13L G40 blastherfast (allies+11) vs Amon-Sul (axis)


  • im having a problem its saying I have the wrong password all of a sudden and the tech seems to not wanting to help either i’ll have to get beck to ya. if you see a post with no moves its just me trying to get this figured out. my power went out rite in the middle of doing things and this is what im left with


  • @blastherfast:

    im having a problem its saying I have the wrong password all of a sudden and the tech seems to not wanting to help either i’ll have to get beck to ya. if you see a post with no moves its just me trying to get this figured out. my power went out rite in the middle of doing things and this is what im left with

    ok i didnt get it totally what U said here but just play ur move.

    Take ur time


  • hey if any one can help me I would appreciate it. I’ve been playing rite along. then all of a sudden when I go to post I get incorrect password. the thing is if you look my user name up it says im logged in. I can send messages on the threads but it wont let me post my moves. I never log out. I’ve tried password recovery but when I type in all the info that’s asked for and then push the send icon it does nothing. any ideas?

    frustrated.jpg


  • @blastherfast:

    hey if any one can help me I would appreciate it. I’ve been playing rite along. then all of a sudden when I go to post I get incorrect password. the thing is if you look my user name up it says im logged in. I can send messages on the threads but it wont let me post my moves. I never log out. I’ve tried password recovery but when I type in all the info that’s asked for and then push the send icon it does nothing. any ideas?

    Try to repost the pasword manually.

    If it wont work contact Veqryn here on the forum, here is the godfather of triple a.

    and if U want just put the map here on the forum, i ll see what U play and if its all ok i ll continue with my turn


  • I did send Veqryn a pm. just waiting for a response

    just waiting.jpg


  • Have U solved the problems?

    Contacted djensen or some of the moderators?

    Is everything ok?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia

    Combat - Americans
                Battle in Tunisia
                    Americans attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    Americans win, taking Tunisia from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 submarine
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Norway
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 2 bombers
                    Americans win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 bombers
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 armour moved from Central United States to Eastern United States
                2 artilleries and 2 infantry moved from Soviet Far East to Siberia
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                2 infantry moved from Western United States to Central United States

    Place Units - Americans
                1 destroyer and 2 submarines placed in 10 Sea Zone
                3 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone
                1 infantry placed in Western United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - British
                1 infantry moved from Eire to Scotland
                1 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Algeria to Libya
                      British take Libya from Italians
                2 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Algeria to Tunisia
                1 armour moved from Algeria to Tunisia
                1 fighter moved from Algeria to Tunisia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Eire to Scotland
                1 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Algeria to Libya
                      British take Libya from Italians
                2 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Algeria to Tunisia
                1 armour moved from Algeria to Tunisia
                1 fighter moved from Algeria to Tunisia

    Combat - British

    Non Combat Move - British
                3 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                2 transports placed in 109 Sea Zone
                1 armour and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,1,1
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 artillery, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 infantry moved from Persia to Northwest Persia
                1 armour moved from Eastern Persia to Northwest Persia
                1 armour moved from French Central Africa to French West Africa
                      Italians take French West Africa from French
                1 armour moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                3 artilleries moved from Northern Italy to 95 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
                3 artilleries and 3 infantry moved from 96 Sea Zone to Libya
                2 infantry moved from Tobruk to Libya
                1 cruiser, 2 destroyers and 3 submarines moved from 95 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Italians win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 fighter and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 94 Sea Zone
                    Italians attack with 1 cruiser, 2 destroyers and 3 submarines
                    Americans defend with 1 destroyer and 1 submarine
                    Italians win with 1 cruiser, 2 destroyers and 3 submarines remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Libya
                    Italians attack with 3 artilleries and 5 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Libya from British with 3 artilleries and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Northwest Persia
                    Italians attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                3 aaGuns moved from Tobruk to Libya
                1 fighter moved from 93 Sea Zone to 96 Sea Zone
                1 carrier moved from 95 Sea Zone to 96 Sea Zone

    Place Units - Italians
                1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
                1 factory_minor placed in Egypt
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 factory_minor and 1 harbour
        Gold Coast : 1 flag, 1 armour
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Syria : 1 flag
        French West Africa : 1 flag
        Northern Italy : 1 aaGun, 1 factory_minor and 1 infantry
        Libya : 3 aaGuns, 3 artilleries and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        96 Sea Zone : 1 carrier, 1 fighter and 3 transports
        95 Sea Zone : 1 submarine
        94 Sea Zone : 1 cruiser, 2 destroyers and 3 submarines
        99 Sea Zone : 1 flag
        Iraq : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 1 armour
        Persia : 1 flag


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2
                ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from Western Germany to Greece
                1 mech_infantry moved from Yugoslavia to Greece
                1 artillery and 1 infantry moved from Slovakia Hungary to Romania
                1 mech_infantry moved from Germany to Romania
                1 armour moved from Eastern Poland to Bessarabia
                2 armour moved from Slovakia Hungary to Bessarabia
                1 armour moved from Eastern Poland to Bessarabia
                15 armour moved from Eastern Poland to Novgorod
                6 mech_infantrys moved from Germany to Romania

