7e47512f-a938-4397-83dd-528bd265022a-F.tsvg
e1f80903-3c63-457a-b09e-42dbed06bc8e-R.tsvg
19c300df-3dae-49d2-9ea4-71cf7f348309-triplea_41739_1Thai.tsvg
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 5
Purchase Units - British
British repair 9 damage on 9 factories; Remaining resources: 16 PUs;
British buy 2 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Norway to Karelia S.S.R.
2 artilleries and 2 infantry moved from United Kingdom to 3 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to Karelia S.S.R.
2 artilleries and 2 infantry moved from 4 Sea Zone to Karelia S.S.R.
2 armour moved from Union of South Africa to Italian East Africa
British take Italian East Africa from Germans
2 armour and 1 infantry moved from Belgian Congo to Anglo Egypt
Combat - British
Battle in Anglo Egypt
British attack with 2 armour and 1 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Anglo Egypt from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
British attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
Germans defend with 3 armour and 5 infantry
British win, taking Karelia S.S.R. from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour and 5 infantry
Casualties for British: 3 artilleries and 4 infantry
Non Combat Move - British
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
Place Units - British
2 infantry placed in United Kingdom
2 armour placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
@wittmann:
Does that mean the UK had lost 15 IPCs? Been a while since I played the old games and forgot that is how SBR used to work.
This version was based exactly on AA50; aka if your IC has damage, you can pay that many IPCs of damage to repair. You don’t have to pay it, but you’re limited on how much your can produce. (I.E., if you took 2 IPCs of damage on an IC that produces 8 IPC, it can only produce 6 units a turn until you repair it.)
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from East Indies to 37 Sea Zone
1 armour moved from East Indies to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 32 Sea Zone
1 battleship moved from 37 Sea Zone to 32 Sea Zone
1 armour moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 infantry moved from 32 Sea Zone to French Madagascar
1 infantry moved from China to Sinkiang
1 infantry moved from China to Sinkiang
1 fighter moved from China to Sinkiang
Combat - Japanese
Battle in Sinkiang
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Sinkiang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Japanese
2 infantry moved from French Indochina to India
1 infantry moved from Kwantung to Manchuria
2 infantry moved from Kwantung to French Indochina
1 infantry moved from China to French Indochina
1 fighter moved from Sinkiang to French Indochina
2 carriers moved from 45 Sea Zone to 60 Sea Zone
1 destroyer moved from 45 Sea Zone to 60 Sea Zone
1 battleship moved from 45 Sea Zone to 60 Sea Zone
4 fighters moved from 45 Sea Zone to 60 Sea Zone
Place Units - Japanese
3 infantry placed in Kwantung
4 destroyers placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Territory Summary for Japanese :
Manchuria : 2 infantry
India : 1 flag, 1 aaGun and 9 infantry
Kwantung : 1 factory and 3 infantry
Borneo : 1 infantry
French Madagascar : 1 flag, 1 armour and 1 infantry
French Indochina : 1 fighter and 3 infantry
Sinkiang : 1 flag, 1 infantry
New Guinea : 1 infantry
China : 1 flag
Japan : 1 aaGun and 1 factory
Caroline Islands : 1 infantry
32 Sea Zone : 1 battleship and 1 transport
60 Sea Zone : 1 battleship, 3 carriers, 5 destroyers, 6 fighters and 2 transports
Production/PUs Summary :
Russians : 29 / 29
Germans : 34 / 39
British : 26 / 27
Japanese : 38 / 38
Americans : 39 / 40
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from Western United States to 52 Sea Zone
1 bomber moved from 52 Sea Zone to Australia
1 submarine moved from 55 Sea Zone to 52 Sea Zone
1 submarine moved from 55 Sea Zone to 53 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern Canada to 1 Sea Zone
1 cruiser and 1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 1 Sea Zone to 10 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 10 Sea Zone to Eastern United States
Non Combat Move - Americans
1 aaGun moved from Central United States to Western United States
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Persia to Trans-Jordan
1 fighter moved from Russia to Sinkiang
1 armour moved from Caucasus to Sinkiang
1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
1 armour moved from Ukraine S.S.R. to Balkans
Combat - Russians
Battle in Balkans
Russians attack with 1 armour
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour
Battle in Manchuria
Russians attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Sinkiang
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
Russians win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 fighter
Battle in Trans-Jordan
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Trans-Jordan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
1 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from Russia to West Russia
1 aaGun, 1 artillery and 3 infantry moved from Russia to Archangel
1 artillery and 2 infantry moved from Caucasus to Persia
1 artillery moved from Soviet Far East to Yakut S.S.R.
