13L G40 2e captain walker (axis) vs Entek (allies +10)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs;
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 4 infantry moved from Bryansk to Ukraine
                2 infantry moved from Rostov to Ukraine
                3 infantry moved from Smolensk to Archangel
                2 artilleries moved from Smolensk to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 armour, 1 artillery and 2 infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Archangel, round 1 :  1/5 hits
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 1 :  2/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 2 :  2/3 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 :  0/3 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
                        Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 artilleries remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Ukraine
                    Russians attack with 1 armour and 6 infantry
                    Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 5 infantry
                        Russians roll dice for 1 armour and 6 infantry in Ukraine, round 1 :  0/7 hits
                        Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Ukraine, round 1 :  2/8 hits
                        2 infantry owned by the Russians lost in Ukraine
                    4 infantry owned by the Russians and 1 armour owned by the Russians retreated to Rostov
                    Germans win with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                4 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 aaGun and 2 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for Russians :

    Amur : 1 aaGun and 7 infantry
        Timguska : 1 aaGun and 2 infantry
        Kazakhstan : 1 infantry
        Bryansk : 2 infantry
        Rostov : 1 armour and 4 infantry
        Archangel : 2 artilleries
        Russia : 1 airfield, 1 artillery, 1 factory_major and 4 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 aaGun, 1 artillery and 8 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 62 / 70
        Americans : 53 / 71
        Chinese : 1 / 1
        British : 35 / 38
        UK_Pacific : 5 / 5
        Italians : 14 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery moved from Shan State to 38 Sea Zone
                1 artillery, 1 battleship, 1 carrier and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to India
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                2 artilleries and 5 mech_infantrys moved from Burma to India
                1 tactical_bomber moved from 38 Sea Zone to India
                1 fighter moved from 38 Sea Zone to 39 Sea Zone
                1 bomber moved from Kwangsi to Philippines
                2 fighters and 2 tactical_bombers moved from Kwangsi to India
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 19 Sea Zone from UK_Pacific
                      Japanese take 20 Sea Zone from UK_Pacific

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 1 :  0/4 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 bomber and 3 infantry
                    ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Philippines, round 1 :  3/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in India
                    Japanese attack with 5 artilleries, 2 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers
                    British defend with 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 1 battleship in India, round 1 :  1/1 hits
                        Japanese roll dice for 5 artilleries, 2 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers in India, round 1 :  3/17 hits
                        UK_Pacific roll dice for 2 artilleries, 5 infantry and 1 tactical_bomber in India, round 1 :  4/8 hits
                        4 infantry owned by the British , 2 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in India
                        Japanese roll dice for 5 artilleries, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 2 :  5/13 hits
                        UK_Pacific roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in India, round 2 :  1/4 hits
                        1 infantry owned by the British , 1 tactical_bomber owned by the British , 2 artilleries owned by the British and 1 mech_infantry owned by the Japanese lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 5 artilleries, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 infantry and 3 mech_infantrys
                    Casualties for British: 2 artilleries, 5 infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 tactical_bomber moved from India to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from India to Burma
                3 mech_infantrys moved from Hunan to Burma
                1 bomber moved from Philippines to Kwangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in Kwangtung
                3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 bomber, 1 harbour and 3 infantry
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 artillery
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
        India : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 mech_infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        39 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
        6 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 67 / 82
        Americans : 51 / 71
        Chinese : 1 / 1
        British : 35 / 38
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    There was a scramble option for India, but I figured you would want your tac to help defend against the ground attack instead of taking on a carrier, bb, and fighter.
    I can do my turn over if you want to scramble but the outcome will probably be the same.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 battleship, 1 cruiser and 5 transports; Remaining resources: 4 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                5 transports placed in 10 Sea Zone
                1 battleship and 1 cruiser placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield and 1 bomber
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
        25 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 2 transports
        10 Sea Zone : 5 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
        Morocco : 1 flag
        101 Sea Zone : 1 battleship, 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 67 / 82
        Americans : 51 / 75
        Chinese : 1 / 1
        British : 35 / 38
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 67 / 82
        Americans : 51 / 75
        Chinese : 1 / 2
        British : 35 / 38
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British buy 3 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 mech_infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Iraq to Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Greece to Albania
                      British take Albania from Italians
                1 artillery and 1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 fighter moved from United Kingdom to Gibraltar

    Combat - British

    Non Combat Move - British
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Place Units - British
                1 transport placed in 98 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                1 artillery and 2 infantry placed in Greece
                1 artillery and 1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4
                British collect 34 PUs (3 lost to blockades); end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Shensi : 1 mech_infantry
        Kansu : 1 mech_infantry
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 1 infantry
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Tobruk : 1 flag
        Albania : 1 flag, 1 artillery
        Libya : 1 flag, 1 artillery and 1 infantry
        Ethiopia : 1 flag
        Greece : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Iraq : 1 flag, 2 infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        Persia : 1 flag, 2 infantry
        98 Sea Zone : 1 cruiser, 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 65 / 82
        Americans : 51 / 75
        Chinese : 3 / 2
        British : 37 / 39
        UK_Pacific : 2 / 0
        Italians : 12 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to Albania
                1 armour moved from Yugoslavia to Albania
                2 mech_infantrys moved from Northern Italy to Albania

