess?), Karelia with his Inf and Fighters might be… but with only Inf he wouldn’t hold it for too, too long… Anyway, whatever he does, you have to react to it! That means: Play cat and mouse with him. If you only stack West Russia, your troops are worthless because he will eventually outnumber you big time with his regular IPC collections. So 2nd round I buy 1 tank (with my at this time for Russian circumstances comfortable 28 IPCs), 1 Art and the rest goes to Inf again. So now attack with your stack out of West Russia depending on what he did before… Unite your forces and run with your slowly growing stack over the board there and back: cut his lines, make him split forces, force him to move and not only stack relaxed wherever he likes, threaten his hinterlands… and always use the fighters with enough Inf. to gain bumper territory which you don’t want to hold anyway… Collect the IPCs and force him to react to your area gaining (with usually only 1-3 Inf left there, because the fighters of course draw back). In that slowly growing stack of yours always put in enough Inf fodder, so that your tanks are not seriously in danger and then use them in attack! Each attack they are performing they payback their invaluable investment costs… This way you force your game upon him! He is the one who has to react to your actions. He might be stronger, but you can keep Russia alive for quite a while this way because each single round he faces a new situation and has to decide what to do next (not just easily stacking as usual) and he will make mistakes when you play him right. Of course you will have to be acting careful with your decisions as well… Never forget: don’t even try to keep an area… everything but Russia itself can be subject to be given away and taken back later. Never leave him your factories for too long and never split forces… Use your fighters as second attack-force… some fodder Inf on his weaker territories (at best with only tanks on his side) and then go for it or strafe him well as long as your Inf lasts :)
Well, that should give UK and US enough time to get to it and I always go north: stacking a little transport fleet on SZ 10 and then in one move over to Norway. Now it’s time to get Karelia back (if it’s occupied by the Germans at this time) and secure it with a never ending stream of troops through Norway, so that the Russian can finally consolidate and think of either heading East to get rid of that now pressing Japanese or to head a bit deaper into Europe to get Caucasus secure for good and some more bumper territory…
UK always buys 2 Tanks, 2 Art and 1 Fighter in the first round, the Tanks and one Art go to India, the rest to UK. UK should work as a static carrier the first few rounds and never fear losses of fighters, you’ll get them back but they are invaluably distracting German movements: clean the Atlantic as much as you can, strafe German forces heading east direction Russia etc. If you show your commitment to actually use your forces, the German player can never be sure and secure… take some risks at times, bury units to distract him… and again: you force your game on to him and he is the one never being too sure about what you’ll do next, because you are very active and hurt him in small doses… On India I always proceed with 1 Inf, 1 Tank and 1 Art each round, that leaves enough money for at least 1 Fighter for UK until the Indian and Australian fleets are meeting in the Atlantic and start bringing troops to Norway… I try to keep the Japanese occupied out of India a while so that he can’t apply too much pressure on Russia from the East.
US purchase depends on his opening: If he takes your Destroyer and the Transports with his Subs I always try to hunt them down with the remaining British Destroyer… doesn’t matter if it works, cause with US I purchase 1 Carrier (Fighters to put on your having ready on the main land, so no need to purchase them as well), 2 Destroyers, 1Transport. Next round 1 more Carrier, 1 Fighter, 2 more Transports and bring them to SZ 10 (having quite some cover with the Destroyers and 2 Carriers I’d say). Now the US concentrates on building land units to start bringing them to Europe, in the meantime the other Transport and the lone Cruiser from the Pacific should have arrived and the British fleet is also just about to come up…
But back to my initial point: Yes, start stacking with Russia slowly but surely, but most important: Use your troops actively, keep them moving, distract him, play cats and mouse with him, force your game on him… trust me, sooner or later he’s wearing out and makes mistakes (breaking apart his stack or concentrating on areas, where you won’t be standing next round anymore etc.) and safe your Fighters for attacks, never desperate defendings… then you’ll lose them and they are the most valuable units for the Russian…
All this taken into account and I never needed a bit to win… just saying :mrgreen: