L13 G40 toan6ca (axis) vs MrRoboto (Allies +9)

  • '19 '18

    @toan6ca:

    OK, well in return for the Sea Lion low luck re-roll I’m happy to let you change your UK build and block with a US destroyer.

    Thx for that offer, I really appreciate it.

    Whatever the outcome is, I’d really like to play a second game against you.

    After that sealion I was super optimistic to win the game. I have to admit, I totally underestimated the impact that Italy can have. I also have never ever experienced, that Germany builds Navy only to make the arms war with USA.

    I agree, that it’s looking very good for you, now. Nevertheless, I’d like to see how the game pans out.

    I’ll buy 6 Infantry with UK-Pac. It will be the simplest way, if you’d just edit this and the US destroyer-blocker (the rest of the Hawaii ships move back to the US westcoast) and repeat your Japanese move.


  • @MrRoboto:

    @toan6ca:

    OK, well in return for the Sea Lion low luck re-roll I’m happy to let you change your UK build and block with a US destroyer.

    Thx for that offer, I really appreciate it.

    Whatever the outcome is, I’d really like to play a second game against you.

    After that sealion I was super optimistic to win the game. I have to admit, I totally underestimated the impact that Italy can have. I also have never ever experienced, that Germany builds Navy only to make the arms war with USA.

    I agree, that it’s looking very good for you, now. Nevertheless, I’d like to see how the game pans out.

    I’ll buy 6 Infantry with UK-Pac. It will be the simplest way, if you’d just edit this and the US destroyer-blocker (the rest of the Hawaii ships move back to the US westcoast) and repeat your Japanese move.

    OK no problem, glad to extend the offer in return.  I’m in a similar frame of mind as you were when you offered me the re-roll: super optimistic as you say, so hopefullly this doesn’t come back to bite me as well!

    I agree that it would be nice to have a rematch after this one is done, as this match has been extremely engaging and enjoyable.  That being said, my wife has been ready to kill me over the last few weeks as I have spending a LOT of time on this.  I think that’s the main reason why I’m in the winning position now to be honest: I don’t seem to have the ability to do quick moves in this game, and I spend a LOT of time thinking through each move, which is why I can’t handle more than one game at once.  I mean, I think I spent over 6 hours on my Japan move a few rounds ago!  I noticed that you play a lot more games than me, which obviously means less attention to each one.  So overall I’m guessing that you might be a better player than me if you dedicated the same time to each game.  I mean, I’ve more or less been able to capitalize on little mistakes you’ve made (totally understandable when you’re playing many games) here and there to gain my overall advantage, like you letting me get Australia and Hawaii back to back and miscalculating the value of the Romanian factory.  This game has also brought new experiences for me - like the arms race, as you say.  I think my main mistake in this game was overextending myself with Japan.  I pretty much stuck with my standard playbook with Japan, which obviously doesn’t work if the Allies invest everything with the US in the Pacific over the first few rounds.  I should have hunkered down off of Japan, will learn from that next time.  As for Sea Lion, I know it cost me a lot to do it, and I know a lot of people say that it’s not worth the investment by the Axis, but I’m a little skeptical about your opening move to be honest, because it allowed me to grab Egypt, with a factory, almost right off the bat plus take out the UK.  I think I read somewhere that you’ve had decent success against others by giving up the UK early, so maybe I should stand corrected.  Maybe, as mentioned, if you preserved the UK navy and invested in the Atlantic earlier with the US it could have been different.  I’m sure we will both tweak our strategies in the rematch!

    As for timeline, I don’t think I’ll have much time for this game until at least Thursday night.  Then I should be moving regularly again.  After this game is done, I’m planning to take a break from A&A for at least a few weeks (tons of work and personal stuff to do), but I’m happy to reserve my next game for a rematch with you - most likely in late December or early January.

  • '19 '18

    My UK1 wasn’t the best, I agree.

    Since we started this game, my UK opening has changed quite a bit. I am now delaying the Egypt factory in case I have bad dice or Germany pushes Egypt heavily with airforce or if Germany attempts Sealion.

    Instead, I invest some money UK1 into 2-3 units in South Africa.
    If there is no sealion, I nowadays usually build Persia/Iraq factories. Egypt factory only, if it is save.

    I still think your sealion attempt with Germany was very weak. But I didn’t answer properly either, so it paid off for you.


  • Sounds like a more cautious opening with the UK which is probably good.  That’s always the difficulty with the UK I find - you want to be ambitious but you get Sea Lion’d if you try anything.  I do recall thinking that I could have been slightly better positioned for Sea Lion, so you’re probably right.  I wasn’t really planning for it, then suddenly realized you had left me an opening so I went all out on it.  Plus, I remember thinking that you left me no other choice but to do Sea Lion, considering that if I didn’t do it you would wipe out the Italian navy next move with minimal losses!  You really had me on the ropes in the Med with that first UK move, do you normally do that but without the Egypt minor now?

  • '19 '18

    @toan6ca:

    you want to be ambitious but you get Sea Lion’d if you try anything.

    Getting Sealion’d is not such a big problem, as long as you know how to properly answer. Had I not build the 2 factories in Egypt and Romania, I would have won that game probably.

    @toan6ca:

    do you normally do that but without the Egypt minor now?

    Yes


  • What sea zone do you want your destroyer blocker in?  (for whenever I get to this)

  • '19 '18

    take the one, that’s closer to Hawaii


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 3 destroyers and 3 submarines
                EDIT: Adding units owned by Americans to 10 Sea Zone: 2 destroyers and 3 submarines
                EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
                EDIT: Removing units owned by British from 39 Sea Zone: 2 destroyers and 1 submarine
                EDIT: Adding units owned by UK_Pacific to India: 6 infantry
                EDIT: Changing PUs for UK_Pacific from 16 to 20
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 battleship moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 battleship moved from 6 Sea Zone to 31 Sea Zone
                1 carrier moved from 6 Sea Zone to 25 Sea Zone
                1 carrier moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from Queensland to 25 Sea Zone
                1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Soviet Far East
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking Soviet Far East from Russians with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                Battle in Wake Island

    Non Combat Move - Japanese
                1 tactical_bomber moved from Japan to 25 Sea Zone
                1 fighter moved from Queensland to 31 Sea Zone
                1 tactical_bomber moved from Japan to 31 Sea Zone
                2 fighters moved from Caroline Islands to Japan
                2 fighters moved from Queensland to 33 Sea Zone
                2 fighters moved from 33 Sea Zone to Caroline Islands

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 3 fighters
                EDIT: Adding units owned by Japanese to Korea: 3 fighters
                EDIT: Turning off Edit Mode
                3 infantry placed in French Indo China
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
                Japanese collect 34 PUs (7 lost to blockades); end with 35 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Korea : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        Borneo : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 flag, 1 airfield and 1 harbour
        Victoria : 1 flag
        Northern Territory : 1 flag
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 infantry
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 flag, 1 airfield and 2 infantry
        Midway : 1 flag, 1 airfield and 2 infantry
        Soviet Far East : 1 flag, 2 infantry
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 5 fighters, 12 infantry and 5 tactical_bombers
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 submarine
        33 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        31 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag, 1 submarine
        39 Sea Zone : 1 flag, 1 submarine
        25 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        20 Sea Zone : 1 submarine
        3 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 26 / 30
        Japanese : 41 / 40
        Americans : 58 / 84
        Chinese : 23 / 29
        British : 10 / 0
        UK_Pacific : 14 / 20
        Italians : 35 / 51
        ANZAC : 0 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans
                Americans creates battle in territory 44 Sea Zone

    Non Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 83 Sea Zone
                1 bomber, 9 fighters and 2 tactical_bombers moved from Anhwe to Guam
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 2 mech_infantrys moved from Central United States to Western United States
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
                3 carriers moved from 101 Sea Zone to 11 Sea Zone
                3 destroyers moved from 101 Sea Zone to 11 Sea Zone
                10 submarines moved from 101 Sea Zone to 11 Sea Zone
                5 submarines moved from 101 Sea Zone to 11 Sea Zone
                4 fighters moved from 101 Sea Zone to Western United States
                2 fighters moved from 101 Sea Zone to 11 Sea Zone
                2 fighters moved from French West Africa to 101 Sea Zone
                2 carriers moved from 101 Sea Zone to 11 Sea Zone
                4 fighters moved from 101 Sea Zone to 11 Sea Zone
                10 submarines moved from 101 Sea Zone to 11 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 11 Sea Zone

    Place Units - Americans
                3 transports placed in 10 Sea Zone
                3 infantry placed in Western United States
                1 carrier, 2 fighters and 3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2
                Americans collect 54 PUs (4 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Yunnan : 2 infantry
        Guam : 1 airfield, 1 bomber, 9 fighters and 2 tactical_bombers
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery and 1 harbour
        Celebes : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag
        11 Sea Zone : 1 artillery, 6 carriers, 3 destroyers, 8 fighters, 1 infantry, 25 submarines and 1 transport
        10 Sea Zone : 2 destroyers, 3 submarines and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gold Coast : 1 flag
        French Central Africa : 1 flag
        French West Africa : 1 flag
        106 Sea Zone : 1 flag
        101 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 15 submarines
        83 Sea Zone : 1 submarine
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 26 / 30
        Japanese : 41 / 40
        Americans : 58 / 74
        Chinese : 23 / 29
        British : 10 / 0
        UK_Pacific : 14 / 20
        Italians : 35 / 51
        ANZAC : 0 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1,500
            Median : 1,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1,500
            Median : 1,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 armour moved from Trans-Jordan to Iraq

