Why is the following retreat rule here?
In the Europe 1940 2nd edition manual it says on p.20:
“Move all attacking land and sea units in that combat that are on the battle strip to a single adjacent friendly space from which at least 1 of the attacking land or sea units moved….All such units must retreat together to the same territory or sea zone, regardless of where they came from.”
This part of the retreat rules can also be found all the way back in the 2nd edition Classic rules, so it has apparently had staying power, though I confess I haven’t checked the other editions for the rule.
The problem is I don’t really get it.
1. It doesn’t seem realistic. If units were in a real attack which ended up falling apart - if they took unexpected heavy losses and ended up running away, wouldn’t they run all different directions instead of together in an orderly way to one place?
2. In some cases this rule rewards the attacker. The attacker can pull a trick and actually plan ahead to retreat to a zone beyond the zone he was attacking in (as long as one unit came from that zone) effectively moving his infantry and artillery 2 spaces in one turn.
If the attacker is forced to retreat, why not let the DEFENDER decide where the attacker’s remaining land units have to go, representing the defenders driving them off somewhere they may not want to be? I mean, the attacker lost - why does he get to decide anything but to run?
And when he does decide to retreat, why is the attacker FORCED to make all of his units retreat to the exact same spot? If they came from different areas to attack, why do they all have to go to the same area to retreat? Do they all become joined at the elbows or something?