L13 G40 toan6ca (axis) vs MrRoboto (Allies +9)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 33 PUs;
                Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 52 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 infantry moved from Volgograd to Caucasus
                2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
                1 bomber and 1 mech_infantry moved from Russia to Archangel
                2 fighters moved from Volgograd to Bryansk
                2 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Caucasus
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                14 mech_infantrys moved from Northwest Persia to Volgograd
                2 fighters and 1 tactical_bomber moved from Caucasus to Russia
                2 fighters moved from Bryansk to Russia
                13 artilleries moved from Tambov to Volgograd
                5 infantry moved from Samara to Volgograd
                13 infantry moved from Samara to Tambov
                5 artilleries moved from Russia to Tambov
                3 infantry moved from Russia to Tambov
                5 infantry moved from Russia to Smolensk
                2 aaGuns moved from Tambov to Russia
                1 bomber moved from Archangel to Russia

    Place Units - Russians
                3 infantry placed in Volgograd
                3 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
                2 infantry moved from 4 Sea Zone to Soviet Far East
                2 battleships, 2 carriers, 2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
                4 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Queensland to 26 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                4 fighters and 4 tactical_bombers moved from French Indo China to 39 Sea Zone
                2 fighters moved from Queensland to 26 Sea Zone


  • Scramble or submerge?

  • '19 '18

    Oh man, what silly mistakes.

    I obviously wanted to block you from Hawaii with 1 destroyer and retreat the rest to the US westcoast….
    Additionally, I miscounted the movement cost from FIC to the SZ off India… I thought you’re not able to attack with the planes there.

    Gonna concede now. With these mistakes, Japan is diverting too much US IPC.


  • @MrRoboto:

    Oh man, what silly mistakes.

    I obviously wanted to block you from Hawaii with 1 destroyer and retreat the rest to the US westcoast….
    Additionally, I miscounted the movement cost from FIC to the SZ off India… I thought you’re not able to attack with the planes there.

    Gonna concede now. With these mistakes, Japan is diverting too much US IPC.

    OK, well in return for the Sea Lion low luck re-roll I’m happy to let you change your UK build and block with a US destroyer.  But even with that, I think this game is starting to get out of reach for you now.  I think you may have had a fighting chance as recently as just before opening up your US navy for slaughter by flying your planes out of the Philippines (I would have been favoured to win but you could have cost me a lot).  Since then, Japan has been able to start getting back on its feet, which as you say will be too much of a distraction for the US.  Also would have been interesting to see what would have happened if you would have let me do Sea Lion without throwing away the entire UK navy and had started to build up the US east cost earlier: a one-two punch with the UK-US navies on Gibraltar once ready would have been pretty tough to prevent and would have diverted a lot of my resources away from Barbarrosa.

    Let me know if you want to keep going as the offer is still open, but I understand if you want to concede.

  • '19 '18

    @toan6ca:

    OK, well in return for the Sea Lion low luck re-roll I’m happy to let you change your UK build and block with a US destroyer.

    Thx for that offer, I really appreciate it.

    Whatever the outcome is, I’d really like to play a second game against you.

    After that sealion I was super optimistic to win the game. I have to admit, I totally underestimated the impact that Italy can have. I also have never ever experienced, that Germany builds Navy only to make the arms war with USA.

    I agree, that it’s looking very good for you, now. Nevertheless, I’d like to see how the game pans out.

    I’ll buy 6 Infantry with UK-Pac. It will be the simplest way, if you’d just edit this and the US destroyer-blocker (the rest of the Hawaii ships move back to the US westcoast) and repeat your Japanese move.


  • @MrRoboto:

    @toan6ca:

    OK, well in return for the Sea Lion low luck re-roll I’m happy to let you change your UK build and block with a US destroyer.

    Thx for that offer, I really appreciate it.

    Whatever the outcome is, I’d really like to play a second game against you.

    After that sealion I was super optimistic to win the game. I have to admit, I totally underestimated the impact that Italy can have. I also have never ever experienced, that Germany builds Navy only to make the arms war with USA.

    I agree, that it’s looking very good for you, now. Nevertheless, I’d like to see how the game pans out.

    I’ll buy 6 Infantry with UK-Pac. It will be the simplest way, if you’d just edit this and the US destroyer-blocker (the rest of the Hawaii ships move back to the US westcoast) and repeat your Japanese move.

    OK no problem, glad to extend the offer in return.  I’m in a similar frame of mind as you were when you offered me the re-roll: super optimistic as you say, so hopefullly this doesn’t come back to bite me as well!

