The Ultimate Tech Chart (36 TECHS)…

  • 2007 AAR League

    What about nuclear weapons? You can get rules for nuclear weapons at www.impgames.com.


  • @UKcommander:

    What about nuclear weapons? You can get rules for nuclear weapons at www.impgames.com.

    Feel free to remove/replace/edit/add any techs you like!

  • 2007 AAR League

    Hey thanks :D :D !


  • This was just a starter kit – to help people expand their techs!


  • I’ve recently seen some A&A tech cards and data for sale/bid on eBay as low as $0.99 …

    Was a little suspicious of one that said all bidders would get a copy free except the high bidder. Thought it might be a virus as it was a down load.

  • Moderator

    I think everyone should get a free tech roll every turn…


  • @Guerrilla:

    I think everyone should get a free tech roll every turn…

    Mmm….I dunno - the issue in techrolls is that you use ressources that could be used to create more units, to - mayby - improve your units stats, so I’ll oppesit your idéa, but it’s absolutly worth the discussion…

  • Moderator

    @ZeuSueZ:

    @Guerrilla:

    I think everyone should get a free tech roll every turn…

    Mmm….I dunno - the issue in techrolls is that you use ressources that could be used to create more units, to - mayby - improve your units stats, so I’ll oppesit your idéa, but it’s absolutly worth the discussion…

    It’s mainly for fun :lol:

  • 2007 AAR League

    During a game just for fun; sure why not :D :D ! However, if your playing a serious game I think all the players should probably agree on it: and if they do, great :D :D !


  • I agree with UKcommander – As long as EVERYONE agrees on it … ANY rule is fine. After all … it is ONLY a game – ENJOY YOURSELVES!!! :P


  • Excellent work! mind If I borrow some?


  • @sherman28:

    Excellent work! mind If I borrow some?

    Not at tall!! That’s why they’re posted here. Also, I would love to hear any new techs or modified techs that you might come up with!

    Have FUN!!

  • Moderator

    Bomber Sights – All bombers attack at 5 or less (this includes Strategic Bombing Raids)

    Explain what you mean by including SBR’s

  • Moderator

    Bravo on making AA Guns more Attractive :wink: … they don’t have enough to there name 8)


  • @Guerrilla:

    (this includes Strategic Bombing Raids)

    Explain what you mean by including SBR’s

    :o Scratch the phrase w/in parenthesis.

    :roll: Should read “Bomber Sights – All bombers attack at 5 or less”. :-?

    I believe that phrase was meant for to be included at the end of the Heavy Bombers tech – I fixed the previous post so that it now reads correctly!

    :x Sorry for the confusion! :lol:

    Thanks for catching that! :wink:

  • Moderator

    @MistaBiggs:

    @Guerrilla:

    (this includes Strategic Bombing Raids)

    Explain what you mean by including SBR’s

    :o Scratch the phrase w/in parenthesis.

    :roll: Should read “Bomber Sights – All bombers attack at 5 or less”. :-?

    I believe that phrase was meant for to be included at the end of the Heavy Bombers tech – I fixed the previous post so that it now reads correctly!

    :x Sorry for the confusion! :lol:

    Thanks for catching that! :wink:

    ahh…thanks :D

  • 2007 AAR League

    Infantry Techs

    Sniper-Infantry attack infantry at a three or less. Cost:6

    Machine Guns-Infantry attack infantry at a two or less. Cost:4

    Bazooka Men-Infantry attack armor at a two or less. Cost:5

    I know these have probably been mentioned before but are there any thoughts or suggestions?

  • Moderator

    @UKcommander:

    Infantry Techs

    Sniper-Infantry attack infantry at a three or less. Cost:6

    Machine Guns-Infantry attack infantry at a two or less. Cost:4

    Bazooka Men-Infantry attack armor at a two or less. Cost:5

    I know these have probably been mentioned before but are there any thoughts or suggestions?

    how about that is all one tech just different costing units???

    thoughts???….

  • 2007 AAR League

    Fascinating. Maybe limit to two of each unit per turn if your going to do that. Any other thoughts?


  • Weapon Specialist Infantry

    Sounds pretty cool. Perhaps limit them to just 2-4 period per turn. How are they going to be seperated from regular infantry (and each other)?

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