13L G40 UnknownSoldier (Allies + 10) vs Alexgreat


  • I forgot to noncom my UK battleship and just realized when I clicked to do Anzac’s turn. If it is ok, I will move it. But if not, that is cool, and just move it back before Germany’s turn.  :-)


  • let me know where it should go, I can edit it before Germany


  • ah sorry, you did not do your turn, thought you did already, hence my offer. Just edit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
                EDIT: Adding units owned by UK_Pacific to 26 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                2 aaGuns, 1 artillery, 3 fighters and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        62 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 50 / 50
        Americans : 50 / 71
        Chinese : 6 / 6
        British : 32 / 32
        UK_Pacific : 7 / 6
        Italians : 14 / 24
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Tunisia to Algeria

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 50 / 50
        Americans : 50 / 71
        Chinese : 6 / 6
        British : 32 / 32
        UK_Pacific : 7 / 6
        Italians : 14 / 24
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Hm, lot of soulsearching right now :)
    I am very risk-averse, normally, but why not risking something occasionally? Hope I did not calculate too sloppy…
    If some rolls now and G4 go well, we have an intense game ahead. If they go wrong, you will have won the game in a few rounds I guess. Or if my plans are an inherent failure, anyway :)


  • Doing the turn. I attack London with 7 air in total (2 bomber, 3 tacs, 2 figs). You have three figs to send up.
    No other attacks, I built 7 TTs.

    Intercept decision, pls, whenever you can, no hurry, you are on holidays.


  • Vacation is over  :cry:…Thanks for your patience!

    I think I will leave the fighters grounded for now and let the aa guns do their job.  :|


  • WB, sadly there always is an end to vacations. Hope you had a great one!

    Can you mabye ask your gunners on the ground to miss? Just for one turn ;)


  • not so good….apparently I did not save a file. This attack will be made, of course, same amount of air heading to London, same build, but I need to think about what else I did.


  • @alexgreat:

    not so good….apparently I did not save a file. This attack will be made, of course, same amount of air heading to London, same build, but I need to think about what else I did.

    oops…I almost asked if you had a file so I could see the rest, but then decide it did not matter in keeping the planes grounded.


  • might have a file on my notebook, but fell asleep yesterday after bringing kid to bed…

    re the map, you would not have seen anything other than the builds and the air combat movement I told you about. But you are right in principal, of course, and I can send it still. Figured you would be able to decide quicker without downloading the map first while camping.


  • I searched everywhere, nothing. My problem is that I do not know anymore how I wanted to position parts of my fleet etc, and if I wanted to attack Scotland or not. I remember that I tinkered for quite some time. Give me a day or more, is that possible? If not, I will whip out a standard G3 in no time ;)


  • @alexgreat:

    I searched everywhere, nothing. My problem is that I do not know anymore how I wanted to position parts of my fleet etc, and if I wanted to attack Scotland or not. I remember that I tinkered for quite some time. Give me a day or more, is that possible? If not, I will whip out a standard G3 in no time ;)

    wait…there is a standard for G3???


  • Yes, didnt you know? It involves, among others, claiming the Tenno’s throne for Austria, giving the Italians an equal say in all things and, in the unlikely case the latter was a horrible mistake, preparing exile in Chile.

    Thx US, appreciate your patience. Turn coming my evening today. In my dry-run, your gunners didnt hit a thing ;)


  • Heading in with 6 air, pls let me know about intercept.


  • no intercept


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 mech_infantry moved from 111 Sea Zone to Scotland
                1 infantry moved from 111 Sea Zone to Scotland
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom

    Combat - Germans
                Battle in Scotland
                Air Battle in United Kingdom
                    Germans attacks with 6 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  4/5 hits
                    1 bomber and 3 tactical_bombers killed by AA
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 4 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 fighter moved from Southern Italy to Western Germany
                1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                1 cruiser moved from 112 Sea Zone to 113 Sea Zone
                1 aaGun moved from Western Germany to 112 Sea Zone
                1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland
                1 aaGun moved from 111 Sea Zone to Scotland
                1 infantry moved from Holland Belgium to Western Germany
                8 infantry moved from Finland to Norway
                1 armour moved from Slovakia Hungary to Germany
                1 armour moved from Slovakia Hungary to Germany
                1 armour moved from Slovakia Hungary to Germany
                5 infantry moved from Romania to Slovakia Hungary
                1 infantry moved from Poland to Germany
                1 artillery moved from Poland to Germany
                13 mech_infantrys moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium

    Place Units - Germans
                7 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 43 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • Honestly, US, after that AA roll I have lost my will to continue this game. Its too distorting. Losing three tacs as cover for the bombers would have been bad, but ok, how unrealistic is a 3/5. But a 4/5 takes away all chances. Will likely throw the towel after G4, and thats really not my normal behaviour.


  • @alexgreat:

    Honestly, US, after that AA roll I have lost my will to continue this game. Its too distorting. Losing three tacs as cover for the bombers would have been bad, but ok, how unrealistic is a 3/5. But a 4/5 takes away all chances. Will likely throw the towel after G4, and thats really not my normal behaviour.

    I understand how you feel. I recently lost a huge sea battle as Japan against the the Allies while playing rpg44. I should not have lost it, but I conceded after that because I had no chance. That being said, never underestimate my ability to screw up  :|

2 / 10

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