14L G40 PGMatt (axis) vs Cpt. Walker (allies +12) game 1


  • I edited China’s PU’s because they aren’t subject to convoy blockades.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 10 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Italians collect 10 PUs; end with 20 PUs total

    Territory Summary for Italians :

    Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry
        95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 70 / 96
        Russians : 2 / 0
        Japanese : 28 / 29
        Americans : 60 / 80
        Chinese : 20 / 26
        British : 32 / 37
        UK_Pacific : 24 / 29
        Italians : 10 / 20
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 carriers, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                3 fighters moved from Malaya to India
                1 submarine moved from 43 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
        India : 3 fighters
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 tactical_bomber
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 2 destroyers
        33 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 1 submarine and 1 transport
        36 Sea Zone : 1 destroyer
        35 Sea Zone : 1 submarine
        22 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 70 / 96
        Russians : 2 / 0
        Japanese : 28 / 29
        Americans : 60 / 80
        Chinese : 20 / 26
        British : 32 / 37
        UK_Pacific : 24 / 29
        Italians : 10 / 20
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 70 / 96
        Russians : 2 / 0
        Japanese : 28 / 29
        Americans : 60 / 80
        Chinese : 20 / 26
        British : 32 / 37
        UK_Pacific : 24 / 29
        Italians : 10 / 20
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 fighters, 2 infantry and 1 tactical_bomber moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Rostov to Kazakhstan
                3 mech_infantrys moved from Russia to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 4 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 4 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  4/14 hits
                        British roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 4 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                4 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
                3 infantry moved from Ukraine to Rostov
                3 mech_infantrys moved from Bryansk to Caucasus
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Romania to Bulgaria
                1 infantry moved from Slovakia Hungary to Romania
                3 artilleries moved from Northern Italy to Southern France
                2 artilleries and 12 infantry moved from France to Southern France
                5 mech_infantrys moved from Greater Southern Germany to Southern France
                7 mech_infantrys moved from Western Germany to Northern Italy
                4 infantry moved from Western Germany to 113 Sea Zone
                4 infantry moved from 113 Sea Zone to Norway
                4 infantry moved from Finland to Norway

    Place Units - Germans
                3 armour placed in France
                3 infantry placed in Southern France
                3 mech_infantrys placed in Novgorod
                3 armour placed in Russia
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Volgograd
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 71 PUs; end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 2 infantry and 6 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour, 15 infantry and 5 mech_infantrys
        France : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 6 bombers, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 2 tactical_bombers
        Romania : 1 infantry
        Germany : 1 factory_major
        Norway : 12 infantry
        Northern Italy : 8 infantry and 17 mech_infantrys
        Southern Italy : 4 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 mech_infantrys
        Rostov : 1 flag, 3 infantry
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 1 aaGun, 6 armour, 7 artilleries, 4 fighters, 14 mech_infantrys and 1 tactical_bomber
        Smolensk : 1 flag
        Samara : 1 flag
        113 Sea Zone : 1 battleship, 1 destroyer and 2 transports
        Bulgaria : 1 flag, 1 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 71 / 96
        Russians : 2 / 0
        Japanese : 28 / 29
        Americans : 60 / 80
        Chinese : 20 / 26
        British : 31 / 37
        UK_Pacific : 24 / 29
        Italians : 10 / 20
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - Russians

    Non Combat Move - Russians
                1 fighter moved from Sikang to Northwest Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 2 fighters
        Iraq : 1 flag
        Northwest Persia : 1 fighter

    Production/PUs Summary :

    Germans : 71 / 96
        Russians : 2 / 0
        Japanese : 28 / 29
        Americans : 60 / 80
        Chinese : 20 / 26
        British : 31 / 37
        UK_Pacific : 24 / 29
        Italians : 10 / 20
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Shantung
                3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Shantung
                2 bombers moved from Japan to Yenisey
                3 fighters moved from Japan to 6 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 11 destroyers and 2 submarines moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 3 fighters and 2 submarines
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 11 destroyers and 3 fighters in 6 Sea Zone, round 2 :  8/18 hits
                        Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
                    Japanese win with 2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Shantung
                    Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Shantung, round 2 :  4/12 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yenisey
                    Japanese attack with 2 bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 bombers in Yenisey, round 2 :  2/2 hits
                        UK_Pacific roll dice for 1 mech_infantry in Yenisey, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Yenisey
                    Japanese win with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers moved from Yenisey to Timguska
                5 fighters and 5 tactical_bombers moved from Shantung to 6 Sea Zone
                4 transports moved from 19 Sea Zone to 6 Sea Zone
                8 infantry moved from Japan to 6 Sea Zone
                8 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Korea
                2 fighters moved from 6 Sea Zone to Japan
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                1 airfield placed in Korea
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,3,5,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
                Japanese collect 27 PUs (3 lost to blockades); end with 28 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 artillery and 1 infantry
        Korea : 1 airfield, 1 fighter and 8 infantry
        Kiangsu : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 2 bombers
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        Olgiy : 1 flag
        6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 5 fighters, 2 submarines, 5 tactical_bombers and 4 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Nenetsia : 1 flag
        Vologda : 1 flag

