Good luck, hope this works out, still trying to get this system all figured out.
14L G40 PGMatt (axis) vs Cpt. Walker (allies +12) game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 5 infantry moved from Anhwe to Shantung
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 5 infantry in Shantung, round 2 : 0/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 2 artilleries and 4 infantry in Shantung, round 3 : 4/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
6 infantry moved from Shensi to Sikang
2 artilleries and 1 infantry moved from Kiangsi to AnhwePlace Units - Chinese
3 infantry placed in Manchuria
2 infantry placed in Shensi
2 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 2 artilleries and 3 infantry
Kiangsu : 1 infantry
Manchuria : 5 infantry
Shensi : 2 artilleries, 1 fighter and 2 infantry
Kansu : 3 infantry
Tsinghai : 3 infantry
Sikang : 9 infantry
Anhwe : 4 artilleries and 2 infantry
Kwangtung : 6 infantryProduction/PUs Summary :
Germans : 71 / 96
Russians : 2 / 0
Japanese : 25 / 28
Americans : 60 / 80
Chinese : 23 / 29
British : 31 / 37
UK_Pacific : 24 / 29
Italians : 10 / 20
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Trans-Jordan to Kazakhstan
2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
1 tactical_bomber moved from India to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
British take Novosibirsk from Germans
2 artilleries and 2 infantry moved from Tsinghai to Kazakhstan
2 mech_infantrys moved from Eastern Persia to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 infantry and 6 mech_infantrys
British roll dice for 2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 5/12 hits
Germans roll dice for 2 infantry and 6 mech_infantrys in Kazakhstan, round 2 : 4/8 hits
2 infantry owned by the British , 2 infantry owned by the Germans , 2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Kazakhstan
British roll dice for 2 artilleries, 4 fighters and 2 tactical_bombers in Kazakhstan, round 3 : 3/8 hits
Germans roll dice for 3 mech_infantrys in Kazakhstan, round 3 : 0/3 hits
3 mech_infantrys owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry and 6 mech_infantrys
Casualties for British: 2 infantry and 2 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kazakhstan to Persia
1 fighter moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
1 armour moved from Eastern Persia to Persia
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Eastern Persia
1 infantry moved from India to West IndiaPlace Units - British
3 armour placed in Persia
1 fighter and 2 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 armour, 2 infantry and 1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour, 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 mech_infantry
Sikang : 2 fighters and 1 tactical_bomber
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour
Yenisey : 1 flag
Kazakhstan : 1 flag, 2 artilleries
French Indo China : 1 flag, 2 infantry
Celebes : 1 flag, 2 infantry
Dzavhan : 1 flag
39 Sea Zone : 1 transport
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield and 2 infantry
Gibraltar : 1 airfield, 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Algeria : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novosibirsk : 1 flag, 1 infantry
119 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 armour, 5 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 1 armour
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 8 infantry
Persia : 1 flag, 1 aaGun, 8 armour, 7 artilleries, 1 factory_minor, 3 fighters, 16 infantry, 6 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 battleship and 1 destroyerProduction/PUs Summary :
Germans : 69 / 96
Russians : 2 / 0
Japanese : 25 / 28
Americans : 60 / 80
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 24 / 29
Italians : 10 / 20
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 airfield placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs totalTerritory Summary for Italians :
Northern Italy : 2 aaGuns, 1 airfield and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 12 infantry
95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Greece : 1 flagProduction/PUs Summary :
Germans : 69 / 96
Russians : 2 / 0
Japanese : 25 / 28
Americans : 60 / 80
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters moved from 33 Sea Zone to Philippines
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 4 fighters and 3 infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 3 infantry in Philippines, round 2 : 4/8 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 3/4 hits
3 infantry owned by the ANZAC , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for ANZAC: 3 infantryNon Combat Move - ANZAC
4 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 43 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 fighter
India : 3 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 artillery
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 2 destroyers and 1 submarine
35 Sea Zone : 2 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 transports
22 Sea Zone : 1 flag
54 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 69 / 96
Russians : 2 / 0
Japanese : 23 / 28
Americans : 62 / 80
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 69 / 96
Russians : 2 / 0
Japanese : 23 / 28
Americans : 62 / 80
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The allies are ready for the German assault! I hope we’re dug in well enough to cause some damage!
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@captain:
The allies are ready for the German assault! I hope we’re dug in well enough to cause some damage!
Been trying to play this turn all day! Not going to get to it now until this evening.
