13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)


  • The program failed to upgrade major complexes immediately.  Doesn’t matter in our game because you have no Strat bombers in range, but that is an error.  Japan would not be able to bomb for more than 6 damage on J4 like they should be able.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Western United States: 1 factory_major
                EDIT: Adding units owned by Americans to Central United States: 1 factory_upgrade
                EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
                EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
                EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
                EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
                EDIT: Turning off Edit Mode
                Chinese buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • maybe the game does it turn 4?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 2 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from Yunnan to Malaya
                1 armour moved from Yunnan to Malaya

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                    British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in Malaya
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 harbour and 2 infantry
                    British win, taking Malaya from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 infantry moved from Siam to Shan State
                1 infantry moved from Siam to Shan State
                1 carrier moved from 79 Sea Zone to 39 Sea Zone
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Kenya to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 bomber moved from British Guiana to Malta
                2 fighters moved from British Guiana to 110 Sea Zone
                1 fighter moved from 125 Sea Zone to Scotland
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                3 infantry moved from India to Burma
                3 aaGuns and 7 infantry moved from Yunnan to Burma

    Place Units - British
                1 carrier placed in 110 Sea Zone
                1 transport placed in 106 Sea Zone
                1 artillery placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5
                British collect 33 PUs (2 lost to blockades); end with 35 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,3,3,5,4,1,3,6,4
                UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery, 1 fighter and 1 mech_infantry


  • Have you ever strat bombed the USA on J4?

    Cause I haven’t but I’m always interested in a new strategy.


  • @Jeff28:

    maybe the game does it turn 4?

    I’m sure it does, but technically it should be end of US3


  • @Jeff28:

    Have you ever strat bombed the USA on J4?

    Cause I haven’t but I’m always interested in a new strategy.

    No - just pointing out that it could possibly matter.


  • USA got super subs
    Thought I’d let you know because it doesn’t seem obvious and I don’t know how carefully you review all the events of my turns.  Didn’t want it to catch you by surprise, because it certainly wouldn’t if we were playing face to face


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 2 cruisers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 armour moved from Trans-Jordan to Egypt
                1 bomber and 1 fighter moved from Alexandria to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 bomber and 1 fighter
                    British defend with 1 harbour and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 1 :  1/3 hits
                        British roll dice for 1 mech_infantry in Egypt, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Southern Italy
                1 fighter moved from Egypt to 97 Sea Zone
                1 artillery moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 armour moved from Yugoslavia to Eastern Poland
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                1 carrier and 1 destroyer placed in 97 Sea Zone
                1 artillery and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 armour and 1 harbour
        Algeria : 1 flag, 1 artillery and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Romania : 1 mech_infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 tactical_bomber
        Eastern Poland : 1 armour
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports
        Iraq : 1 flag, 1 artillery and 3 infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 36 / 49
        Russians : 33 / 36
        Japanese : 48 / 62
        Americans : 52 / 78
        Chinese : 5 / 12
        British : 33 / 35
        UK_Pacific : 11 / 6
        Italians : 21 / 38
        ANZAC : 14 / 30
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 infantry moved from Yunnan to Burma
                1 fighter moved from Yunnan to India
                1 fighter moved from Queensland to 39 Sea Zone

    Place Units - ANZAC
                1 bomber and 1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
                EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - French
                Battle in 41 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 transport
                    French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - French

    Turn Complete - French


  • @Gamerman01:

    French succeeds on action: Political Action French To War With Japanese

    French are diplomatic geniuses.  They succeeded.  8-)

    And then they went on to successfully sink a Japanese transport!  Such studs!  :mrgreen:

    Course they FAILED to block the Japanese with a destroyer on J3  :lol:


  • Help me out. You spend 5 bucks on 1 tech token that doesnt stay and rolled the key USA and British techs.

    Right? Are you serious?

    Have you hacked the dice server?

  • '12

    no, gamer is TRADITIONALLY more fortunate than average on tech rolls.  he is “charmed” as you might say, which is why i would NEVER play him in a tech game.

    good luck Jeff!!  :-o


  • @Boldfresh:

    no, gamer is TRADITIONALLY more fortunate than average on tech rolls.  he is “charmed” as you might say, which is why i would NEVER play him in a tech game.

    good luck Jeff!!   :-o

    He’s right.

    But I have spent more than you probably think.  I have spent 35 IPC’s on 7 dice and got 2 hits.  That’s above average, but not a whole lot.

    Upper 33%ile where 50% is the median.

    Bold has experienced much higher success rates from me than that in the past, and at the worst possible moments.  Consider yourself lucky so far.  :-)


  • I mean, heck, I got super subs when the USA could not attack anybody!  Watch out when I get LRA when you’re not expecting it!!


  • Put another way, with any LESS success, I would be UNLUCKY.  1 hit in 7 tries is of course not lucky.  So I have to be either above or below average right now.  Sorry, but I’m above.

    You should be more worried about all the other devastating dice results you’ve endured!  :evil:

  • '12

    granted, tech certainly has a much diminished effect in G40 compared to AA50, but still, there is already so much more strategy in G40 that i have not yet had the slightest desire to add tech to the mix.


  • @Jeff28:

    Help me out. You spend 5 bucks on 1 tech token that doesnt stay and rolled the key USA and British techs.

    USA Shipyards and LRA are right up there too.  I wouldn’t call them THE key techs  :-)

    What about British rockets or paratroopers?  Now THOSE would KILL
    I still haven’t recouped the 15 I’ve spend with the UK on shipyards yet.  Quit yer whinin’ and play!!  :wink:


  • 1 more comment while I’m waiting for you!

    You can’t complain when you haven’t bought any!  You can’t win if you don’t play!  You could have had 4 techs by now, but we’ll never know!  :-D

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