Did a small edit to take 1 tactical as casualty in 110 instead of the fighter. Great dice for Allies in 110
13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
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Mechanized infantry would not have been very important had it been taken by Uk or Usa, but as it happened to Urss it is devasting both against Germany and Japan :cry:
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Mechanized infantry with Germany or Russia is devastating, assuming it comes while the power is still strong.
It is completely neutered in G40 - too much so. The mech infantry units attack at 2 instead of 1 when paired with a tank, and the mech infantry can blitz on their own (there really isn’t that much blitzing in G40 with all the facilities everywhere).
Whoopdedoo… :-)
But in this game, it can be a game ender, especially if there is an immediate opportunity, which I did not have :-P -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :5
Research Technology - British
British spend 5 on tech rollsPurchase Units - British
British buy 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - British
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Poland
British take Poland from Germans
3 armour moved from United Kingdom to 7 Sea Zone
3 infantry moved from United Kingdom to 7 Sea Zone
3 armour, 3 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone
3 armour and 3 infantry moved from 5 Sea Zone to Baltic States
2 battleships moved from 7 Sea Zone to 5 Sea Zone
1 cruiser moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Northwestern Europe
1 armour moved from Persia to India
British take India from Japanese
1 armour moved from India to Persia
2 infantry moved from United Kingdom to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
2 fighters moved from 7 Sea Zone to Northwestern Europe
1 fighter moved from Norway to Northwestern Europe
1 bomber moved from Norway to Northwestern EuropeCombat - British
Battle in Northwestern Europe
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Northwestern Europe from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Baltic States
British attack with 3 armour and 5 infantry
Germans defend with 1 artillery and 2 infantry
British win, taking Baltic States from Germans with 3 armour and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Finland to Karelia S.S.R.
1 artillery and 1 infantry moved from Norway to Finland
1 armour moved from Persia to Russia
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 13 Sea Zone to 14 Sea Zone
1 bomber moved from Northwestern Europe to Morocco Algeria
1 fighter moved from Northwestern Europe to Morocco Algeria
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from Northwestern Europe to 5 Sea Zone
1 fighter moved from Northwestern Europe to Morocco AlgeriaPlace Units - British
1 artillery, 1 bomber and 6 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :5
Research Technology - Italians
Italians roll 5 and gets 0 hitsPurchase Units - Italians
Italians buy 2 armour and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 2/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Ukraine
1 battleship and 1 cruiser moved from 15 Sea Zone to 16 Sea Zone
1 artillery moved from Balkans to Bulgaria Romania
1 infantry moved from Balkans to Germany
1 infantry moved from Balkans to Italy
2 infantry moved from Italy to France
1 aaGun moved from France to ItalyPlace Units - Italians
2 armour and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Italians :
Egypt : 1 armour and 2 infantry
France : 3 armour and 6 infantry
Germany : 1 infantry
Italy : 1 aaGun, 2 armour, 1 factory and 3 infantry
Bulgaria Romania : 1 artillery
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Ukraine : 2 infantry
16 Sea Zone : 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 26 / 44
Russians : 23 / 30
Japanese : 43 / 61
British : 35 / 41
Italians : 11 / 16
Chinese : 1 / 0
Americans : 39 / 49 -
I know it’s getting kind of late for you… but maybe you can get another one in tonight if you’re not done for the night yet.
Just saw your move posted and will work on mine now
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :5
Turn Complete - Chinese
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :5
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs -
I don’t know what I’m doing wrong that the US/China move doesn’t post, but it doesn’t really matter - it’s all in the file and history
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Research Technology - Japanese
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; 1 techTokens;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 39 Sea Zone to 51 Sea Zone
1 fighter moved from 38 Sea Zone to Caroline Islands
1 infantry moved from Burma to India
Japanese take India from British
1 fighter moved from 62 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 1 : 2/4 hits
Americans roll dice for 1 artillery in Caroline Islands, round 1 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 fighters moved from Caroline Islands to 51 Sea Zone
1 carrier moved from 38 Sea Zone to 51 Sea Zone
2 destroyers and 2 submarines moved from 62 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from East Indies to 38 Sea Zone
1 aaGun and 2 infantry moved from Australia to 39 Sea Zone
1 artillery moved from Australia to 39 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 37 Sea Zone to Burma
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Manchuria to Suiyuan
2 infantry moved from Suiyuan to Ningxia
1 armour moved from French Indo-China Thailand to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
1 armour moved from Ningxia to Sikang
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to BurmaPlace Units - Japanese
1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 62 Sea Zone
4 infantry placed in East Indies
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 49 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Australia : 1 flag
Burma : 1 aaGun, 1 armour, 1 artillery and 4 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 artillery
East Indies : 1 artillery, 1 factory and 6 infantry
Fukien : 1 flag, 1 bomber
Hupeh : 1 flag
India : 1 flag, 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
Manchuria : 1 armour and 1 infantry
Ningxia : 1 flag, 4 infantry
Sikang : 1 flag, 1 armour and 3 infantry
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag, 1 artillery
Yakut S.S.R. : 1 flag, 1 artillery
Yunnan : 1 flag, 1 armour
37 Sea Zone : 3 transports
51 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 25 / 44
Russians : 23 / 30
Japanese : 46 / 64
British : 33 / 41
Italians : 10 / 16
Chinese : 1 / 0
Americans : 40 / 50 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Purchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Persia to India
1 fighter moved from Caucasus to India
1 infantry moved from Eastern Ukraine to East Poland
Russians take East Poland from Germans
1 infantry moved from Persia to Trans-Jordan
3 armour and 3 infantry moved from Caucasus to Trans-Jordan
1 submarine moved from 19 Sea Zone to 55 Sea ZoneCombat - Russians
Battle in Trans-Jordan
Russians attack with 3 armour and 4 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Trans-Jordan from Italians with 3 armour and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in India
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from India to Caucasus
1 artillery moved from Russia to Caucasus
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Belorussia to Baltic States
1 armour moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 armour moved from Persia to Caucasus
1 armour moved from Caucasus to Belorussia
1 infantry moved from Russia to Belorussia
8 infantry moved from Russia to CaucasusPlace Units - Russians
1 armour and 1 infantry placed in Karelia S.S.R.