    Combat - Italians
                Battle in Albania
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    British defend with 1 artillery
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Albania, round 1 :  4/5 hits
                        British roll dice for 1 artillery in Albania, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Albania
                    Italians win, taking Albania from British with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Albania : 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        Yugoslavia : 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 65 / 82
        Americans : 51 / 75
        Chinese : 3 / 2
        British : 36 / 39
        UK_Pacific : 2 / 0
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from Western Australia to India

    Combat - ANZAC
                Strategic bombing raid in India
                        AA guns fire in India :  0/1 hits
                    Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in India causes 4 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from India to West India
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield and 1 harbour
        Northern Territory : 1 aaGun
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Western Australia : 1 infantry and 1 tactical_bomber
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 submarine
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer and 1 transport
        West India : 1 bomber
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 65 / 82
        Americans : 51 / 75
        Chinese : 3 / 2
        British : 36 / 39
        UK_Pacific : 2 / 0
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    I forgot France, but you can go ahead and end their turn :D

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Novgorod to Russia
                2 infantry moved from Western Ukraine to Bryansk
                1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour, 2 artilleries and 5 infantry moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Belarus to Archangel
                1 armour moved from Novgorod to Archangel

    Combat - Germans
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  1/2 hits
                    1 bomber killed by AA guns
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Battle in Rostov
                    Germans attack with 1 armour, 2 artilleries and 5 infantry
                    Russians defend with 1 armour and 4 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Rostov, round 1 :  3/8 hits
                        Russians roll dice for 1 armour and 4 infantry in Rostov, round 1 :  1/5 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Rostov, round 2 :  3/7 hits
                        Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 :  2/2 hits
                        1 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 armour and 4 infantry
                Battle in Bryansk
                    Germans attack with 1 armour, 2 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Bryansk, round 1 :  3/6 hits
                        Russians roll dice for 2 infantry in Bryansk, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 armour, 2 artilleries and 2 infantry
                    Russians defend with 2 artilleries
                        Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Archangel, round 1 :  0/5 hits
                        Russians roll dice for 2 artilleries in Archangel, round 1 :  1/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Archangel, round 2 :  3/4 hits
                        Russians roll dice for 2 artilleries in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries

    Non Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                1 artillery and 6 infantry moved from Eastern Poland to Belarus
                1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer and 1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 mech_infantry moved from Germany to Eastern Poland
                2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
                7 infantry moved from Germany to Poland
                1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia

    Place Units - Germans
                1 destroyer and 1 submarine placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Romania : 2 artilleries and 4 infantry
        Poland : 7 infantry
        Germany : 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 2 infantry and 3 mech_infantrys
        Denmark : 2 infantry
        Belarus : 1 flag, 7 armour, 4 artilleries and 9 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 armour, 2 infantry and 3 mech_infantrys
        Rostov : 1 flag, 1 armour, 2 artilleries and 2 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour and 2 artilleries
        Eastern Poland : 1 flag, 1 mech_infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        115 Sea Zone : 1 destroyer and 1 transport
        Yugoslavia : 1 flag, 1 armour and 1 mech_infantry
        Finland : 1 flag
        110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 32
        Japanese : 65 / 82
        Americans : 51 / 75
        Chinese : 3 / 2
        British : 36 / 39
        UK_Pacific : 2 / 0
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians repair 4 damage on 4 factory_majors; Remaining resources: 28 PUs;
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 armour and 2 artilleries
                        Russians roll dice for 1 artillery and 3 infantry in Archangel, round 1 :  0/4 hits
                        Germans roll dice for 1 armour and 2 artilleries in Archangel, round 1 :  2/3 hits
                        2 infantry owned by the Russians lost in Archangel
                    1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Smolensk
                    Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Timguska to Novosibirsk
                1 aaGun moved from Timguska to Novosibirsk
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Kazakhstan to Caucasus

    Place Units - Russians
                3 infantry placed in Volgograd
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total

    Territory Summary for Russians :

