also just noticed this blitz. pretty sure you’re not allowed to blitz a friendly neutral. feel free to look it up or ask meanwhile as i’m deciding my turn
2aebcbc5-b6c1-4aef-9b28-0e5b7be6afd0-image.png
OK, well in return for the Sea Lion low luck re-roll I’m happy to let you change your UK build and block with a US destroyer.
Thx for that offer, I really appreciate it.
Whatever the outcome is, I’d really like to play a second game against you.
After that sealion I was super optimistic to win the game. I have to admit, I totally underestimated the impact that Italy can have. I also have never ever experienced, that Germany builds Navy only to make the arms war with USA.
I agree, that it’s looking very good for you, now. Nevertheless, I’d like to see how the game pans out.
I’ll buy 6 Infantry with UK-Pac. It will be the simplest way, if you’d just edit this and the US destroyer-blocker (the rest of the Hawaii ships move back to the US westcoast) and repeat your Japanese move.
OK, well in return for the Sea Lion low luck re-roll I’m happy to let you change your UK build and block with a US destroyer.
Thx for that offer, I really appreciate it.
Whatever the outcome is, I’d really like to play a second game against you.
After that sealion I was super optimistic to win the game. I have to admit, I totally underestimated the impact that Italy can have. I also have never ever experienced, that Germany builds Navy only to make the arms war with USA.
I agree, that it’s looking very good for you, now. Nevertheless, I’d like to see how the game pans out.
I’ll buy 6 Infantry with UK-Pac. It will be the simplest way, if you’d just edit this and the US destroyer-blocker (the rest of the Hawaii ships move back to the US westcoast) and repeat your Japanese move.
OK no problem, glad to extend the offer in return. I’m in a similar frame of mind as you were when you offered me the re-roll: super optimistic as you say, so hopefullly this doesn’t come back to bite me as well!
I agree that it would be nice to have a rematch after this one is done, as this match has been extremely engaging and enjoyable. That being said, my wife has been ready to kill me over the last few weeks as I have spending a LOT of time on this. I think that’s the main reason why I’m in the winning position now to be honest: I don’t seem to have the ability to do quick moves in this game, and I spend a LOT of time thinking through each move, which is why I can’t handle more than one game at once. I mean, I think I spent over 6 hours on my Japan move a few rounds ago! I noticed that you play a lot more games than me, which obviously means less attention to each one. So overall I’m guessing that you might be a better player than me if you dedicated the same time to each game. I mean, I’ve more or less been able to capitalize on little mistakes you’ve made (totally understandable when you’re playing many games) here and there to gain my overall advantage, like you letting me get Australia and Hawaii back to back and miscalculating the value of the Romanian factory. This game has also brought new experiences for me - like the arms race, as you say. I think my main mistake in this game was overextending myself with Japan. I pretty much stuck with my standard playbook with Japan, which obviously doesn’t work if the Allies invest everything with the US in the Pacific over the first few rounds. I should have hunkered down off of Japan, will learn from that next time. As for Sea Lion, I know it cost me a lot to do it, and I know a lot of people say that it’s not worth the investment by the Axis, but I’m a little skeptical about your opening move to be honest, because it allowed me to grab Egypt, with a factory, almost right off the bat plus take out the UK. I think I read somewhere that you’ve had decent success against others by giving up the UK early, so maybe I should stand corrected. Maybe, as mentioned, if you preserved the UK navy and invested in the Atlantic earlier with the US it could have been different. I’m sure we will both tweak our strategies in the rematch!
As for timeline, I don’t think I’ll have much time for this game until at least Thursday night. Then I should be moving regularly again. After this game is done, I’m planning to take a break from A&A for at least a few weeks (tons of work and personal stuff to do), but I’m happy to reserve my next game for a rematch with you - most likely in late December or early January.
My UK1 wasn’t the best, I agree.
Since we started this game, my UK opening has changed quite a bit. I am now delaying the Egypt factory in case I have bad dice or Germany pushes Egypt heavily with airforce or if Germany attempts Sealion.
Instead, I invest some money UK1 into 2-3 units in South Africa.
If there is no sealion, I nowadays usually build Persia/Iraq factories. Egypt factory only, if it is save.
I still think your sealion attempt with Germany was very weak. But I didn’t answer properly either, so it paid off for you.
Sounds like a more cautious opening with the UK which is probably good. That’s always the difficulty with the UK I find - you want to be ambitious but you get Sea Lion’d if you try anything. I do recall thinking that I could have been slightly better positioned for Sea Lion, so you’re probably right. I wasn’t really planning for it, then suddenly realized you had left me an opening so I went all out on it. Plus, I remember thinking that you left me no other choice but to do Sea Lion, considering that if I didn’t do it you would wipe out the Italian navy next move with minimal losses! You really had me on the ropes in the Med with that first UK move, do you normally do that but without the Egypt minor now?
you want to be ambitious but you get Sea Lion’d if you try anything.
Getting Sealion’d is not such a big problem, as long as you know how to properly answer. Had I not build the 2 factories in Egypt and Romania, I would have won that game probably.
do you normally do that but without the Egypt minor now?
Yes
What sea zone do you want your destroyer blocker in? (for whenever I get to this)
take the one, that’s closer to Hawaii
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 3 destroyers and 3 submarines
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 destroyers and 3 submarines
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 39 Sea Zone: 2 destroyers and 1 submarine
EDIT: Adding units owned by UK_Pacific to India: 6 infantry
EDIT: Changing PUs for UK_Pacific from 16 to 20
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 battleship moved from 6 Sea Zone to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Queensland to 25 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Wake Island
Non Combat Move - Japanese
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from Queensland to 31 Sea Zone
1 tactical_bomber moved from Japan to 31 Sea Zone
2 fighters moved from Caroline Islands to Japan
2 fighters moved from Queensland to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Korea: 3 fighters
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
Japanese collect 34 PUs (7 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Korea : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield and 2 infantry
Midway : 1 flag, 1 airfield and 2 infantry
Soviet Far East : 1 flag, 2 infantry
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 5 fighters, 12 infantry and 5 tactical_bombers
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 submarine
33 Sea Zone : 1 destroyer, 2 submarines and 1 transport
31 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 submarine
3 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 57 / 79
Russians : 26 / 30
Japanese : 41 / 40
Americans : 58 / 84
Chinese : 23 / 29
British : 10 / 0
UK_Pacific : 14 / 20
Italians : 35 / 51
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 bomber, 9 fighters and 2 tactical_bombers moved from Anhwe to Guam
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 2 mech_infantrys moved from Central United States to Western United States
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
3 carriers moved from 101 Sea Zone to 11 Sea Zone
3 destroyers moved from 101 Sea Zone to 11 Sea Zone
10 submarines moved from 101 Sea Zone to 11 Sea Zone
5 submarines moved from 101 Sea Zone to 11 Sea Zone
4 fighters moved from 101 Sea Zone to Western United States
2 fighters moved from 101 Sea Zone to 11 Sea Zone
2 fighters moved from French West Africa to 101 Sea Zone
2 carriers moved from 101 Sea Zone to 11 Sea Zone
4 fighters moved from 101 Sea Zone to 11 Sea Zone
10 submarines moved from 101 Sea Zone to 11 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 11 Sea Zone
Place Units - Americans
3 transports placed in 10 Sea Zone
3 infantry placed in Western United States
1 carrier, 2 fighters and 3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2
Americans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Yunnan : 2 infantry
Guam : 1 airfield, 1 bomber, 9 fighters and 2 tactical_bombers
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery and 1 harbour
Celebes : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 submarine
26 Sea Zone : 1 flag
11 Sea Zone : 1 artillery, 6 carriers, 3 destroyers, 8 fighters, 1 infantry, 25 submarines and 1 transport
10 Sea Zone : 2 destroyers, 3 submarines and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gold Coast : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
106 Sea Zone : 1 flag
101 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 15 submarines
83 Sea Zone : 1 submarine
Brazil : 1 flag
Production/PUs Summary :
Germans : 57 / 79
Russians : 26 / 30
Japanese : 41 / 40
Americans : 58 / 74
Chinese : 23 / 29
British : 10 / 0
UK_Pacific : 14 / 20
Italians : 35 / 51
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1,500
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1,500
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Iraq
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from India to West India
3 infantry moved from Burma to India
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 6 infantry
EDIT: Removing units owned by British from Burma: 3 aaGuns
EDIT: Adding units owned by British to India: 3 aaGuns
EDIT: Adding units owned by British to West India: 6 infantry
EDIT: Turning off Edit Mode
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Shan State : 1 infantry
Burma : 4 artilleries and 15 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
West India : 7 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
Iraq : 4 armour and 7 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 57 / 79
Russians : 26 / 30
Japanese : 41 / 40
Americans : 58 / 74
Chinese : 23 / 29
British : 11 / 0
UK_Pacific : 14 / 15
Italians : 34 / 51
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,500
Median : 5,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,500
Median : 5,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Southern Italy to Caucasus
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from Americans
1 armour moved from French Central Africa to French West Africa
Italians take French West Africa from Americans
1 bomber and 4 fighters moved from Ukraine to Russia
1 bomber moved from Ukraine to Volgograd
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French Equatorial Africa
4 artilleries, 7 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
Intercept in Russia?
Yes please, all three fighters.
I’ll assume you mean all 4 fighters.
If that’s possible - yes.