    Combat - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from India to West India
                3 infantry moved from Burma to India

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from India: 6 infantry
                EDIT: Removing units owned by British from Burma: 3 aaGuns
                EDIT: Adding units owned by British to India: 3 aaGuns
                EDIT: Adding units owned by British to West India: 6 infantry
                EDIT: Turning off Edit Mode
                2 artilleries and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
                UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
                Some Units in India change ownership: 2 artilleries and 4 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Shan State : 1 infantry
        Burma : 4 artilleries and 15 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        West India : 7 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Malta : 1 aaGun and 1 infantry
        Iraq : 4 armour and 7 mech_infantrys
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 26 / 30
        Japanese : 41 / 40
        Americans : 58 / 74
        Chinese : 23 / 29
        British : 11 / 0
        UK_Pacific : 14 / 15
        Italians : 34 / 51
        ANZAC : 0 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5,500
            Median : 5,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Null / Other
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5,500
            Median : 5,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Western Ukraine to Bryansk
                1 fighter moved from Ukraine to Bryansk
                1 fighter moved from Southern Italy to Caucasus
                1 armour moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from Americans
                1 armour moved from French Central Africa to French West Africa
                      Italians take French West Africa from Americans
                1 bomber and 4 fighters moved from Ukraine to Russia
                1 bomber moved from Ukraine to Volgograd
                1 armour moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Nigeria to French Equatorial Africa
                4 artilleries, 7 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British


  • Intercept in Russia?

  • '19 '18

    Yes please, all three fighters.


  • I’ll assume you mean all 4 fighters.

  • '19 '18

    If that’s possible - yes.

    But iirc you can only intercept with a maximum of 3 fighters.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Western Ukraine to Bryansk
                1 fighter moved from Ukraine to Bryansk
                1 fighter moved from Southern Italy to Caucasus
                1 armour moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from Americans
                1 armour moved from French Central Africa to French West Africa
                      Italians take French West Africa from Americans
                1 bomber and 4 fighters moved from Ukraine to Russia
                1 bomber moved from Ukraine to Volgograd
                1 armour moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Nigeria to French Equatorial Africa
                4 artilleries, 7 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British

    Combat - Italians
                Air Battle in Russia
                    Italians attacks with 5 units heading to Russia
                    Russians launches 4 interceptors out of Russia
                        Attackers Fire,  :  2/5 hits
                        Defenders Fire,  :  1/4 hits
                    1 fighter owned by the Italians lost in Russia
                    2 fighters owned by the Russians lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in Bryansk
                    Italians attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Italians attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Russia to Rostov
                1 fighter moved from Bryansk to Rostov
                1 bomber moved from Volgograd to Rostov
                1 fighter moved from Caucasus to Rostov
                3 artilleries and 1 mech_infantry moved from Ukraine to Rostov
                1 artillery moved from Western Ukraine to Ukraine
                2 armour and 3 mech_infantrys moved from French Equatorial Africa to Egypt
                1 armour moved from French Equatorial Africa to Egypt
                1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 submarine moved from 82 Sea Zone to 87 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Egypt
                5 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 39 PUs; end with 39 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Trans-Jordan : 1 flag, 4 artilleries, 7 infantry and 2 mech_infantrys
        Alexandria : 1 flag
        Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
        Egypt : 1 flag, 3 armour, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        South West Africa : 1 flag
        Nigeria : 1 flag
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        Morocco : 1 flag
        French Equatorial Africa : 1 flag, 1 armour
        French Central Africa : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        French West Africa : 1 flag, 1 armour
        Tunisia : 1 flag
        Northern Italy : 1 factory_major and 5 mech_infantrys
        Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 3 aaGuns, 12 armour, 14 artilleries, 2 bombers, 5 fighters, 11 infantry and 10 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        87 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        92 Sea Zone : 1 destroyer and 2 transports
        82 Sea Zone : 1 flag
        91 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 25 / 30
        Japanese : 41 / 40
        Americans : 56 / 74
        Chinese : 23 / 29
        British : 9 / 0
        UK_Pacific : 14 / 15
        Italians : 39 / 54
        ANZAC : 0 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Germans
                Germans repair 1 damage on 1 factory_minor; Remaining resources: 78 PUs;
                Germans buy 1 airfield, 3 bombers and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Caucasus to Rostov

