The Ultimate Tech Chart (36 TECHS)…

  • Moderator

    @ZeuSueZ:

    @Guerrilla:

    I think everyone should get a free tech roll every turn…

    Mmm….I dunno - the issue in techrolls is that you use ressources that could be used to create more units, to - mayby - improve your units stats, so I’ll oppesit your idéa, but it’s absolutly worth the discussion…

    It’s mainly for fun :lol:

  • 2007 AAR League

    During a game just for fun; sure why not :D :D ! However, if your playing a serious game I think all the players should probably agree on it: and if they do, great :D :D !


  • I agree with UKcommander – As long as EVERYONE agrees on it … ANY rule is fine. After all … it is ONLY a game – ENJOY YOURSELVES!!! :P


  • Excellent work! mind If I borrow some?


  • @sherman28:

    Excellent work! mind If I borrow some?

    Not at tall!! That’s why they’re posted here. Also, I would love to hear any new techs or modified techs that you might come up with!

    Have FUN!!

  • Moderator

    Bomber Sights – All bombers attack at 5 or less (this includes Strategic Bombing Raids)

    Explain what you mean by including SBR’s

  • Moderator

    Bravo on making AA Guns more Attractive :wink: … they don’t have enough to there name 8)


  • @Guerrilla:

    (this includes Strategic Bombing Raids)

    Explain what you mean by including SBR’s

    :o Scratch the phrase w/in parenthesis.

    :roll: Should read “Bomber Sights – All bombers attack at 5 or less”. :-?

    I believe that phrase was meant for to be included at the end of the Heavy Bombers tech – I fixed the previous post so that it now reads correctly!

    :x Sorry for the confusion! :lol:

    Thanks for catching that! :wink:

  • Moderator

    @MistaBiggs:

    @Guerrilla:

    (this includes Strategic Bombing Raids)

    Explain what you mean by including SBR’s

    :o Scratch the phrase w/in parenthesis.

    :roll: Should read “Bomber Sights – All bombers attack at 5 or less”. :-?

    I believe that phrase was meant for to be included at the end of the Heavy Bombers tech – I fixed the previous post so that it now reads correctly!

    :x Sorry for the confusion! :lol:

    Thanks for catching that! :wink:

    ahh…thanks :D

  • 2007 AAR League

    Infantry Techs

    Sniper-Infantry attack infantry at a three or less. Cost:6

    Machine Guns-Infantry attack infantry at a two or less. Cost:4

    Bazooka Men-Infantry attack armor at a two or less. Cost:5

    I know these have probably been mentioned before but are there any thoughts or suggestions?

  • Moderator

    @UKcommander:

    Infantry Techs

    Sniper-Infantry attack infantry at a three or less. Cost:6

    Machine Guns-Infantry attack infantry at a two or less. Cost:4

    Bazooka Men-Infantry attack armor at a two or less. Cost:5

    I know these have probably been mentioned before but are there any thoughts or suggestions?

    how about that is all one tech just different costing units???

    thoughts???….

  • 2007 AAR League

    Fascinating. Maybe limit to two of each unit per turn if your going to do that. Any other thoughts?


  • Weapon Specialist Infantry

    Sounds pretty cool. Perhaps limit them to just 2-4 period per turn. How are they going to be seperated from regular infantry (and each other)?

  • 2007 AAR League

    I don’t know. I suppose what I would do would just be to write down how many of them I have and what territories they’re located in.


  • You could lower the price and but then they only last one turn?

    great tech ideas UK!


  • You could lower the price and but then they only last one turn?

    great tech ideas UK!


  • It’s a good idea, maybe after one turn they revert back to conventional infantry. The problem with this is, I guess, that unless they were involved in combat on this turn the bonus for snipers, rocket-launchers or whatever would be useless.

    How about if it somehow upgraded frontline troops for a turn?

  • Moderator

    or they are Specialized and they last for 2-3 turns maybe? then you can choose what they do battle wise…

    Thoughts…?

  • 2007 AAR League

    Thanks for the compliments everyone :D :D :D . How about they are limited to this tech for 3 turns and all of them cost 4 I.P.C.'s. Thoughts?

  • Moderator

    for 3 turns and then no more? how about that and it can be rerolled… you don’t make it one time only (well sorta :wink: …)

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