But iirc you can only intercept with a maximum of 3 fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Southern Italy to Caucasus
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from Americans
1 armour moved from French Central Africa to French West Africa
Italians take French West Africa from Americans
1 bomber and 4 fighters moved from Ukraine to Russia
1 bomber moved from Ukraine to Volgograd
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French Equatorial Africa
4 artilleries, 7 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Air Battle in Russia
Italians attacks with 5 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 2/5 hits
Defenders Fire, : 1/4 hits
1 fighter owned by the Italians lost in Russia
2 fighters owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Bryansk
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 bomber and 3 fighters moved from Russia to Rostov
1 fighter moved from Bryansk to Rostov
1 bomber moved from Volgograd to Rostov
1 fighter moved from Caucasus to Rostov
3 artilleries and 1 mech_infantry moved from Ukraine to Rostov
1 artillery moved from Western Ukraine to Ukraine
2 armour and 3 mech_infantrys moved from French Equatorial Africa to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
Place Units - Italians
1 bomber placed in Southern Italy
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Egypt
5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 4 artilleries, 7 infantry and 2 mech_infantrys
Alexandria : 1 flag
Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
Egypt : 1 flag, 3 armour, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag, 1 armour
French Central Africa : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
French West Africa : 1 flag, 1 armour
Tunisia : 1 flag
Northern Italy : 1 factory_major and 5 mech_infantrys
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 3 aaGuns, 12 armour, 14 artilleries, 2 bombers, 5 fighters, 11 infantry and 10 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
87 Sea Zone : 1 submarine
Bulgaria : 1 flag
92 Sea Zone : 1 destroyer and 2 transports
82 Sea Zone : 1 flag
91 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
Production/PUs Summary :
Germans : 57 / 79
Russians : 25 / 30
Japanese : 41 / 40
Americans : 56 / 74
Chinese : 23 / 29
British : 9 / 0
UK_Pacific : 14 / 15
Italians : 39 / 54
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 78 PUs;
Germans buy 1 airfield, 3 bombers and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Combat - Germans
Non Combat Move - Germans
2 aaGuns and 3 infantry moved from Belarus to Novgorod
2 bombers, 6 fighters and 5 tactical_bombers moved from Western Germany to Gibraltar
4 submarines moved from 112 Sea Zone to 91 Sea Zone
3 submarines moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 39 submarines moved from 109 Sea Zone to 91 Sea Zone
1 bomber and 4 fighters moved from Novgorod to Scotland
Place Units - Germans
3 bombers placed in United Kingdom
1 airfield placed in Gibraltar
9 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 16 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 6 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 8 transports
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 2 bombers, 6 fighters, 1 harbour and 5 tactical_bombers
Egypt : 1 infantry
Scotland : 1 flag, 1 airfield, 1 bomber and 4 fighters
United Kingdom : 1 flag, 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 factory_minor
Germany : 1 factory_major and 9 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 4 aaGuns, 11 armour, 9 artilleries, 15 infantry and 9 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
112 Sea Zone : 8 transports
125 Sea Zone : 1 submarine
113 Sea Zone : 8 transports
109 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 transport
Yugoslavia : 1 flag
91 Sea Zone : 1 battleship, 2 carriers, 2 destroyers and 46 submarines
Finland : 1 flag
Production/PUs Summary :
Germans : 59 / 79
Russians : 23 / 30
Japanese : 41 / 40
Americans : 56 / 74
Chinese : 23 / 29
British : 9 / 0
UK_Pacific : 14 / 15
Italians : 39 / 54
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians repair 12 damage on 6 factory_majors and 6 factory_minors; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 infantry moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 bomber moved from Russia to Ukraine
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Volgograd
Combat - Russians
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 bomber moved from Ukraine to Russia
3 artilleries and 7 infantry moved from Russia to Tambov
1 infantry moved from Smolensk to Russia
Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in Celebes
Battle in Aleutian Islands
Battle in Hawaiian Islands
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 2/6 hits
Americans roll dice for 1 artillery in Hawaiian Islands, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Hawaiian Islands
Japanese win, taking Celebes from Americans, taking Aleutian Islands from Americans, taking Hawaiian Islands from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 destroyer and 2 submarines moved from 33 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Midway
2 fighters and 2 tactical_bombers moved from Caroline Islands to Midway
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 31 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Korea to Midway
2 fighters moved from Korea to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 fighter moved from French Indo China to Japan
1 tactical_bomber moved from French Indo China to Korea
2 fighters and 2 tactical_bombers moved from French Indo China to Korea
Place Units - Japanese
3 infantry placed in French Indo China
1 fighter placed in Japan
1 fighter and 1 tactical_bomber placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5
Japanese collect 41 PUs (5 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Korea : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield, 5 fighters, 2 infantry and 3 tactical_bombers
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 15 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 2 submarines
39 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 transport
25 Sea Zone : 2 battleships, 3 carriers, 4 destroyers, 4 fighters, 5 submarines, 2 tactical_bombers and 1 transport
20 Sea Zone : 1 submarine
8 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 55 / 79
Russians : 27 / 31
Japanese : 46 / 56
Americans : 52 / 74
Chinese : 23 / 29
British : 9 / 0
UK_Pacific : 14 / 15
Italians : 38 / 54
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 7 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 3 infantry moved from Persia to Iraq
7 infantry moved from West India to Eastern Persia
3 aaGuns, 2 artilleries and 7 infantry moved from India to West India
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
UK_Pacific collect 8 PUs (6 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer