• Customizer

    The Russian BB exists to stop the Germans landing in Karelia. Be glad of it.

    Has anyone tried taking it out with German turn 1, rather than going after the UK fleet? Build some transports and threaten Karelia directly.

    Russia would then be forced to spend on navy to disrupt the convoy, but perhaps Germany is too worried about tempting the British navy into the Baltic…


  • I’ve considered attacking the Russian fleet but it just seems way more advantageous to take out the UK’s.


  • @ghr2:

    @BJCard:

    @ghr2:

    I like attacking holland with kiel and berlin fighter.
    And, i would probably not bother with the canadian ships and go for better odds on the big fleet.
    what is stopping russia from attacking your sub?

    Well, sending the two subs through two minefields doesn’t sound too good.

    I suppose nothing stops Russia from attacking my Subs, but two minefields.  And turn 2 Germany would kill the Russian BB.

    Ya but mines are never a guarentee, and you have much better odds on having ANY surviving units if everything goes for the home fleet.

    The germany mine fields are hardly a deter-ant for a near useless russian battleship.

    Fair enough about all German ships attacking the British home fleet.  Just, with rolling 4 mines, chances are pretty good you lose one, so I figured taking out the Canadian ships better.  Agreed about the Russian Battleship- I have not seen it moved yet due to the deterrence and defense value - to help prevent or at least deter German landings in Karelia.


  • To be honest, I thought the game was a bit unbalanced in favor of the CPs.  What are people doing with the Allies to make them more competitive.


  • @Texas:

    To be honest, I thought the game was a bit unbalanced in favor of the CPs.  What are people doing with the Allies to make them more competitive.

    Well, I am going to write up the Allies playbook as well (eventually), but in short- defend- make the CPs attack at low odds.  If you cannot get good odds the next round, retreat- leave one infantry so the CPs cannot advance.  I have played an aggressive Russia and a defensive one- the defensive one held out much longer.  The UK needs to command the sea and support India/Africa.  Italy and France, just survive until the UK can really get rolling.  France can actually stand toe-to-toe with the Germans because they are so close to their capital- at least while Germany is still fighting in Russia.  Have the US plop 6 transports full of units where they are needed turn 5/6.


  • I dont buy any navy until G2 (when the new ships can combine with the ones that attacked the UK flleet)

    Other wise Russia will likely attack your new ship with its BB

    I also dont see much point in Germany buying any transports.

    I think Turkey taking India is a major key to CP victory


  • @BJCard:

    Germany (35 IPCs)
    Purchase: 1 Submarine, 1 Fighter, 2 Artillery, 5 Infantry
    Movement:
    If Russia stacked Poland with 18+ Infantry and 6+ Artillery, then move Berlin Army (13 Inf, 3 art, 1 ftr), Hanover Army (6 Inf), Prussia Army (5 Inf, 3 Art) - leave 1 Inf in Prussia) to Silesia- to have 30 Infantry, 8 Art, 1 Ftr.�
    If Russia did not stack Poland, should attack Poland with Silesia and Prussia Armies (And Berlin Fighter).� The Hanover and Berlin Army move to Silesia for reinforcements.
    In either case, the starting Berlin, Hanover, Prussia, and Silesia Armies are the German contingent in Russia.
    Belgium- 7 Inf, 3 Art from Alsace, 7 Inf, 3 Art from Ruhr attack 3 Inf, 1 Art.�
    Alsace- 1 Inf from Munich
    Ruhr- 10 Inf, 3 Art from Munich, 3 Inf, 4 Art from Kiel.
    SZ 9- 1 BB, 2 Cruisers, 2 Submarines vs. 1 BB, 2 Cruisers, 1 Transport (Hopefully this goes well)
    SZ 2- 2 Submarines vs. 1 Cruiser, 1 Transport
    Africa- um, yeah- Run around a bit, try and survive, make the Allies attack at low odds if possible.

    -German strategy is to hit Russia as hard as possible early to force them into Revolution, and play defensive on the western front for as long as possible.
    -All new purchases are meant for Paris.� If necessary, a temporary retreat from Belgium to Ruhr is OK as long as you are making headway into Russia.
    -Buying a Submarine is an effort to slowly build up the Navy.� The longer the Navy survives (bring back survivors from SZ 9 back to SZ 10 turn 2), the more ships the allies have to buy and the less help the British can send to Russia (through the Baltic).� Cannot afford Battleships until you get a few territories in Russia, but recommend adding some in later rounds.

