here are some ideas to help improve the game. they are just ideas, let me know if you have any ideas to help the game.
1. objectives that entice you to do things you would not normally strive for are good objectives.
the old uk objective of having to clear out subs from the atlantic was a great idea.
adding a similar objective to germany that if they have 3 subs in the atlantic they receive a bonus.
although there is lots of action in the pacific, there are many islands that do not get used and lots of room for improvement.
possibly adding solomon islands as an objective for both japan and u.s.a. would be fun and add the importance of gaudalcanal.
i think it would be a good idea for both japan and usa to have a multiple island objective that has one island overlap. so japan, or u.s.a. or neither could have their objective. but not both japan and u.sa. could obtain their objective at the same time.
so remove the ridiculous.
• 5 IPCs if Axis powers control all of the following territories: Guam, Midway, Wake Island, Gilbert Islands, and Solomon Islands.
and add
japan has to control carolines, marshal, and wake.
u.s.a. has to control Hawaii, midway, and wake.
u.s.a. having an objective for landing in Europe would be good. possibly a bonus for sicily.
2. to reduce the penalty of attacking neutrals they could be divided in to groups, or as i like to call them neutral blocks. if you attack a neutral territory all other territories within that block become pro the other side.
the blocks would be
south American block
venezuela
Columbia
Ecuador
peru
Bolivia
Paraguay
Uruguay
argentina
chile
African block
rio de oro
potuguese guinea
sierra leone
Liberia
angola
Mozambique
Mongolian block
olgiy
dzavhan
tsagaan olom
central Mongolia
ulaanbaatar
buyant-uhaa
European block
Portugal
spain
Switzerland
Sweden
turkey
middle-eastern block
turkey
Saudi Arabia
afghanistan
3. the price of cruisers is way too high. they are less flexible and have lower hit points but are more expensive than fighters. priced at 10ipc, cruisers would be purchased but not disproportionately more than destroyers and subs.
battleships should cost 17ipc.
i would also tweak carriers to defend at 1or 0. it would help alleviate some of the defensive nature of fleets.
4. aaguns are broken, a tweak to cost will not fix the problem. i am not sure what to do with the unit. but i hate the idea that you build more of something and they do nothing. 1fighter attacking 1aagun has the same chances of getting shotdown as 1fighter attacking 113,187,145aaguns.
i have not played this out but maybe the following changes would work
hit on a roll of 2 or 1.
they roll 1 dice for every aagun no matter how many planes.
they can be used in attacks aswell as defence.
they are chosen last casualties similar to transports.
cost 3ipc
5. bring back anniversary style tech tokens.
6. i am not sure if a victory city or production amount would be better.
allies hold 14 victory cities for a round
or
allies produce at least 110ipc more than the axis for a complete round
7. free china. let them move like any other power. it is time to bring down the acme wall.
8. stop being so cheap and use thicker stock
9. stop being so cheap and check the maps line up before printing
10. stop being so cheap and use plastic sculpts.