I voted for other, because all of the items listed very well could make this game better, but would also raise the complexity level and possibly the time frame to play (the single drawback of G40). I still think 1914 will be an awesome game, and I for one am looking forward to it, and the new game mechanics involved. I expect this game to be under 10 rounds of play, and although there are 8 powers (well 7 as US will be coming in as Russia is exiting), I think the turns will be quicker then that of G40. I’m looking foreword to playing a game through in just one sitting of 5-6 hours (1/2 hour per round?)
I think this game will be easy to moderate on the complexity level. It will introduce yet more gamers into AA, and keep some of us old timers interest going for quite some time. This could be an intro for A&A to play into other wars, like Napoleonic, or US Civil War, or maybe a more in-depth WWI game later (for that I’m really excited).
BTW
I agree w/wove100 above, and pointed the same thing out weeks ago. Looks like Poland & Lithuania were merged for game play (not Poland & E Prussia), otherwise the Germans could advance from Prussia to Livonia in the first turn and be next to Moscow (or Petrograd if you house rule it in as the capitol, and allow units to also be mobilized there too). The game can’t allow the Germans to contest territories next to Moscow in the first turn, it’s that simple. They had two options, add another territory, or merge Poland & Lithu. Adding another territory would add time, and possibly throw off movement in the region.
Even if you use house rules for Russia after the Revolution and have Petro as the starting capital you’re not going to want the Germans to be next to Petro (or Moscow) in the first turn.