    Production/PUs Summary :

    Germans : 71 / 96
        Russians : 2 / 0
        Japanese : 30 / 28
        Americans : 60 / 80
        Chinese : 18 / 26
        British : 31 / 37
        UK_Pacific : 24 / 29
        Italians : 10 / 20
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Americans creates battle in territory 20 Sea Zone
                Americans creates battle in territory 17 Sea Zone

    Non Combat Move - Americans
                1 destroyer moved from 21 Sea Zone to 23 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 33 Sea Zone
                1 submarine moved from 34 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Trans-Jordan
                3 bombers and 2 fighters moved from Morocco to Trans-Jordan
                7 infantry moved from Iraq to Northwest Persia
                1 armour, 1 artillery and 1 mech_infantry moved from Iraq to Persia
                4 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Eastern United States to Morocco
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 mech_infantry placed in Central United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
        Borneo : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield, 1 fighter and 2 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber
        33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        23 Sea Zone : 1 destroyer
        26 Sea Zone : 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag, 1 destroyer
        22 Sea Zone : 1 destroyer
        21 Sea Zone : 1 destroyer
        10 Sea Zone : 1 transport
        17 Sea Zone : 1 flag, 1 submarine
        16 Sea Zone : 1 destroyer
        1 Sea Zone : 1 flag
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
        Trans-Jordan : 1 aaGun, 1 armour, 1 artillery, 3 bombers, 3 fighters and 4 infantry
        Gibraltar : 3 fighters and 2 infantry
        Scotland : 1 infantry
        United Kingdom : 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
        Morocco : 1 flag, 1 airfield, 3 artilleries, 3 fighters and 5 infantry
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer and 1 submarine
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
        Brazil : 1 flag
        Northwest Persia : 1 aaGun and 8 infantry
        Persia : 1 armour, 1 artillery and 1 mech_infantry
        98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 3 transports
        91 Sea Zone : 1 carrier, 7 destroyers, 2 fighters, 1 submarine and 5 transports

    Production/PUs Summary :

    Germans : 71 / 96
        Russians : 2 / 0
        Japanese : 30 / 28
        Americans : 60 / 80
        Chinese : 18 / 26
        British : 31 / 37
        UK_Pacific : 24 / 29
        Italians : 10 / 20
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 5 infantry moved from Anhwe to Shantung
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 2 artilleries and 5 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 2 artilleries and 5 infantry in Shantung, round 2 :  0/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 2 artilleries and 4 infantry in Shantung, round 3 :  4/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 :  1/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                6 infantry moved from Shensi to Sikang
                2 artilleries and 1 infantry moved from Kiangsi to Anhwe

    Place Units - Chinese
                3 infantry placed in Manchuria
                2 infantry placed in Shensi
                2 artilleries and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 2 artilleries and 3 infantry
        Kiangsu : 1 infantry
        Manchuria : 5 infantry
        Shensi : 2 artilleries, 1 fighter and 2 infantry
        Kansu : 3 infantry
        Tsinghai : 3 infantry
        Sikang : 9 infantry
        Anhwe : 4 artilleries and 2 infantry
        Kwangtung : 6 infantry

    Production/PUs Summary :