Place Units - Russians
1 armour placed in Russia
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 32 PUs; end with 36 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 6
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Balkans to Ukraine S.S.R.
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from 15 Sea Zone to Anglo Egypt
1 artillery moved from French Equatorial Africa to Anglo Egypt
1 infantry moved from Belorussia to West Russia
1 fighter moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from Eastern Europe to West Russia
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 bomber moved from Germany to Caucasus
1 bomber moved from Western Europe to Caucasus
2 bombers moved from Western Europe to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in United Kingdom
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 6,2 and costs: 8 production.
Bombing raid costs 8 production in Caucasus
Battle in Anglo Egypt
Germans attack with 2 artilleries and 1 infantry
British defend with 2 armour
Germans roll dice for 1 battleship in Anglo Egypt, round 2 : 1/1 hits
Germans roll dice for 2 artilleries and 1 infantry in Anglo Egypt, round 2 : 0/3 hits
British roll dice for 2 armour in Anglo Egypt, round 2 : 2/2 hits
1 armour owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Anglo Egypt
Germans roll dice for 1 artillery in Anglo Egypt, round 3 : 0/1 hits
British roll dice for 1 armour in Anglo Egypt, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Anglo Egypt
British win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 armour
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
British defend with 1 armour
Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits
1 armour owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in West Russia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Eastern Europe
1 fighter moved from Ukraine S.S.R. to Eastern Europe
1 bomber moved from United Kingdom to Western Europe
1 fighter moved from Eastern Europe to Western Europe
1 fighter moved from Karelia S.S.R. to Western Europe
1 fighter moved from West Russia to Eastern Europe
5 infantry moved from Eastern Europe to Karelia S.S.R.
7 infantry moved from Germany to Eastern Europe
2 infantry moved from Germany to Eastern Europe
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Territory Summary for Germans :
Germany : 1 aaGun, 1 factory and 10 infantry
French West Africa : 1 flag
Southern Europe : 1 aaGun, 1 factory and 3 infantry
Eastern Europe : 2 bombers, 1 fighter and 9 infantry
Karelia S.S.R. : 1 flag, 7 infantry
Western Europe : 1 aaGun, 1 bomber, 2 fighters and 6 infantry
French Equatorial Africa : 1 flag
West Russia : 1 infantry
15 Sea Zone : 1 battleship and 1 transport
Production/PUs Summary :
Russians : 28 / 36
Germans : 37 / 37
British : 27 / 27
Japanese : 33 / 38
Americans : 41 / 39
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.091
Median : 3.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22
Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 3 times
3 was rolled 2 times
Average roll : 1.800
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 6
Purchase Units - British
British repair 4 damage on 4 factories; Remaining resources: 23 PUs;
British buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 4 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
1 armour moved from Anglo Egypt to French West Africa
British take French Equatorial Africa from Germans
British take French West Africa from Germans
1 armour moved from Italian East Africa to Libya
British take Libya from Germans
1 armour moved from Italian East Africa to Anglo Egypt
1 armour moved from Anglo Egypt to Trans-Jordan
Combat - British
Non Combat Move - British
Place Units - British
1 armour and 1 infantry placed in Union of South Africa
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Kwantung to Manchuria
9 infantry moved from India to Persia
1 fighter moved from French Indochina to Persia
1 infantry moved from French Madagascar to 32 Sea Zone
1 armour moved from French Madagascar to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 battleship moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 armour moved from 34 Sea Zone to Persia
6 fighters moved from 60 Sea Zone to Manchuria
Combat - Japanese
Battle in Persia
Japanese attack with 1 armour, 1 fighter and 10 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry; Americans defend with 2 infantry
AA fire in Persia : 0/1 hits
Japanese roll dice for 1 battleship in Persia, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 fighter and 10 infantry in Persia, round 2 : 2/12 hits
British roll dice for 1 artillery and 4 infantry in Persia, round 2 : 2/5 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Persia
Japanese roll dice for 1 armour, 1 fighter and 8 infantry in Persia, round 3 : 1/10 hits
British roll dice for 1 artillery and 1 infantry in Persia, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Persia
Japanese roll dice for 1 armour, 1 fighter and 8 infantry in Persia, round 4 : 2/10 hits