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Your Germans are reluctant to move because they know they are going to DIE!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarPurchase Units - Germans
Germans buy 10 artilleries, 7 mech_infantrys and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries, 15 infantry and 5 mech_infantrys moved from Southern France to Spain
17 mech_infantrys moved from Northern Italy to Spain
3 armour moved from France to Spain
12 infantry moved from Norway to Sweden
6 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Sweden
6 armour, 7 artilleries and 14 mech_infantrys moved from Caucasus to Turkey
3 armour moved from Russia to Kazakhstan
3 infantry moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Bryansk to SamaraCombat - Germans
Battle in Spain
Germans attack with 3 armour, 5 artilleries, 15 infantry and 22 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 3 armour, 5 artilleries, 15 infantry and 22 mech_infantrys in Spain, round 2 : 11/45 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 3 armour, 5 artilleries, 12 infantry and 22 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 6 armour, 7 artilleries and 14 mech_infantrys
Neutral_True defend with 8 infantry
Germans roll dice for 6 armour, 7 artilleries and 14 mech_infantrys in Turkey, round 2 : 6/27 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits
4 mech_infantrys owned by the Germans and 6 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 6 armour, 7 artilleries and 10 mech_infantrys in Turkey, round 3 : 5/23 hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 6 armour, 7 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 4 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Kazakhstan
Germans attack with 3 armour and 3 infantry
British defend with 2 artilleries
Germans roll dice for 3 armour and 3 infantry in Kazakhstan, round 2 : 3/6 hits
British roll dice for 2 artilleries in Kazakhstan, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 artilleries owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 3 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries
Battle in Sweden
Germans attack with 6 bombers, 1 fighter, 12 infantry and 2 tactical_bombers
Neutral_True defend with 6 infantry
Germans roll dice for 6 bombers, 1 fighter, 12 infantry and 2 tactical_bombers in Sweden, round 2 : 9/21 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits
2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 6 bombers, 1 fighter, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
6 bombers, 1 fighter and 2 tactical_bombers moved from Sweden to Western Germany
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Caucasus to Turkey
3 mech_infantrys moved from Ukraine to Volgograd
3 infantry moved from Rostov to Volgograd
3 fighters moved from Caucasus to Northern Italy
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
10 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
10 artilleries placed in Western Germany
4 transports placed in 113 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in RussiaTurn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 3 armour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 10 artilleries, 6 bombers, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 2 tactical_bombers
Romania : 1 infantry
Germany : 1 factory_major
Holland Belgium : 10 infantry
Northern Italy : 3 fighters and 8 infantry
Southern Italy : 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 mech_infantrys
Rostov : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag, 3 mech_infantrys
113 Sea Zone : 1 battleship, 1 destroyer and 6 transports
Turkey : 1 flag, 1 aaGun, 6 armour, 7 artilleries and 10 mech_infantrys
Bulgaria : 1 flag, 1 infantry
Sweden : 1 flag, 10 infantry
Yugoslavia : 1 flag
Spain : 1 flag, 3 armour, 5 artilleries, 12 infantry and 22 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 77 / 102
Russians : 2 / 0
Japanese : 23 / 28
Americans : 62 / 80
Chinese : 23 / 29
British : 32 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
Non Combat Move - Russians
1 fighter moved from Northwest Persia to EgyptTurn Complete - Russians
Territory Summary for Russians :
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Egypt : 3 fighters
Iraq : 1 flagProduction/PUs Summary :
Germans : 77 / 102
Russians : 2 / 0
Japanese : 23 / 28
Americans : 62 / 80
Chinese : 23 / 29
British : 32 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
Now that move made this game REALLY interesting! It’s going to take me some time to figure out how to counter that.
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@captain:
Now that move made this game REALLY interesting! It’s going to take me some time to figure out how to counter that.
That’s cool. I felt I was at the point of if I do nothing I’ll be in for a long slow death. If nothing else, this will bring the game to a conclusion.
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I considered attacking the neutrals…but the US would have lost too many ground units.
I’ve got a plan for the allies, so we’re probably going to see some big battles. I hope the dice are with me!