1 armour and 1 infantry placed in Russia
1 armour and 3 infantry placed in Caucasus
Turning on Edit Mode
EDIT: Adding units owned by Russians to Caucasus: 1 armour and 1 infantry
EDIT: Removing units owned by Russians from Belorussia: 1 armour and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective 2: Russians met a national objective for an additional 10 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Research Technology - Germans
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 2 armour and 10 infantry; Remaining resources: 4 PUs; 1 techTokens;Combat Move - Germans
2 infantry moved from Ukraine to Eastern Ukraine
1 fighter moved from Bulgaria Romania to Eastern Ukraine
3 artilleries moved from Ukraine to East Poland
2 infantry moved from Czechoslovakia Hungary to Poland
1 artillery and 1 infantry moved from Bulgaria Romania to Poland
5 armour moved from Ukraine to Poland
2 infantry moved from France to Northwestern Europe
2 fighters moved from France to Northwestern Europe
2 fighters moved from Germany to Northwestern Europe
1 bomber moved from Germany to Northwestern Europe
1 armour moved from Egypt to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from British
1 armour moved from Anglo-Egypt Sudan to Egypt
10 infantry moved from Ukraine to East Poland
1 infantry moved from Ukraine to Bulgaria Romania
2 armour moved from Ukraine to Poland
2 armour moved from Ukraine to East PolandCombat - Germans
Battle in Poland
Germans attack with 7 armour, 1 artillery and 3 infantry
British defend with 1 infantry
Germans roll dice for 7 armour, 1 artillery and 3 infantry in Poland, round 1 : 6/11 hits
British roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the British lost in Poland
Germans win, taking Poland from British with 7 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwestern Europe
Germans attack with 1 bomber, 4 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Northwestern Europe, round 1 : 5/7 hits
British roll dice for 2 infantry in Northwestern Europe, round 1 : 0/2 hits
2 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in East Poland
Germans attack with 2 armour, 3 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 artilleries and 10 infantry in East Poland, round 1 : 7/15 hits
Russians roll dice for 1 infantry in East Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 2 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Eastern Ukraine to Bulgaria Romania
1 aaGun moved from Ukraine to East Poland
2 fighters moved from Northwestern Europe to France
1 bomber moved from Northwestern Europe to Germany
2 fighters moved from Northwestern Europe to Germany
2 artilleries and 5 infantry moved from Germany to Poland
3 armour moved from Germany to Poland
1 armour moved from Poland to Germany
1 infantry moved from Ukraine to East Poland
1 infantry moved from Germany to FrancePlace Units - Germans
2 infantry placed in Czechoslovakia Hungary
2 armour and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 36 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Germans :
Anglo-Egypt Sudan : 1 flag
Czechoslovakia Hungary : 1 aaGun, 1 factory and 2 infantry
East Poland : 1 aaGun, 2 armour, 3 artilleries and 11 infantry
Eastern Ukraine : 2 infantry
Egypt : 1 flag, 1 armour and 1 artillery
France : 1 aaGun, 1 armour, 2 fighters and 5 infantry
Germany : 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 10 infantry
Northwestern Europe : 2 infantry
Poland : 9 armour, 3 artilleries and 8 infantry
Bulgaria Romania : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 32 / 46
Russians : 22 / 34
Japanese : 43 / 64
British : 31 / 41
Italians : 9 / 16
Chinese : 1 / 0
Americans : 40 / 50 -
I have been busy those days, I could’n play often. Friday I am going on holiday but the hotel should have Internet connection.
