china is used in the rule book that we use. the enhanced realism booklet. you can actually check it out on the home page of this site.
china can only be attacked for one combat cycle and can only attack others for one combat cycle.
you start with the normal beginning number of troops in china, in the world version. but china goes after america, and america goes first. then china’s player rolls a die, on a 2 3 or 4 you get to add that many pieces to the board as chinesse units. 1’s 5’s and 6’s dont count. then the chinese player must have 5 pieces to get one attacking die roll on a hit of one. (ex: if i had 10 chinese inf. then i could attack any japanese territory of the 3 orange ones, with 2 dice. the attacking value of each is to hit a 1. so every five guys gets you one die for one combat cycle.)
on defense, with ten chinese inf. you do the standard defense. 10 guys equals ten dice with the value of 2. but you can only be attacked for one cycle, then the japanese have to break contact.
the british or americans can send fighters and bombers into the two chinese areas. but these units then become chinese for the rest of the game. the fighter that starts in china is china’s only.
until china is taken out of the game, the british or americans can’t attack jap units in greater china. the top two orange squares.
but america and britain can both attack japs in french indo-china at will.
thats it i think.