I’ll start my attacks after you do Japan…they’re still a huge thorn in the allies side. I haven’t quite figured out what to do with them since their navy is still strong as hell. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 bombers moved from Timguska to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 2 bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers in Novosibirsk, round 2 : 2/2 hits
British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the British lost in Novosibirsk
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from Novosibirsk to Amur
4 infantry moved from Korea to Amur
2 fighters moved from Japan to KoreaPlace Units - Japanese
2 fighters placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Japanese collect 22 PUs (1 lost to blockades); end with 24 PUs totalTerritory Summary for Japanese :
Korea : 1 airfield, 3 fighters and 4 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 2 bombers and 4 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
Olgiy : 1 flag
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 4 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Nenetsia : 1 flag
Vologda : 1 flagProduction/PUs Summary :
Germans : 77 / 102
Russians : 2 / 0
Japanese : 23 / 24
Americans : 62 / 80
Chinese : 23 / 29
British : 32 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 2 destroyers, 1 fighter, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
8 infantry moved from Northwest Persia to Turkey
1 armour and 1 mech_infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Iraq to Turkey
1 artillery and 3 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Turkey
3 bombers and 1 fighter moved from Trans-Jordan to Turkey
2 fighters moved from 98 Sea Zone to Turkey
1 armour moved from Trans-Jordan to Turkey
2 fighters moved from Trans-Jordan to TurkeyCombat - Americans
Battle in Turkey
Americans attack with 2 armour, 1 artillery, 3 bombers, 5 fighters, 11 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 6 armour, 7 artilleries and 10 mech_infantrys
AA fire in Turkey : 0/3 hits
Americans roll dice for 2 armour, 1 artillery, 3 bombers, 5 fighters, 11 infantry and 1 mech_infantry in Turkey, round 2 : 8/23 hits
Germans roll dice for 1 aaGun, 6 armour, 7 artilleries and 10 mech_infantrys in Turkey, round 2 : 6/23 hits
1 aaGun owned by the Germans , 6 infantry owned by the Americans and 7 mech_infantrys owned by the Germans lost in Turkey
Americans roll dice for 2 armour, 1 artillery, 3 bombers, 5 fighters, 5 infantry and 1 mech_infantry in Turkey, round 3 : 7/17 hits
Germans roll dice for 6 armour, 7 artilleries and 3 mech_infantrys in Turkey, round 3 : 7/16 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 5 infantry owned by the Americans , 4 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Turkey
Americans roll dice for 2 armour, 3 bombers and 5 fighters in Turkey, round 4 : 6/10 hits
Germans roll dice for 6 armour and 3 artilleries in Turkey, round 4 : 4/9 hits
2 fighters owned by the Americans , 3 armour owned by the Germans , 2 armour owned by the Americans and 3 artilleries owned by the Germans lost in Turkey
Germans win with 3 armour remaining. Battle score for attacker is 18
Casualties for Germans: 1 aaGun, 3 armour, 7 artilleries and 10 mech_infantrys
Casualties for Americans: 2 armour, 1 artillery, 2 fighters, 11 infantry and 1 mech_infantry
3 fighters owned by the Americans and 3 bombers owned by the Americans retreatedNon Combat Move - Americans
3 fighters moved from Turkey to Trans-Jordan
3 bombers moved from Turkey to Morocco
3 fighters moved from Gibraltar to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 carrier, 4 destroyers and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
4 infantry moved from Eastern United States to Quebec
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Argentina
Americans take Argentina from Neutral_True
1 infantry moved from Trans-Jordan to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
2 artilleries and 2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Central United States to Central America
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 destroyer moved from 23 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
1 airfield placed in Algeria
1 harbour placed in MoroccoTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
Borneo : 1 artillery and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield and 2 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 destroyer and 1 submarine
16 Sea Zone : 1 destroyer
1 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Central America : 1 mech_infantry
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Quebec : 4 infantry
Trans-Jordan : 1 aaGun and 3 fighters
Scotland : 1 infantry
United Kingdom : 2 artilleries, 7 infantry and 2 mech_infantrys
Morocco : 1 flag, 1 airfield, 1 armour, 2 artilleries, 3 bombers, 3 fighters, 1 harbour and 4 infantry
Algeria : 1 flag, 1 airfield, 2 artilleries, 3 fighters and 5 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
112 Sea Zone : 1 destroyer
Saudi Arabia : 1 flag, 3 infantry
106 Sea Zone : 2 transports
93 Sea Zone : 1 flag, 1 submarine
85 Sea Zone : 1 transport
Argentina : 1 flag, 5 infantry
99 Sea Zone : 1 destroyer and 2 transports
97 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 2 transports
101 Sea Zone : 2 destroyers and 2 transports
Brazil : 1 flag
Northwest Persia : 1 aaGun
Persia : 1 artillery
98 Sea Zone : 1 flag
91 Sea Zone : 2 carriers, 6 destroyers, 3 fighters and 3 transportsProduction/PUs Summary :
Germans : 77 / 102
Russians : 2 / 0
Japanese : 23 / 24
Americans : 66 / 91
Chinese : 23 / 29
British : 32 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
4 artilleries and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to KansuPlace Units - Chinese
1 artillery and 3 infantry placed in Shensi
2 infantry placed in Kiangsi
1 artillery and 2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 2 artilleries and 3 infantry
Kiangsu : 1 infantry
Kiangsi : 2 infantry
Jehol : 4 artilleries and 2 infantry
Manchuria : 1 artillery and 7 infantry
Shensi : 3 artilleries, 1 fighter and 3 infantry