British roll dice for 1 artillery in Persia, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 armour, 1 fighter and 8 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in Manchuria
Japanese attack with 6 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 6 fighters and 2 infantry in Manchuria, round 2 : 3/8 hits
Russians roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Japanese
6 fighters moved from Manchuria to 60 Sea Zone
1 infantry moved from Kwantung to China
3 infantry moved from French Indochina to India
1 fighter moved from Persia to India
Place Units - Japanese
3 infantry placed in Kwantung
1 armour, 3 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Territory Summary for Japanese :
Manchuria : 2 infantry
Persia : 1 flag, 1 aaGun, 1 armour and 8 infantry
India : 1 flag, 1 aaGun, 1 fighter and 3 infantry
Kwantung : 1 factory and 3 infantry
Borneo : 1 infantry
French Madagascar : 1 flag
New Guinea : 1 infantry
China : 1 flag, 1 infantry
Japan : 1 aaGun, 1 armour, 3 artilleries, 1 factory and 4 infantry
Caroline Islands : 1 infantry
34 Sea Zone : 1 battleship and 1 transport
60 Sea Zone : 1 battleship, 3 carriers, 5 destroyers, 6 fighters and 2 transports
Production/PUs Summary :
Russians : 25 / 36
Germans : 34 / 37
British : 29 / 31
Japanese : 37 / 37
Americans : 41 / 39
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 13 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.654
Median : 4.000
Variance : 0.784
Standard Deviation : 0.886
Total rolls : 52
Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.756
Median : 4.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41
British Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Russians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 47 Sea Zone
1 submarine moved from 53 Sea Zone to 45 Sea Zone
1 submarine moved from 55 Sea Zone to 53 Sea Zone
1 submarine moved from 52 Sea Zone to 53 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 1 Sea Zone to Eastern Canada
1 cruiser and 1 destroyer moved from 4 Sea Zone to 3 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 fighter placed in Eastern United States
1 battleship and 1 transport placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 41 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 4 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 artillery moved from Yakut S.S.R. to Novosibirsk
1 artillery and 2 infantry moved from Russia to Caucasus
1 armour moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Caucasus to Kazakh S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 7 infantry
1 infantry owned by the Russians , 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Archangel
Germans win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
Place Units - Russians
2 armour, 1 artillery, 1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Anglo Egypt
Germans take Anglo Egypt from British
1 infantry moved from Eastern Europe to Ukraine S.S.R.
Germans take Ukraine S.S.R. from Russians
3 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Eastern Europe to Archangel
2 bombers moved from Eastern Europe to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 2 bombers, 1 fighter and 3 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery and 1 infantry
AA fire in Archangel : 0/3 hits
Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Archangel, round 2 : 1/6 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Archangel, round 3 : 3/6 hits
Russians roll dice for 1 armour and 1 artillery in Archangel, round 3 : 2/2 hits
1 armour owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Archangel to Germany
1 fighter moved from Archangel to Karelia S.S.R.
8 infantry moved from Eastern Europe to Karelia S.S.R.
10 infantry moved from Germany to Eastern Europe
1 infantry moved from Southern Europe to Western Europe
Place Units - Germans
3 armour and 5 infantry placed in Germany
1 artillery and 1 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Territory Summary for Germans :
Germany : 1 aaGun, 3 armour, 2 bombers, 1 factory and 5 infantry
Southern Europe : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Archangel : 1 flag, 1 aaGun and 1 infantry
Eastern Europe : 10 infantry
Karelia S.S.R. : 1 flag, 1 fighter and 8 infantry
Western Europe : 1 aaGun, 1 bomber, 2 fighters and 7 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 1 infantry
Anglo Egypt : 1 flag, 2 infantry
15 Sea Zone : 1 battleship and 1 transport
Production/PUs Summary :
Russians : 20 / 25
Germans : 41 / 41
British : 27 / 31
Japanese : 37 / 37
Americans : 41 / 43
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.450
Median : 3.500
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20
Germans Combat
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.083
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Norway to Karelia S.S.R.
2 artilleries and 2 infantry moved from United Kingdom to 3 Sea Zone
2 artilleries, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Karelia S.S.R.
2 fighters moved from 4 Sea Zone to Karelia S.S.R.
