2r.JPG
2nd round… 2 HIT
ool?
You would really want to scramble a fig vs. 2 bombers? Seemed like a no-brainer pass.
I can re-do the battle here if you want. I guess I should have asked but assumed you’d rather me move as I’ve been slow to respond.
–Jeff
I’m not upset - just surprised. Don’t worry about it this time, just please be more conservative with future assumptions - thanks
What do airborne forces do?
They are paratroopers.
You can send 1 or 2 infantry at any territory within 3 spaces of an airbase that you are attacking with at least one other ground unit. They are subject to AA fire.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 bomber, 3 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 bomber, 3 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in Iwo Jima
Battle in Marianas
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 3 transports
Japanese win, taking 6 Sea Zone from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Non Combat Move - Americans
1 bomber moved from Algeria to United Kingdom
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to United Kingdom
2 fighters moved from Caroline Islands to Philippines
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Western United States to Wake Island
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Wake Island to Caroline Islands
Place Units - Americans
1 bomber and 2 fighters placed in Eastern United States
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Syria: 1 fighter
EDIT: Adding units owned by Americans to Libya: 1 fighter
EDIT: Turning off Edit Mode
3 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Oops - change 1 artillery to infantry and save one with UK, thanks
Wrong again, change the artillery to a mech
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Holland Belgium
British attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
1 fighter owned by the British retreated
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 destroyer
Non Combat Move - British
1 fighter moved from 125 Sea Zone to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
2 fighters moved from Persia to India
2 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Persia
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Place Units - UK_Pacific
1 aaGun and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun and 1 infantry
Forgot to edit the art to a mech until after I posted
This one’s right
Isn’t it kinda unfair to change a purchase? Is that standard A&A.org practice?
I changed it before my combat move was over.
I didn’t realize you could scramble from Kwangsi and I didn’t ask to take it back
If you want me to stick with my artillery, it’s really insignificant - go right ahead. And place it in London instead of Iraq.
You can see from the time stamps that I wanted to change my purchase before I rolled any dice.
If you were playing face to face, would you not let a guy change his purchase when he’s doing his combat moves?
Yes, it’s common to allow a change in purchase during combat moves, and I would always allow that and have no problem with it.
If you don’t want me to do it in the future, say the word. Again, this change was extremely minor.
Why not just reload the file if you haven’t done combat and start over so the edit is avoided?
Because you already rolled tech dice I guess?
I get it now, it’s fine.
Because you already rolled tech dice I guess?
Yeah, then you’d have to edit the money.
I guess I don’t try too hard to avoid edit mode. It’s inconvenient to reload.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 92 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 mech_infantry; Russians defend with 1 armour
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 1 : 3/4 hits
British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 1 : 1/2 hits
1 armour owned by the Russians , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 1 artillery placed in Northern Italy
1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Italians undo move 3.
1 destroyer placed in 95 Sea Zone
Italians undo move 3.
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 armour, 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer
98 Sea Zone : 1 flag, 1 carrier, 2 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 44 / 71
Russians : 30 / 36
Japanese : 60 / 57
Americans : 61 / 86
Chinese : 0 / 5
British : 34 / 34
UK_Pacific : 5 / 5
Italians : 14 / 20
ANZAC : 13 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Still playing respectably regular for a busy man
Much appreciated, Jeff
You receive Gamerman’s “gamer of the month” award, for finding the proper balance between work and games
:-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from India to Malaya
Combat - ANZAC
Battle in Paulau Island
Battle in Malaya
ANZAC attack with 1 bomber
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 bomber
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from South Australia to New South Wales
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Going to have to look up the paratroopers for Germ turn. Are they an inf carried by an air unit out of a airbase for attack?
So any undefended territory w/in 3 of Moscow or Novo later you can take? Can you send more than one to a territory? How many maximum for a territory and turn?
Thx.