13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 bomber, 3 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 armour moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 infantry moved from 22 Sea Zone to Marianas


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 bomber, 3 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 armour moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 infantry moved from 22 Sea Zone to Marianas

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
                Battle in Iwo Jima
                Battle in Marianas
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 3 transports
                    Japanese win, taking 6 Sea Zone from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
                Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
                Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi

    Non Combat Move - Americans
                1 bomber moved from Algeria to United Kingdom
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                1 bomber moved from Western United States to United Kingdom
                2 fighters moved from Caroline Islands to Philippines
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                2 fighters moved from Western United States to Wake Island
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco
                1 mech_infantry moved from Tunisia to Morocco
                1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Wake Island to Caroline Islands

    Place Units - Americans
                1 bomber and 2 fighters placed in Eastern United States
                1 transport placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Syria: 1 fighter
                EDIT: Adding units owned by Americans to Libya: 1 fighter
                EDIT: Turning off Edit Mode
                3 submarines placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • Oops - change 1 artillery to infantry and save one with UK, thanks


  • Wrong again, change the artillery to a mech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from United Kingdom to Holland Belgium
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 3 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking Normandy Bordeaux from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Holland Belgium
                    British attack with 1 artillery and 1 fighter
                    Germans defend with 1 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery
                    1 fighter owned by the British retreated
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                    British win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                1 fighter moved from 125 Sea Zone to 110 Sea Zone
                3 fighters moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 mech_infantrys moved from Northwest Persia to Eastern Persia
                1 armour moved from Northwest Persia to Eastern Persia
                2 fighters moved from Persia to India
                2 mech_infantrys moved from Persia to Eastern Persia
                1 armour moved from Persia to Eastern Persia
                1 artillery and 2 infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone

    Place Units - British
                1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Persia
                2 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
                British collect 34 PUs (1 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                1 aaGun and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 aaGun and 1 infantry


  • Forgot to edit the art to a mech until after I posted
    This one’s right


  • Isn’t it kinda unfair to change a purchase? Is that standard A&A.org practice?


  • I changed it before my combat move was over.

    I didn’t realize you could scramble from Kwangsi and I didn’t ask to take it back

    If you want me to stick with my artillery, it’s really insignificant - go right ahead.  And place it in London instead of Iraq.


  • You can see from the time stamps that I wanted to change my purchase before I rolled any dice.

    If you were playing face to face, would you not let a guy change his purchase when he’s doing his combat moves?

    Yes, it’s common to allow a change in purchase during combat moves, and I would always allow that and have no problem with it.

    If you don’t want me to do it in the future, say the word.  Again, this change was extremely minor.


  • Why not just reload the file if you haven’t done combat and start over so the edit is avoided?


  • Because you already rolled tech dice I guess?


  • I get it now, it’s fine.


  • @Jeff28:

    Because you already rolled tech dice I guess?

    Yeah, then you’d have to edit the money.
    I guess I don’t try too hard to avoid edit mode.  It’s inconvenient to reload.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer
                        Italians roll dice for 1 bomber in 92 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 92 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 destroyer
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 mech_infantry; Russians defend with 1 armour
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 1 :  3/4 hits
                        British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 1 :  1/2 hits
                        1 armour owned by the Russians , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for British: 1 mech_infantry
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Trans-Jordan to 98 Sea Zone
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour and 1 artillery placed in Northern Italy
                1 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone
                Italians undo move 3.
                1 destroyer placed in 95 Sea Zone
                Italians undo move 3.
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 artillery
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 armour, 1 artillery, 1 factory_major and 1 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag, 1 carrier, 2 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 44 / 71
        Russians : 30 / 36
        Japanese : 60 / 57
        Americans : 61 / 86
        Chinese : 0 / 5
        British : 34 / 34
        UK_Pacific : 5 / 5
        Italians : 14 / 20
        ANZAC : 13 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Still playing respectably regular for a busy man

    Much appreciated, Jeff

    You receive Gamerman’s “gamer of the month” award, for finding the proper balance between work and games

    :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Paulau Island
                1 bomber moved from India to Malaya

    Combat - ANZAC
                Battle in Paulau Island
                Battle in Malaya
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 armour, 1 factory_minor and 1 harbour
                    Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - ANZAC
                1 aaGun and 2 infantry moved from South Australia to New South Wales
                1 destroyer moved from 46 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French


  • Going to have to look up the paratroopers for Germ turn. Are they an inf carried by an air unit out of a airbase for attack?

    So any undefended territory w/in 3 of Moscow or Novo later you can take? Can you send more than one to a territory? How many maximum for a territory and turn?

    Thx.


  • No problem, Jeff.

    I can send 1 or 2 infantry directly from an airbase (no aircraft required) at ONE ENEMY territory that I am ALSO attacking with at least ONE other ground unit.  And the enemy territory has to be within 3 spaces of the airbase.

    You can do this from each airbase, but I only control one, currently.

    So I can only launch 2 infantry max per turn up to 3 spaces in a combat move (you can’t non-com them)

    Does that answer all your questions?
    Do you have access to an E40 rulebook?  If not, I can type the rule up for you.


  • Not sure why you said “undefended”

    I can add 2 infantry to a battle against a big stack, as long as it’s within 3 spaces of my airbase.

Suggested Topics

  • 37
  • 35
  • 79
  • 68
  • 43
  • 81
  • 193
  • 866
Axis & Allies Boardgaming Custom Painted Miniatures

67

Online

17.5k

Users

40.1k

Topics

1.7m

Posts