    Germans : 71 / 96
        Russians : 2 / 0
        Japanese : 25 / 28
        Americans : 60 / 80
        Chinese : 23 / 29
        British : 31 / 37
        UK_Pacific : 24 / 29
        Italians : 10 / 20
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Trans-Jordan to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
                1 tactical_bomber moved from India to Kazakhstan
                1 infantry moved from Tsinghai to Novosibirsk
                      British take Novosibirsk from Germans
                2 artilleries and 2 infantry moved from Tsinghai to Kazakhstan
                2 mech_infantrys moved from Eastern Persia to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 2 infantry and 6 mech_infantrys
                        British roll dice for 2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 :  5/12 hits
                        Germans roll dice for 2 infantry and 6 mech_infantrys in Kazakhstan, round 2 :  4/8 hits
                        2 infantry owned by the British , 2 infantry owned by the Germans , 2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Kazakhstan
                        British roll dice for 2 artilleries, 4 fighters and 2 tactical_bombers in Kazakhstan, round 3 :  3/8 hits
                        Germans roll dice for 3 mech_infantrys in Kazakhstan, round 3 :  0/3 hits
                        3 mech_infantrys owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 infantry and 6 mech_infantrys
                    Casualties for British: 2 infantry and 2 mech_infantrys

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Persia
                1 fighter moved from Kazakhstan to Sikang
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
                1 armour moved from Eastern Persia to Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Egypt to Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 mech_infantry moved from India to Yunnan
                1 armour moved from India to Eastern Persia
                1 infantry moved from India to West India

    Place Units - British
                3 armour placed in Persia
                1 fighter and 2 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 armour, 2 infantry and 1 mech_infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour, 2 infantry and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 mech_infantry
        Sikang : 2 fighters and 1 tactical_bomber
        India : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Malaya : 1 harbour and 2 infantry
        Kwangtung : 1 harbour
        Yenisey : 1 flag
        Kazakhstan : 1 flag, 2 artilleries
        French Indo China : 1 flag, 2 infantry
        Celebes : 1 flag, 2 infantry
        Dzavhan : 1 flag
        39 Sea Zone : 1 transport
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 airfield and 2 infantry
        Gibraltar : 1 airfield, 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Algeria : 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        119 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 armour, 5 infantry and 1 mech_infantry
        Eastern Persia : 1 flag, 1 armour
        81 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 8 infantry
        Persia : 1 flag, 1 aaGun, 8 armour, 7 artilleries, 1 factory_minor, 3 fighters, 16 infantry, 6 mech_infantrys and 1 tactical_bomber
        98 Sea Zone : 1 battleship and 1 destroyer

    Production/PUs Summary :

    Germans : 69 / 96
        Russians : 2 / 0
        Japanese : 25 / 28
        Americans : 60 / 80
        Chinese : 23 / 29
        British : 33 / 38
        UK_Pacific : 24 / 29
        Italians : 10 / 20
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 airfield placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 12 PUs total

    Territory Summary for Italians :

    Northern Italy : 2 aaGuns, 1 airfield and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 12 infantry
        95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 69 / 96
        Russians : 2 / 0
        Japanese : 25 / 28
        Americans : 60 / 80
        Chinese : 23 / 29
        British : 33 / 38
        UK_Pacific : 24 / 29
        Italians : 10 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 fighters moved from 33 Sea Zone to Philippines
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 artillery, 4 fighters and 3 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 artillery, 4 fighters and 3 infantry in Philippines, round 2 :  4/8 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 :  3/4 hits
                        3 infantry owned by the ANZAC , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                    Casualties for ANZAC: 3 infantry

    Non Combat Move - ANZAC
                4 fighters moved from Philippines to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 destroyers moved from 43 Sea Zone to 35 Sea Zone
                2 carriers moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 fighter placed in Queensland
                1 transport placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
        India : 3 fighters
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 artillery
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 2 destroyers and 1 submarine
        35 Sea Zone : 2 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 transports
        22 Sea Zone : 1 flag
        54 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 69 / 96
        Russians : 2 / 0
        Japanese : 23 / 28
        Americans : 62 / 80
        Chinese : 23 / 29
        British : 33 / 38
        UK_Pacific : 24 / 29
        Italians : 10 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 69 / 96
        Russians : 2 / 0
        Japanese : 23 / 28
        Americans : 62 / 80
        Chinese : 23 / 29
        British : 33 / 38
        UK_Pacific : 24 / 29
        Italians : 10 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • The allies are ready for the German assault! I hope we’re dug in well enough to cause some damage!

  • '16

    @captain:

    The allies are ready for the German assault! I hope we’re dug in well enough to cause some damage!

    Been trying to play this turn all day!  Not going to get to it now until this evening.


  • Your Germans are reluctant to move because they know they are going to DIE!