    Combat - Germans
                Battle in Greece
                    Germans attack with 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Greece from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 1 artillery, 1 infantry and 7 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Romania from Russians with 1 artillery, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 15 armour
                    Russians defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans win, taking Novgorod from Russians with 9 armour remaining. Battle score for attacker is 5
                    Casualties for Germans: 6 armour
                    Casualties for Russians: 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Battle in Bessarabia
                    Germans attack with 4 armour
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 3 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Southern France to Western Germany
                3 mech_infantrys moved from Western Germany to Poland
                1 aaGun moved from Eastern Poland to Bessarabia
                1 tactical_bomber moved from Greece to Yugoslavia
                3 artilleries moved from Southern France to France

    Place Units - Germans
                3 infantry placed in France
                3 artilleries placed in Western Germany
                1 artillery and 1 infantry placed in Southern France
                1 infantry placed in Southern France
                1 artillery and 1 infantry placed in Western Germany
                2 artilleries and 2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Egypt : 1 armour
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
        Romania : 1 artillery, 1 infantry and 7 mech_infantrys
        Germany : 1 aaGun, 2 artilleries, 1 factory_major, 2 infantry and 3 mech_infantrys
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 aaGun and 3 armour
        Novgorod : 1 flag, 1 airfield, 9 armour, 1 factory_minor and 1 harbour
        Greece : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag, 1 tactical_bomber


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Turkmenistan to Eastern Persia
                      Russians take Eastern Persia from Italians
                1 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Turkmenistan to Eastern Persia
                      Russians take Eastern Persia from Italians
                1 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans

    Combat - Russians
                Battle in Northwest Persia
                    Russians attack with 1 infantry
                    Italians defend with 1 armour
                    Russians win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 armour moved from Finland to Karelia
                1 mech_infantry moved from Finland to Vyborg
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Archangel
                1 armour and 1 mech_infantry moved from Russia to Ukraine
                1 artillery and 3 infantry moved from Bryansk to Belarus
                3 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus
                2 aaGuns moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                2 artilleries and 3 infantry moved from Bryansk to Ukraine
                1 infantry moved from Rostov to Caucasus
                3 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Smolensk
                1 artillery moved from Russia to Bryansk
                3 infantry moved from Urals to Timguska

    Place Units - Russians
                1 armour and 2 infantry placed in Ukraine
                1 artillery and 9 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 fighter, 2 harbours and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese
                1 mech_infantry moved from Shensi to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kweichow to Burma
                3 mech_infantrys moved from Yunnan to Burma
                3 armour moved from French Indo China to Yunnan
                2 artilleries moved from Shensi to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow
                3 infantry moved from Shantung to Anhwe
                5 artilleries and 1 infantry moved from Amur to Korea
                3 infantry moved from Korea to 6 Sea Zone
                3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                3 infantry moved from 36 Sea Zone to French Indo China
                3 infantry moved from Malaya to Shan State
                2 transports moved from 38 Sea Zone to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 4 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 artilleries placed in Malaya
                3 artilleries placed in French Indo China
                1 fighter and 1 infantry placed in Japan
                1 harbour placed in French Indo China
                1 harbour placed in Java

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag
        Korea : 4 aaGuns, 5 artilleries, 1 factory_minor and 1 infantry
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 3 armour and 4 mech_infantrys
        Kweichow : 1 flag, 1 aaGun, 2 artilleries and 3 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 3 infantry
        Shan State : 1 flag, 3 infantry
        Burma : 1 flag, 3 artilleries and 10 mech_infantrys
        Malaya : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Amur : 1 flag
        French Indo China : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 harbour
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        37 Sea Zone : 1 flag, 3 transports
        36 Sea Zone : 3 transports
        39 Sea Zone : 1 flag
        6 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport
        54 Sea Zone : 1 flag


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 1 factory_minor, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery moved from Norway to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Denmark
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
                1 armour moved from 87 Sea Zone to French West Africa
                1 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 1 factory_minor, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery moved from Norway to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Denmark
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
                1 armour moved from 87 Sea Zone to French West Africa
                1 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 1 destroyer, 2 submarines and 1 transport
                    Italians defend with 1 submarine
                    Americans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Libya
                    Americans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Italians defend with 3 aaGuns, 3 artilleries and 5 infantry
                    Italians win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -14
                    Casualties for Italians: 2 aaGuns
                    Casualties for Americans: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Battle in Denmark
                Battle in French West Africa
                Battle in Southern Italy
                    Americans captures 33PUs while taking Italians capital

    Non Combat Move - Americans
                3 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
                2 destroyers and 3 submarines moved from 10 Sea Zone to 4 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                4 destroyers and 4 submarines placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 94 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese

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