    Combat - Germans

    Non Combat Move - Germans
                2 aaGuns and 3 infantry moved from Belarus to Novgorod
                2 bombers, 6 fighters and 5 tactical_bombers moved from Western Germany to Gibraltar
                4 submarines moved from 112 Sea Zone to 91 Sea Zone
                3 submarines moved from 110 Sea Zone to 91 Sea Zone
                1 battleship, 2 carriers, 2 destroyers and 39 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 bomber and 4 fighters moved from Novgorod to Scotland

    Place Units - Germans
                3 bombers placed in United Kingdom
                1 airfield placed in Gibraltar
                9 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 16 transports
                EDIT: Adding units owned by Germans to 113 Sea Zone: 6 transports
                EDIT: Adding units owned by Germans to 113 Sea Zone: 2 transports
                EDIT: Adding units owned by Germans to 112 Sea Zone: 8 transports
                EDIT: Removing units owned by Germans from 97 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 92 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 airfield, 2 bombers, 6 fighters, 1 harbour and 5 tactical_bombers
        Egypt : 1 infantry
        Scotland : 1 flag, 1 airfield, 1 bomber and 4 fighters
        United Kingdom : 1 flag, 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Romania : 1 factory_minor
        Germany : 1 factory_major and 9 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 4 aaGuns, 11 armour, 9 artilleries, 15 infantry and 9 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag
        112 Sea Zone : 8 transports
        125 Sea Zone : 1 submarine
        113 Sea Zone : 8 transports
        109 Sea Zone : 1 flag
        Greece : 1 flag
        92 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        91 Sea Zone : 1 battleship, 2 carriers, 2 destroyers and 46 submarines
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 79
        Russians : 23 / 30
        Japanese : 41 / 40
        Americans : 56 / 74
        Chinese : 23 / 29
        British : 9 / 0
        UK_Pacific : 14 / 15
        Italians : 39 / 54
        ANZAC : 0 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians repair 12 damage on 6 factory_majors and 6 factory_minors; Remaining resources: 18 PUs;
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                2 infantry moved from Smolensk to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Bryansk
                1 bomber moved from Russia to Ukraine
                1 armour moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                1 armour moved from Caucasus to Volgograd

    Combat - Russians
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 3 damage total.
                Battle in Bryansk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    Russians win, taking Bryansk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                1 bomber moved from Ukraine to Russia
                3 artilleries and 7 infantry moved from Russia to Tambov
                1 infantry moved from Smolensk to Russia

    Place Units - Russians
                3 infantry placed in Volgograd
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry and 1 transport moved from 3 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in Celebes
                Battle in Aleutian Islands
                Battle in Hawaiian Islands
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 artillery and 1 harbour
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 :  2/6 hits
                        Americans roll dice for 1 artillery in Hawaiian Islands, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Celebes from Americans, taking Aleutian Islands from Americans, taking Hawaiian Islands from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer and 2 submarines moved from 33 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to Midway
                2 fighters and 2 tactical_bombers moved from Caroline Islands to Midway
                1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 31 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Korea to Midway
                2 fighters moved from Korea to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from French Indo China to Japan
                1 tactical_bomber moved from French Indo China to Korea
                2 fighters and 2 tactical_bombers moved from French Indo China to Korea

    Place Units - Japanese
                3 infantry placed in French Indo China
                1 fighter placed in Japan
                1 fighter and 1 tactical_bomber placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5
                Japanese collect 41 PUs (5 lost to blockades); end with 41 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
        Korea : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 4 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Borneo : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 flag, 1 airfield and 1 harbour
        Victoria : 1 flag
        Northern Territory : 1 flag
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 infantry
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 flag, 1 airfield
        Aleutian Islands : 1 flag, 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield, 5 fighters, 2 infantry and 3 tactical_bombers
        Soviet Far East : 1 flag
        Siberia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 15 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 2 submarines
        39 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 transport
        25 Sea Zone : 2 battleships, 3 carriers, 4 destroyers, 4 fighters, 5 submarines, 2 tactical_bombers and 1 transport
        20 Sea Zone : 1 submarine
        8 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 27 / 31
        Japanese : 46 / 56
        Americans : 52 / 74
        Chinese : 23 / 29
        British : 9 / 0
        UK_Pacific : 14 / 15
        Italians : 38 / 54
        ANZAC : 0 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 7 PUs;

    Combat Move - British

    Non Combat Move - British
                1 artillery and 3 infantry moved from Persia to Iraq
                7 infantry moved from West India to Eastern Persia
                3 aaGuns, 2 artilleries and 7 infantry moved from India to West India

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,5,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
                UK_Pacific collect 8 PUs (6 lost to blockades); end with 15 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in 39 Sea Zone change ownership: 1 destroyer

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