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Purchase Units - Germans
                Germans buy 10 artilleries, 7 mech_infantrys and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 artilleries, 15 infantry and 5 mech_infantrys moved from Southern France to Spain
                17 mech_infantrys moved from Northern Italy to Spain
                3 armour moved from France to Spain
                12 infantry moved from Norway to Sweden
                6 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Sweden
                6 armour, 7 artilleries and 14 mech_infantrys moved from Caucasus to Turkey
                3 armour moved from Russia to Kazakhstan
                3 infantry moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Bryansk to Samara

    Combat - Germans
                Battle in Spain
                    Germans attack with 3 armour, 5 artilleries, 15 infantry and 22 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 3 armour, 5 artilleries, 15 infantry and 22 mech_infantrys in Spain, round 2 :  11/45 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  3/6 hits
                        3 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
                    Germans win, taking Spain from Neutral_True with 3 armour, 5 artilleries, 12 infantry and 22 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Turkey
                    Germans attack with 6 armour, 7 artilleries and 14 mech_infantrys
                    Neutral_True defend with 8 infantry
                        Germans roll dice for 6 armour, 7 artilleries and 14 mech_infantrys in Turkey, round 2 :  6/27 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  4/8 hits
                        4 mech_infantrys owned by the Germans and 6 infantry owned by the Neutral_True lost in Turkey
                        Germans roll dice for 6 armour, 7 artilleries and 10 mech_infantrys in Turkey, round 3 :  5/23 hits
                        Neutral_True roll dice for 2 infantry in Turkey, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Turkey
                    Germans win, taking Turkey from Neutral_True with 6 armour, 7 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in Kazakhstan
                    Germans attack with 3 armour and 3 infantry
                    British defend with 2 artilleries
                        Germans roll dice for 3 armour and 3 infantry in Kazakhstan, round 2 :  3/6 hits
                        British roll dice for 2 artilleries in Kazakhstan, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 2 artilleries owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 3 armour and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 artilleries
                Battle in Sweden
                    Germans attack with 6 bombers, 1 fighter, 12 infantry and 2 tactical_bombers
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 6 bombers, 1 fighter, 12 infantry and 2 tactical_bombers in Sweden, round 2 :  9/21 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 2 :  2/6 hits
                        2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden
                    Germans win, taking Sweden from Neutral_True with 6 bombers, 1 fighter, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                6 bombers, 1 fighter and 2 tactical_bombers moved from Sweden to Western Germany
                3 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun moved from Caucasus to Turkey
                3 mech_infantrys moved from Ukraine to Volgograd
                3 infantry moved from Rostov to Volgograd
                3 fighters moved from Caucasus to Northern Italy
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
                10 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                10 artilleries placed in Western Germany
                4 transports placed in 113 Sea Zone
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Russia

    Turn Complete - Germans
                Germans collect 77 PUs; end with 77 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 3 armour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 10 artilleries, 6 bombers, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 2 tactical_bombers
        Romania : 1 infantry
        Germany : 1 factory_major
        Holland Belgium : 10 infantry
        Northern Italy : 3 fighters and 8 infantry
        Southern Italy : 4 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 mech_infantrys
        Rostov : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag, 3 mech_infantrys
        113 Sea Zone : 1 battleship, 1 destroyer and 6 transports
        Turkey : 1 flag, 1 aaGun, 6 armour, 7 artilleries and 10 mech_infantrys
        Bulgaria : 1 flag, 1 infantry
        Sweden : 1 flag, 10 infantry
        Yugoslavia : 1 flag
        Spain : 1 flag, 3 armour, 5 artilleries, 12 infantry and 22 mech_infantrys
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 77 / 102
        Russians : 2 / 0
        Japanese : 23 / 28
        Americans : 62 / 80
        Chinese : 23 / 29
        British : 32 / 38
        UK_Pacific : 24 / 29
        Italians : 10 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians

    Non Combat Move - Russians
                1 fighter moved from Northwest Persia to Egypt

    Turn Complete - Russians

    Territory Summary for Russians :

    Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 3 fighters
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 77 / 102
        Russians : 2 / 0
        Japanese : 23 / 28
        Americans : 62 / 80
        Chinese : 23 / 29
        British : 32 / 38
        UK_Pacific : 24 / 29
        Italians : 10 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • Now that move made this game REALLY interesting! It’s going to take me some time to figure out how to counter that.

  • '16

    @captain:

    Now that move made this game REALLY interesting! It’s going to take me some time to figure out how to counter that.

    That’s cool.  I felt I was at the point of if I do nothing I’ll be in for a long slow death.  If nothing else, this will bring the game to a conclusion.

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