Kansu : 4 infantry
Tsinghai : 4 infantry
Sikang : 9 infantry
Kwangtung : 6 infantryProduction/PUs Summary :
Germans : 77 / 102
Russians : 2 / 0
Japanese : 23 / 24
Americans : 66 / 91
Chinese : 23 / 29
British : 32 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 3 armour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 armour, 5 infantry and 1 mech_infantry moved from Iraq to Turkey
4 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 armour and 1 mech_infantry moved from Persia to Turkey
1 armour moved from Eastern Persia to Kazakhstan
3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan
2 armour moved from Persia to TurkeyCombat - British
Battle in Kazakhstan
British attack with 1 armour, 5 fighters and 2 tactical_bombers
Germans defend with 3 armour and 1 infantry
British roll dice for 1 armour, 5 fighters and 2 tactical_bombers in Kazakhstan, round 2 : 1/8 hits
Germans roll dice for 3 armour and 1 infantry in Kazakhstan, round 2 : 2/4 hits
1 armour owned by the British , 1 infantry owned by the Germans and 1 fighter owned by the British lost in Kazakhstan
British roll dice for 4 fighters and 2 tactical_bombers in Kazakhstan, round 3 : 4/6 hits
Germans roll dice for 3 armour in Kazakhstan, round 3 : 2/3 hits
3 armour owned by the Germans and 2 fighters owned by the British lost in Kazakhstan
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Germans: 3 armour and 1 infantry
Casualties for British: 1 armour and 3 fighters
Battle in Turkey
British attack with 4 armour, 5 infantry and 2 mech_infantrys
Germans defend with 3 armour
British roll dice for 4 armour, 5 infantry and 2 mech_infantrys in Turkey, round 2 : 5/11 hits
Germans roll dice for 3 armour in Turkey, round 2 : 0/3 hits
3 armour owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 4 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in GreeceNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Kazakhstan to Persia
1 infantry moved from West India to Afghanistan
British take Afghanistan from Neutral_True
2 artilleries moved from Persia to Northwest Persia
2 artilleries moved from Persia to Eastern Persia
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 armour moved from India to Yunnan
1 mech_infantry moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from Persia to Eastern Persia
6 infantry moved from Persia to Northwest Persia
2 artilleries moved from Persia to Northwest Persia
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 battleship moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from Gibraltar to 92 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Changing ownership of Mozambique from Neutral_True to British
EDIT: Removing units owned by Neutral_True from Mozambique: 2 infantry
EDIT: Adding units owned by British to Mozambique: 3 infantry
EDIT: Turning off Edit Mode
1 transport placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
3 armour placed in Egypt
3 infantry placed in PersiaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 armour, 2 infantry and 1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour, 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 armour
Sikang : 1 mech_infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour
Yenisey : 1 flag
French Indo China : 1 flag, 2 infantry
Celebes : 1 flag, 2 infantry
Dzavhan : 1 flag
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield and 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Algeria : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novosibirsk : 1 flag
Caucasus : 1 flag, 4 infantry
119 Sea Zone : 1 flag
Afghanistan : 1 flag, 5 infantry
80 Sea Zone : 1 transport
Turkey : 1 flag, 4 armour, 5 infantry and 2 mech_infantrys
76 Sea Zone : 1 battleship
Mozambique : 1 flag, 3 infantry
Eire : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 2 infantry
99 Sea Zone : 1 transport
92 Sea Zone : 1 artillery
Eastern Persia : 1 flag, 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 4 artilleries and 10 infantry
Persia : 1 flag, 1 aaGun, 5 armour, 1 factory_minor, 2 fighters, 7 infantry, 5 mech_infantrys and 2 tactical_bombers
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 73 / 102
Russians : 2 / 0
Japanese : 23 / 24
Americans : 66 / 91
Chinese : 23 / 29
British : 39 / 44
UK_Pacific : 24 / 29
Italians : 8 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
Hey Matt,
I forgot to move one more US transport from 91 to 92…can you move that for me? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 fighters moved from Southern Italy to GreeceCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport
Americans defend with 1 submarine
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 99 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 transport; Americans defend with 1 destroyer and 2 transports
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 3 transports in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 99 Sea Zone
Italians roll dice for 2 fighters in 99 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer and 3 transports in 99 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 99 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 23
Casualties for British: 1 transport
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 2/4 hits
British roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Greece to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to 97 Sea Zone
EDIT: 1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - Italians
4 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalTerritory Summary for Italians :
Northern Italy : 2 aaGuns, 1 airfield, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
Greece : 1 flag, 1 artillery and 1 infantry
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 73 / 102
Russians : 2 / 0
Japanese : 23 / 24
Americans : 66 / 91
Chinese : 23 / 29
British : 37 / 44
UK_Pacific : 24 / 29
Italians : 10 / 10
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
@captain:
Hey Matt,
I forgot to move one more US transport from 91 to 92…can you move that for me?OK, did it. I missed the unified counter attack on Turkey. I don’t think that boads well!