    I agree that it would be nice to have a rematch after this one is done, as this match has been extremely engaging and enjoyable.  That being said, my wife has been ready to kill me over the last few weeks as I have spending a LOT of time on this.  I think that’s the main reason why I’m in the winning position now to be honest: I don’t seem to have the ability to do quick moves in this game, and I spend a LOT of time thinking through each move, which is why I can’t handle more than one game at once.  I mean, I think I spent over 6 hours on my Japan move a few rounds ago!  I noticed that you play a lot more games than me, which obviously means less attention to each one.  So overall I’m guessing that you might be a better player than me if you dedicated the same time to each game.  I mean, I’ve more or less been able to capitalize on little mistakes you’ve made (totally understandable when you’re playing many games) here and there to gain my overall advantage, like you letting me get Australia and Hawaii back to back and miscalculating the value of the Romanian factory.  This game has also brought new experiences for me - like the arms race, as you say.  I think my main mistake in this game was overextending myself with Japan.  I pretty much stuck with my standard playbook with Japan, which obviously doesn’t work if the Allies invest everything with the US in the Pacific over the first few rounds.  I should have hunkered down off of Japan, will learn from that next time.  As for Sea Lion, I know it cost me a lot to do it, and I know a lot of people say that it’s not worth the investment by the Axis, but I’m a little skeptical about your opening move to be honest, because it allowed me to grab Egypt, with a factory, almost right off the bat plus take out the UK.  I think I read somewhere that you’ve had decent success against others by giving up the UK early, so maybe I should stand corrected.  Maybe, as mentioned, if you preserved the UK navy and invested in the Atlantic earlier with the US it could have been different.  I’m sure we will both tweak our strategies in the rematch!

    As for timeline, I don’t think I’ll have much time for this game until at least Thursday night.  Then I should be moving regularly again.  After this game is done, I’m planning to take a break from A&A for at least a few weeks (tons of work and personal stuff to do), but I’m happy to reserve my next game for a rematch with you - most likely in late December or early January.

  • '19 '18

    My UK1 wasn’t the best, I agree.

    Since we started this game, my UK opening has changed quite a bit. I am now delaying the Egypt factory in case I have bad dice or Germany pushes Egypt heavily with airforce or if Germany attempts Sealion.

    Instead, I invest some money UK1 into 2-3 units in South Africa.
    If there is no sealion, I nowadays usually build Persia/Iraq factories. Egypt factory only, if it is save.

    I still think your sealion attempt with Germany was very weak. But I didn’t answer properly either, so it paid off for you.


  • Sounds like a more cautious opening with the UK which is probably good.  That’s always the difficulty with the UK I find - you want to be ambitious but you get Sea Lion’d if you try anything.  I do recall thinking that I could have been slightly better positioned for Sea Lion, so you’re probably right.  I wasn’t really planning for it, then suddenly realized you had left me an opening so I went all out on it.  Plus, I remember thinking that you left me no other choice but to do Sea Lion, considering that if I didn’t do it you would wipe out the Italian navy next move with minimal losses!  You really had me on the ropes in the Med with that first UK move, do you normally do that but without the Egypt minor now?

  • '19 '18

    @toan6ca:

    you want to be ambitious but you get Sea Lion’d if you try anything.

    Getting Sealion’d is not such a big problem, as long as you know how to properly answer. Had I not build the 2 factories in Egypt and Romania, I would have won that game probably.

    @toan6ca:

    do you normally do that but without the Egypt minor now?

    Yes


  • What sea zone do you want your destroyer blocker in?  (for whenever I get to this)

  • '19 '18

    take the one, that’s closer to Hawaii


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 3 destroyers and 3 submarines
                EDIT: Adding units owned by Americans to 10 Sea Zone: 2 destroyers and 3 submarines
                EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
                EDIT: Removing units owned by British from 39 Sea Zone: 2 destroyers and 1 submarine
                EDIT: Adding units owned by UK_Pacific to India: 6 infantry
                EDIT: Changing PUs for UK_Pacific from 16 to 20
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 battleship moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 battleship moved from 6 Sea Zone to 31 Sea Zone
                1 carrier moved from 6 Sea Zone to 25 Sea Zone
                1 carrier moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from Queensland to 25 Sea Zone
                1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Soviet Far East
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking Soviet Far East from Russians with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                Battle in Wake Island

    Non Combat Move - Japanese
                1 tactical_bomber moved from Japan to 25 Sea Zone
                1 fighter moved from Queensland to 31 Sea Zone
                1 tactical_bomber moved from Japan to 31 Sea Zone
                2 fighters moved from Caroline Islands to Japan
                2 fighters moved from Queensland to 33 Sea Zone
                2 fighters moved from 33 Sea Zone to Caroline Islands