In any case I think mech inf for Russian is really too much. I will see after the next Russian turn if I still have some chance, otherwise I will surrender. -
Sound, I just want to acknowledge that although you’ve kind of been a step behind all game (and this has a lot to do with R1 dice and later tech dice), you have definitely “hit your stride” and have played pretty well. I’d better keep bringing my A game if I want to win
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Um, I’m pretty sure English is not your primary language and you are from Europe, so my slang and idioms may not be understood. Feel free to ask for clarification if you are unsure what I mean. :-)
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Also, giving me 50% odds on Germany the past two rounds is VERY SMART
I also think you’ve been defending France very well - I mean - not too much, not too little.
I’m sure you will or have won a lot of games with your abilities
You haven’t played many league games on this website, have you? Have you done a lot of playing somewhere else, or just play mostly face to face with friends? Just curious :-) -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - British
1 submarine moved from 14 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to 16 Sea Zone
1 bomber and 2 fighters moved from Morocco Algeria to 16 Sea Zone
1 fighter moved from 5 Sea Zone to 16 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
2 battleships moved from 5 Sea Zone to 6 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Northwestern EuropeCombat - British
Battle in Northwestern Europe
British attack with 4 infantry
Germans defend with 2 infantry
British win, taking Northwestern Europe from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in 16 Sea Zone
British attack with 2 bombers, 3 fighters and 1 submarine
Italians defend with 1 battleship, 1 cruiser and 1 transport
British win with 2 bombers and 3 fighters remaining. Battle score for attacker is 33
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 1 transportNon Combat Move - British
1 bomber and 3 fighters moved from 16 Sea Zone to Caucasus
1 carrier and 2 destroyers moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Finland to Norway
1 armour moved from Baltic States to 5 Sea Zone
1 armour moved from Baltic States to 5 Sea Zone
1 aaGun moved from Persia to Caucasus
1 armour moved from Persia to Trans-Jordan
1 bomber moved from 16 Sea Zone to Trans-Jordan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from United Kingdom to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Northwestern Europe
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Finland to Norway
4 infantry moved from Baltic States to 5 Sea Zone
2 armour, 4 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
2 armour and 4 infantry moved from 6 Sea Zone to NorwayPlace Units - British
2 fighters placed in 6 Sea Zone
1 armour, 1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Research Technology - Italians
Italians roll 2 and gets 0 hitsPurchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs; 1 techTokens;Non Combat Move - Italians
1 armour and 2 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Italy to France
1 armour moved from Italy to France
1 infantry moved from Germany to FrancePlace Units - Italians
1 armour, 1 artillery and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs totalTerritory Summary for Italians :
Anglo-Egypt Sudan : 1 armour and 2 infantry
France : 4 armour and 8 infantry
Italy : 1 aaGun, 2 armour, 1 artillery, 1 factory and 4 infantry
Bulgaria Romania : 1 artillery and 1 infantry
Ukraine : 1 infantryProduction/PUs Summary :
Germans : 30 / 46
Russians : 22 / 34
Japanese : 43 / 64
British : 33 / 38
Italians : 9 / 10
Chinese : 1 / 0
Americans : 40 / 50 -
Um, I’m pretty sure English is not your primary language and you are from Europe, so my slang and idioms may not be understood. Feel free to ask for clarification if you are unsure what I mean. smiley
I am from North Italy, but I think I understood everything :-)
Also, giving me 50% odds on Germany the past two rounds is VERY SMART
I am behind, so I can take a risk. Also, don’t forget to count the planes which don’t conquer the territory.
I also think you’ve been defending France very well - I mean - not too much, not too little
France is the most important territory to keep after Germany, Axis must keep it at all costs. Sometimes it is better to concede even Italy than France.
I’m sure you will or have won a lot of games with your abilities
You haven’t played many league games on this website, have you? Have you done a lot of playing somewhere else, or just play mostly face to face with friends? Just curious smileyMy cousin showed me once the game in the box, it was love at the first sight and I learnt to play online using Triplea.
I played few games here and few games in Triplewarclub site. I will play more games here, but now only one simoultaneosly because I don’t have much time.
I only know Anniversary. Which version of Axis and Allies do you prefer? I see now people mostly play Global.Sound, I just want to acknowledge that although you’ve kind of been a step behind all game (and this has a lot to do with R1 dice and later tech dice), you have definitely “hit your stride” and have played pretty well. I’d better keep bringing my A game if I want to win
I agree. You played well too. I think that only in one American turn you were not so smart and both in the Atlantic and in the Pacific you were about to compromise your smooth war.
Sorry if I took so long to post. I am on Holiday, but in this hotel there is Internet connection. I can play regularly now, although I feel our war won’t last long…
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Yeah, G40 has been the game for me the past 9 months. This is why (and because I had never played AA50 on TripleA before) I was quite disoriented throughout the first round.
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I think that only in one American turn you were not so smart and both in the Atlantic and in the Pacific you were about to compromise your smooth war.
I overlooked 2 extra Japanese fighters that could attack my fleet at Wake that made the odds much worse for me than I thought I had.
It wasn’t lack of smarts - it was an oversight from not being used to AA50 and the Triple A map. Dice bailed me out…