    It looks like you are leaving Alsace with just 1 infantry.  Why are you giving that away to the French?  I typically move everything up from Munich to Alsace.


  • Well, if the French want to attack Alsace then the combined German army could destroy whatever the French move there.  On the other hand, if they don’t attack it then all of the German western Army can be in Belgium turn 2 and it may be too much for the French to match and/or beat.

    On the other hand by splitting the German forces over two territories could invite the French into destroying the German army piecemeal; especially since the French will have air superiority for the first couple turns.


  • @BJCard:

    Well, if the French want to attack Alsace then the combined German army could destroy whatever the French move there.  On the other hand, if they don’t attack it then all of the German western Army can be in Belgium turn 2 and it may be too much for the French to match and/or beat.

    Alsace borders Belgium though, so the entire western Army can still be in Belgium turn 2 and you don’t have to worry about the French flanking your army and pulling them away from Paris.


  • @Texas:

    @BJCard:

    Well, if the French want to attack Alsace then the combined German army could destroy whatever the French move there.  On the other hand, if they don’t attack it then all of the German western Army can be in Belgium turn 2 and it may be too much for the French to match and/or beat.

    Alsace borders Belgium though, so the entire western Army can still be in Belgium turn 2 and you don’t have to worry about the French flanking your army and pulling them away from Paris.

    Agreed about Belgium, but with this move I want France to move into Lorraine; then I can swing the German line south and destroy that part of the French army.  For me the game isn’t about taking and losing territories (yes, important, but…), but it is about destroying the armies.  If you can destroy a large portion of the French army because they are greedy, then Germany will lose less IPC-worth of units than France and the French territories will be easier to take.

    Maybe it won’t work against some players-  I have tried to split my forces along the western front before, but the French just end up attacking one of them and they lost less IPC value of units than Germany because they attacked en masse and with air supremacy.


  • Oh I am not advocating for you to attack multiple territories.  The move from Munich to Alsace is a defensive move to prevent France from advancing to the south.  The biggest mistake you can make with Germany is to attack too many territories.  Your opening is good in that regard.  I usually buy a battleship every turn with Germany, helps keep the British out of your hair, subs don’t have nearly the same effect.


  • That’s my point, I was goading the French into advancing in the south, where I could isolate a French army and kill it will little loss to my own. 
    I do like buying Battleships as Germany, but turn 1 your income isn’t stellar and 12 IPCs is a lot to put into the ocean, but I see the merits.


  • One of the things I really like is that for now, there is no obvious strategy. Some good ideas and suggestions, but stil lots of uncharted territory for both sides.

    One thing we’ve talked about (though not tried) is buying German subs, hitting the Canadian fleet while moving the home subs out to sea. If the UK moves out to hit them with her fleet, you have plenty of strength to hit them in open waters.

    The treat is to advance through the Atlantic, move your cruisers out and look for a surprise, Pearl Harbor style, strike on the US fleet, especially if she has built transports and no other naval support.

    Just an idea for now.

    Kim


  • What advantage do you see of forcing the revolution over taking Moscow.  If you are going to hit Moscow hard, why not just go for the victory city.  I can see forcing the revolution if your push to Moscow is taking too long, but I think it should be Plan B from the start if you are going to send forces east.


  • I have not played RR, as the rules did not seem finalised. We both thought this was better for the CPs as I got Moscow’s income. Now we are not so sure.
    The CPs who remained seemed stuck in no man’s land and I was unable to take the last three remaining territories and within two turns UK had landed claiming them. UK will now retake and reactivate Russia  and I will be facing a two front war again!
    Allied economy was staggering and CP’s income soon dipped below starting income and the writing was on the wall.
    Will try with RR next time.


  • Reactivate russia? Once RR has occured russia is Out of the game isnt it?


  • When I played I took out the British fleet in the North Sea on Germany’s first turn. Britain spent the next 4 rounds building a fleet big enough to match the German fleet that I had been

    stacking up in Kiel by 1 Battleship per turn. Russia had some damn lucky rolls in that it wiped out the German and Austro-Hungarian armies on the 2nd and 3rd rounds respectively and also had

    air superiority.


  • @Athlim:

    Reactivate russia? Once RR has occured russia is Out of the game isnt it?

    Hi Athlim. We decided to play without RR, the conventional A&A way.


  • Ok. I See ;)

  • Customizer

    The Allies should see Russia as a continual front; as the Russians are forced back and capitulate they are replaced by British units via Karelia and India. If they allow the CPs to wrap up the Eastern Front they’re playing like twonks.

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