I don’t have time to test your house rule, but it sure looks interesting. I might use it sometime.
Research and Development Breakthrough Chart 3 (G40)
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Hi there Generals.
we play our games now using a third Breakthrough chart
But we currently have only 5 options we all like so faralso we like that you can re-rollyour Research dice next round , unless you had a breaktrough , then that die is lost.
so here it is
Breakthrough chart 3
1. Upgraded AAA
your AAA units gain a Attack abillitie Attack power of 1 (if it where a normal land unit) but only when attacking2. Better logistics
all your non fighting MEC infantry can carry an aditional normal infantry unit, the mec unit cannot blitz or make a combat move the same turn.3. Battle Transport
your Transport ship gain a defence power of 1, now the are war-surfase ships, and cannot longer be auto destroyed or ignored.4. Camoflage
the first friendly hit in every new combat is ignored
(only once every combat)5.Fortifications bases
every turn your power can build 1 fortification base
it negates 1 hit every combat round
it cost 10 IPC’sto build and can be bommed in the same way as air/Navel basesyou can stack the fortifications bases up to 3 . so it negates up to 3 hits every combat round
6. musstering local’s
every turn you can now muster 1 infantry model, any where on your own territories that you owned on the beginning of your own turn
simply place the model when your othe new units arriveokay guys, thanks for reading
and i am so sorry for my weak grammer (please help) -
Very original ideas. Good out of the box thinking. Especially 2 and 3. Mech carrying 1 infantry 2 spaces is a great idea!
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thanks for responding…