13L G40 UnknownSoldier (Allies + 10) vs Alexgreat

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 2 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 mech_infantry moved from Anhwe to Yunnan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 3 infantry moved from Anhwe to Hopei
                6 infantry moved from Jehol to Manchuria
                4 infantry moved from Korea to Manchuria
                1 fighter moved from Kwangsi to Manchuria
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 33 Sea Zone to Manchuria
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 2 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Yunnan
                1 infantry moved from Siam to Shan State
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to Yunnan
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 battleship moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from 36 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to Java
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Malaya
                1 bomber moved from Kwangsi to Malaya
                1 bomber moved from Kwangsi to Shan State
                1 tactical_bomber moved from 36 Sea Zone to Shan State
                1 fighter moved from Kwangsi to Malaya
                1 fighter moved from Kwangsi to 37 Sea Zone
                3 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
                1 tactical_bomber moved from 33 Sea Zone to Philippines
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 carrier, 2 fighters, 1 submarine and 1 transport
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 37 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 37 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 :  1/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Philippines
                    Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 :  1/5 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Kwangtung
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 :  1/5 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Borneo
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  2/3 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 :  2/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 3 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 7 infantry
                        Japanese roll dice for 1 armour, 3 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 :  6/12 hits
                        Chinese roll dice for 7 infantry in Yunnan, round 2 :  5/7 hits
                        3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 6 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Yunnan, round 3 :  2/7 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Chinese: 7 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Kwangtung to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 bomber moved from Malaya to Kwangsi
                1 fighter moved from 37 Sea Zone to Kwangsi
                1 fighter moved from 37 Sea Zone to Kwangsi
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 bomber moved from Shan State to Kwangsi
                1 tactical_bomber moved from Shan State to Kwangsi
                3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi

    Place Units - Japanese
                1 airfield placed in Kwangsi
                1 factory_minor placed in Manchuria
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 bomber, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 mech_infantry moved from Western United States to Central United States

    Place Units - Americans
                2 submarines and 1 transport placed in 101 Sea Zone
                1 bomber and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        Central United States : 1 armour, 1 factory_major, 2 infantry and 4 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 50 / 50
        Americans : 50 / 71
        Chinese : 6 / 15
        British : 31 / 37
        UK_Pacific : 7 / 17
        Italians : 15 / 23
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 7 infantry moved from Shensi to Kansu

    Place Units - Chinese
                5 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 12 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 50 / 50
        Americans : 50 / 71
        Chinese : 6 / 6
        British : 31 / 37
        UK_Pacific : 7 / 17
        Italians : 15 / 23
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Malta to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                1 tactical_bomber moved from Egypt to Tobruk
                1 fighter moved from Egypt to Tobruk
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 tactical_bomber moved from 81 Sea Zone to Kenya
                1 fighter moved from 81 Sea Zone to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Kenya, round 2 :  0/1 hits
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 :  0/3 hits
                        2 infantry owned by the Italians lost in Kenya
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 3 :  2/4 hits
                        Italians roll dice for 1 artillery in Kenya, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Tobruk
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 :  2/2 hits
                        1 tactical_bomber owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
                    British win with 2 fighters remaining. Battle score for attacker is -8
                    Casualties for British: 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters moved from Tobruk to Egypt
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from India to Burma
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Quebec: 1 bomber
                EDIT: Adding units owned by British to United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,2,4,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
        54 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 fighter and 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Kenya : 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Tanganyika Territory : 2 infantry
        106 Sea Zone : 1 flag, 2 destroyers and 2 transports
        Eastern Persia : 1 flag, 1 infantry
        72 Sea Zone : 1 cruiser and 1 transport
        81 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
        Brazil : 1 flag, 4 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 50 / 50
        Americans : 50 / 71
        Chinese : 6 / 6
        British : 32 / 32
        UK_Pacific : 7 / 6
        Italians : 14 / 23
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    Headed out on vacation tomorrow through the 14th. There is internet where we are going camping but it is spotty. I will try to post as often as I can.

  • '17 '16 '15 '12

    Ok, dont try too hard to get a turn in, enjoy the camping and see you safely back.

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 artillery moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                1 armour moved from Greece to Romania
                1 armour moved from Greece to Romania
                1 infantry moved from Greece to Albania
                1 infantry moved from Greece to Albania

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • '13

    I forgot to noncom my UK battleship and just realized when I clicked to do Anzac’s turn. If it is ok, I will move it. But if not, that is cool, and just move it back before Germany’s turn.  :-)

  • '17 '16 '15 '12

    let me know where it should go, I can edit it before Germany

  • '17 '16 '15 '12

    ah sorry, you did not do your turn, thought you did already, hence my offer. Just edit.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
                EDIT: Adding units owned by UK_Pacific to 26 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                2 aaGuns, 1 artillery, 3 fighters and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        62 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 50 / 50
        Americans : 50 / 71
        Chinese : 6 / 6
        British : 32 / 32
        UK_Pacific : 7 / 6
        Italians : 14 / 24
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Tunisia to Algeria

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 50 / 50
        Americans : 50 / 71
        Chinese : 6 / 6
        British : 32 / 32
        UK_Pacific : 7 / 6
        Italians : 14 / 24
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '12

    Hm, lot of soulsearching right now :)
    I am very risk-averse, normally, but why not risking something occasionally? Hope I did not calculate too sloppy…
    If some rolls now and G4 go well, we have an intense game ahead. If they go wrong, you will have won the game in a few rounds I guess. Or if my plans are an inherent failure, anyway :)

  • '17 '16 '15 '12

    Doing the turn. I attack London with 7 air in total (2 bomber, 3 tacs, 2 figs). You have three figs to send up.
    No other attacks, I built 7 TTs.

    Intercept decision, pls, whenever you can, no hurry, you are on holidays.

  • '13

    Vacation is over  :cry:…Thanks for your patience!

    I think I will leave the fighters grounded for now and let the aa guns do their job.  :|

  • '17 '16 '15 '12

    WB, sadly there always is an end to vacations. Hope you had a great one!

    Can you mabye ask your gunners on the ground to miss? Just for one turn ;)

  • '17 '16 '15 '12

    not so good….apparently I did not save a file. This attack will be made, of course, same amount of air heading to London, same build, but I need to think about what else I did.

  • '13

    @alexgreat:

    not so good….apparently I did not save a file. This attack will be made, of course, same amount of air heading to London, same build, but I need to think about what else I did.

    oops…I almost asked if you had a file so I could see the rest, but then decide it did not matter in keeping the planes grounded.

  • '17 '16 '15 '12

    might have a file on my notebook, but fell asleep yesterday after bringing kid to bed…

    re the map, you would not have seen anything other than the builds and the air combat movement I told you about. But you are right in principal, of course, and I can send it still. Figured you would be able to decide quicker without downloading the map first while camping.

  • '17 '16 '15 '12

    I searched everywhere, nothing. My problem is that I do not know anymore how I wanted to position parts of my fleet etc, and if I wanted to attack Scotland or not. I remember that I tinkered for quite some time. Give me a day or more, is that possible? If not, I will whip out a standard G3 in no time ;)

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