    Amur : 1 aaGun and 7 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 5 infantry
        Tambov : 1 infantry
        Novosibirsk : 1 aaGun and 2 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Caucasus : 1 infantry
        Smolensk : 1 aaGun, 2 artilleries and 8 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 65 / 82
        Americans : 51 / 75
        Chinese : 3 / 2
        British : 36 / 39
        UK_Pacific : 2 / 0
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    You’re probably going to be able to take Russia next turn.  I hope that the Western Allies can do something about it!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese repair 4 damage on 4 factory_minors; Remaining resources: 78 PUs; 0 SuicideAttackTokens;
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kweichow to Shensi
                1 artillery moved from Sikang to Tsinghai
                1 bomber moved from Kwangsi to Tsinghai
                2 artilleries and 2 mech_infantrys moved from India to West India
                3 mech_infantrys moved from Burma to West India
                2 fighters and 2 tactical_bombers moved from Burma to West India
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 artillery and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 bomber in Tsinghai, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Tsinghai
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 1 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Shensi, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in West India
                    Japanese attack with 2 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 1 bomber; British defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in West India, round 1 :  2/11 hits
                        UK_Pacific roll dice for 1 bomber and 1 infantry in West India, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 bomber owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in West India
                    Japanese win, taking West India from UK_Pacific with 2 artilleries, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 bomber
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  0/3 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Dutch New Guinea, round 1 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
                1 bomber moved from Tsinghai to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
                2 fighters and 2 tactical_bombers moved from West India to India
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone

    Place Units - Japanese
                3 infantry placed in India
                1 destroyer and 2 transports placed in 20 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 harbour and 3 infantry
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Shensi : 1 flag, 1 armour and 2 mech_infantrys
        Yunnan : 1 flag, 1 bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 armour and 2 mech_infantrys
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 mech_infantry
        Dutch New Guinea : 1 flag, 1 artillery and 2 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        39 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
        20 Sea Zone : 1 destroyer and 2 transports
        17 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 carriers, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
        West India : 1 flag, 2 artilleries and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 68 / 78
        Americans : 51 / 75
        Chinese : 2 / 2
        British : 36 / 39
        UK_Pacific : 0 / 0
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    Even if Germany takes Russia out they still have to take Egypt…that’s going to take a while!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Wake Island to 20 Sea Zone

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 bomber in 20 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 20 Sea Zone
                    Japanese win with 2 transports remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                5 transports moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
        25 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 7 transports
        10 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
        Morocco : 1 flag, 2 artilleries and 2 infantry
        101 Sea Zone : 1 destroyer and 2 transports
        91 Sea Zone : 1 battleship, 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 68 / 78
        Americans : 51 / 71
        Chinese : 2 / 2
        British : 36 / 39
        UK_Pacific : 0 / 0
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 68 / 78
        Americans : 51 / 71
        Chinese : 2 / 4
        British : 36 / 39
        UK_Pacific : 0 / 0
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 mech_infantry moved from Kansu to Kazakhstan

    Combat - British
                Battle in Southern France

    Non Combat Move - British
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to Malta
                1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                2 infantry moved from Persia to Eastern Persia
                2 infantry moved from Iraq to Persia

    Place Units - British
                1 fighter and 2 infantry placed in Greece
                1 artillery and 2 infantry placed in Egypt
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1
                British collect 37 PUs (2 lost to blockades); end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kazakhstan : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 1 infantry
        Malta : 1 aaGun and 1 fighter
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 artillery and 1 infantry
        Ethiopia : 1 flag
        93 Sea Zone : 2 destroyers and 1 transport
        Greece : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
        Iraq : 1 flag
        Eastern Persia : 1 flag, 2 infantry
        Persia : 1 flag, 2 infantry
        98 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 68 / 78
        Americans : 51 / 71
        Chinese : 2 / 4
        British : 39 / 42
        UK_Pacific : 0 / 0
        Italians : 10 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Albania to Greece
                1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 fighter and 1 tactical_bomber moved from Southern Italy to Greece

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 1 :  1/4 hits
                        British roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Southern France, round 2 :  0/3 hits
                        British roll dice for 1 artillery in Southern France, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 artillery and 1 fighter in Southern France, round 3 :  1/2 hits
                        British roll dice for 1 artillery in Southern France, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Greece, round 1 :  3/9 hits
                        British roll dice for 1 artillery, 1 fighter and 4 infantry in Greece, round 1 :  3/6 hits
                        3 infantry owned by the British and 3 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 :  4/6 hits
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Greece, round 2 :  0/3 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 1 fighter owned by the British lost in Greece
                    Italians win, taking Greece from British with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for British: 1 artillery, 1 fighter and 4 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
                2 artilleries and 2 infantry moved from Yugoslavia to Albania
                1 fighter moved from Southern France to Southern Italy

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Albania : 2 artilleries and 2 infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        Greece : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 68 / 78
        Americans : 51 / 71
        Chinese : 2 / 4
        British : 34 / 42
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from Western Australia to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in Java
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 2 infantry in Java, round 1 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Java, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 tactical_bomber moved from 42 Sea Zone to Northern Territory

    Place Units - ANZAC
                1 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield and 1 harbour
        Northern Territory : 1 aaGun and 1 tactical_bomber
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 fighter and 1 harbour
        Western Australia : 1 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 64 / 78
        Americans : 51 / 71
        Chinese : 2 / 4
        British : 34 / 42
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry
        93 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 64 / 78
        Americans : 51 / 71
        Chinese : 2 / 4
        British : 34 / 42
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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