1 armour moved from French West Africa to Anglo Egypt
1 armour moved from Libya to Anglo Egypt
1 armour moved from Trans-Jordan to Anglo Egypt
Combat - British
Battle in Anglo Egypt
British attack with 3 armour
Germans defend with 2 infantry
British win, taking Anglo Egypt from Germans with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 armour
Battle in Karelia S.S.R.
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 1 fighter and 8 infantry
British win, taking Karelia S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter and 8 infantry
Casualties for British: 1 artillery and 4 infantry
Non Combat Move - British
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 carrier moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
Place Units - British
2 artilleries and 2 infantry placed in United Kingdom
1 armour and 1 fighter placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 31 PUs total
That was lucky. Did not expect to win that battle, just frustrate your plans.
Yeah, that frustrated my plans pretty good. lol
Shoot. Messed up my turn and don’t have time to fix it. Will have to later.
So sorry about what happened. When I was able to play, the A&A had another 404 error.
I going to be at GenCon until Sunday so it will be Monday at the earliest before I take my turn.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Trans-Jordan
4 infantry moved from Persia to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 fighter moved from India to Trans-Jordan
Combat - Japanese
Battle in Trans-Jordan
Japanese attack with 1 armour, 1 fighter and 5 infantry
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 fighter and 5 infantry in Trans-Jordan, round 2 : 3/7 hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 infantry moved from India to Persia
1 infantry moved from Kwantung to French Indochina
1 infantry moved from Kwantung to China
1 infantry moved from Kwantung to French Indochina
2 infantry moved from Japan to 60 Sea Zone
2 artilleries moved from Japan to 60 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Kwantung
2 artilleries moved from 59 Sea Zone to Kwantung
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from Trans-Jordan to India
1 aaGun moved from India to French Indochina
1 aaGun moved from Persia to India
Place Units - Japanese
1 artillery and 2 infantry placed in Kwantung
3 destroyers placed in 60 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Territory Summary for Japanese :
Manchuria : 1 infantry
Persia : 1 flag, 5 infantry
India : 1 flag, 1 aaGun, 1 fighter and 1 infantry
Kwantung : 3 artilleries, 1 factory and 4 infantry
Borneo : 1 infantry
French Madagascar : 1 flag
French Indochina : 1 aaGun and 2 infantry
Trans-Jordan : 1 flag, 1 armour and 5 infantry
Sinkiang : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
New Guinea : 1 infantry
China : 1 flag, 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Caroline Islands : 1 infantry
59 Sea Zone : 2 destroyers and 2 transports
34 Sea Zone : 1 battleship and 1 transport
60 Sea Zone : 1 battleship, 3 carriers, 6 destroyers and 6 fighters
Production/PUs Summary :
Russians : 21 / 25
Germans : 37 / 41
British : 28 / 31
Japanese : 41 / 41
Americans : 39 / 43
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
British Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 armour and 2 infantry moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
1 fighter moved from Eastern United States to 3 Sea Zone
1 bomber moved from Australia to 31 Sea Zone
1 bomber moved from 31 Sea Zone to 34 Sea Zone
1 submarine moved from 37 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber and 1 submarine
Non Combat Move - Americans
1 submarine moved from 47 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 38 Sea Zone
1 transport moved from 55 Sea Zone to 53 Sea Zone
2 submarines and 1 transport moved from 53 Sea Zone to 44 Sea Zone
1 battleship and 5 destroyers moved from 55 Sea Zone to 44 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 55 Sea Zone
2 fighters placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total
1 unit repaired.
Your Battleship survived!
Enjoy your gaming weekend.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to West Russia
1 artillery moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Novosibirsk to Sinkiang
1 armour moved from Russia to Sinkiang
1 infantry moved from Russia to West Russia
1 armour moved from Russia to Archangel
1 armour, 1 artillery and 2 infantry moved from Caucasus to Persia
1 infantry moved from Kazakh S.S.R. to Persia
1 fighter moved from Russia to Persia
1 artillery moved from Russia to West Russia
Combat - Russians
Battle in Archangel
Russians attack with 1 armour and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Archangel from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Russians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Japanese defend with 5 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 5 infantry
Casualties for Russians: 1 armour, 1 artillery and 3 infantry
Battle in Sinkiang
Russians attack with 1 armour and 1 artillery
Japanese defend with 1 infantry
Russians win, taking Sinkiang from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Persia to Caucasus
1 fighter moved from Caucasus to Russia
Place Units - Russians
1 armour, 2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total