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 3 fighters
                EDIT: Adding units owned by Japanese to Korea: 3 fighters
                EDIT: Turning off Edit Mode
                3 infantry placed in French Indo China
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
                Japanese collect 34 PUs (7 lost to blockades); end with 35 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Korea : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        Borneo : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 flag, 1 airfield and 1 harbour
        Victoria : 1 flag
        Northern Territory : 1 flag
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 infantry
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 flag, 1 airfield and 2 infantry
        Midway : 1 flag, 1 airfield and 2 infantry
        Soviet Far East : 1 flag, 2 infantry
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 5 fighters, 12 infantry and 5 tactical_bombers
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 submarine
        33 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        31 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag, 1 submarine
        39 Sea Zone : 1 flag, 1 submarine
        25 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        20 Sea Zone : 1 submarine
        3 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 26 / 30
        Japanese : 41 / 40
        Americans : 58 / 84
        Chinese : 23 / 29
        British : 10 / 0
        UK_Pacific : 14 / 20
        Italians : 35 / 51
        ANZAC : 0 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans
                Americans creates battle in territory 44 Sea Zone

    Non Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 83 Sea Zone
                1 bomber, 9 fighters and 2 tactical_bombers moved from Anhwe to Guam
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 2 mech_infantrys moved from Central United States to Western United States
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
                3 carriers moved from 101 Sea Zone to 11 Sea Zone
                3 destroyers moved from 101 Sea Zone to 11 Sea Zone
                10 submarines moved from 101 Sea Zone to 11 Sea Zone
                5 submarines moved from 101 Sea Zone to 11 Sea Zone
                4 fighters moved from 101 Sea Zone to Western United States
                2 fighters moved from 101 Sea Zone to 11 Sea Zone
                2 fighters moved from French West Africa to 101 Sea Zone
                2 carriers moved from 101 Sea Zone to 11 Sea Zone
                4 fighters moved from 101 Sea Zone to 11 Sea Zone
                10 submarines moved from 101 Sea Zone to 11 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 11 Sea Zone

    Place Units - Americans
                3 transports placed in 10 Sea Zone
                3 infantry placed in Western United States
                1 carrier, 2 fighters and 3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2
                Americans collect 54 PUs (4 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Yunnan : 2 infantry
        Guam : 1 airfield, 1 bomber, 9 fighters and 2 tactical_bombers
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery and 1 harbour
        Celebes : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag
        11 Sea Zone : 1 artillery, 6 carriers, 3 destroyers, 8 fighters, 1 infantry, 25 submarines and 1 transport
        10 Sea Zone : 2 destroyers, 3 submarines and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gold Coast : 1 flag
        French Central Africa : 1 flag
        French West Africa : 1 flag
        106 Sea Zone : 1 flag
        101 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 15 submarines
        83 Sea Zone : 1 submarine
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 26 / 30
        Japanese : 41 / 40
        Americans : 58 / 74
        Chinese : 23 / 29
        British : 10 / 0
        UK_Pacific : 14 / 20
        Italians : 35 / 51
        ANZAC : 0 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1,500
            Median : 1,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1,500
            Median : 1,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 armour moved from Trans-Jordan to Iraq

    Combat - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from India to West India
                3 infantry moved from Burma to India

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from India: 6 infantry
                EDIT: Removing units owned by British from Burma: 3 aaGuns
                EDIT: Adding units owned by British to India: 3 aaGuns
                EDIT: Adding units owned by British to West India: 6 infantry
                EDIT: Turning off Edit Mode
                2 artilleries and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
                UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
                Some Units in India change ownership: 2 artilleries and 4 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Shan State : 1 infantry
        Burma : 4 artilleries and 15 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        West India : 7 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Malta : 1 aaGun and 1 infantry
        Iraq : 4 armour and 7 mech_infantrys
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 26 / 30
        Japanese : 41 / 40
        Americans : 58 / 74
        Chinese : 23 / 29
        British : 11 / 0
        UK_Pacific : 14 / 15
        Italians : 34 / 51
        ANZAC : 0 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5,500
            Median : 5,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Null / Other
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5,500
            Median : 5,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Western Ukraine to Bryansk
                1 fighter moved from Ukraine to Bryansk
                1 fighter moved from Southern Italy to Caucasus
                1 armour moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from Americans
                1 armour moved from French Central Africa to French West Africa
                      Italians take French West Africa from Americans
                1 bomber and 4 fighters moved from Ukraine to Russia
                1 bomber moved from Ukraine to Volgograd
                1 armour moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Nigeria to French Equatorial Africa
                4 artilleries, 7 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British


  • Intercept in Russia?

  • '19 '18

    Yes please, all three fighters.


  • I’ll assume you mean all 4 fighters.

  • '19 '18

    If that’s possible - yes.

    But iirc you can only intercept with a maximum of 3 fighters.

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