@leemorrison
Looking forward to it. Cheers! GG
Triple A dice test
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Attempting to test randomness of Triple A dice with this thread
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;aaa 1@1 2@2 2@3 1@4;
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Rolls: 1@1 2@2 2@3 1@4; Total Hits: 11@1: (3)2@2: (5, 3)2@3: (6, 4)1@4: (4)
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Airbase
Rolls: 1@1; Total Hits: 11@1: (1)Navalbase
Rolls: 1@1; Total Hits: 01@1: (6)IC
Rolls: 2@1; Total Hits: 02@1: (6, 3) -
Rolls: 1@6; Total Hits: 11@6: (3)
Rolls: 2@6; Total Hits: 22@6: (5, 5)
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If you don’t know already, there is also a “dice” command for rolling dice. It is also bounded by colons
dice 1
This rolls 1 6-sided diedice 5
This rolls 5 6-sided dice. Beware, it will sort them from lowest # to highest #. It will not be in time order.dice 5d10
Rolls 5 10-sided dice, and then sorts them lowest to highestdice 1d2
Rolls 1 2-sided dice (like a coin flip) I’ve never seen a 2-sided die before :wink: -
Rolls: 1@1; Total Hits: 01@1: (2)
Rolls: 2@1; Total Hits: 02@1: (4, 5)
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Rolls: 1@1; Total Hits: 01@1: (3)
Rolls: 2@1; Total Hits: 02@1: (6, 2)
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tactical against airbase:
Rolls: 1@6; Total Hits: 11@6: (1)
2 bombers against IC
Rolls: 2@6; Total Hits: 22@6: (3, 6)
- 2 for each bomber
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Rolls: 1@1; Total Hits: 01@1: (3)
UK
Rolls: 1@2; Total Hits: 01@2: (5)Rolls: 2@3; Total Hits: 22@3: (2, 2)
Rolls: 2@4; Total Hits: 22@4: (2, 2)
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Input ErrorThere was an error in your dice throw: “dice1” is not correct syntax.
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:dice1:
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Rolling 1:
(3) -
If you don’t know already, there is also a “dice” command for rolling dice. It is also bounded by colons
dice 1
This rolls 1 6-sided diedice 5
This rolls 5 6-sided dice. Beware, it will sort them from lowest # to highest #. It will not be in time order.dice 5d10
Rolls 5 10-sided dice, and then sorts them lowest to highestdice 1d2
Rolls 1 2-sided dice (like a coin flip) I’ve never seen a 2-sided die before :wink:Thank you! That works!!!
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Yeah, using the “dice” command can be more elegant since it doesn’t bold numbers and count up “hits”. Again, just be aware that it always sorts them lowest to highest
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Rolls: 1@1; Total Hits: 01@1: (5)
Rolls: 2@1; Total Hits: 12@1: (1, 4)
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Rolls: 1@1; 2@2
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;aaa 1@1 2@2 2@3 1@4;
dice 1;
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;dice 6;
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Rolling 3d6:
(2, 3, 5)