Why are the allies so gimped lately? Why transports suck?


  • @Hobbes:

    @Cow:

    Also it allows germany to do sea lion and actually be a threat to london, so you might see some different games here and there.

    I hope you are not claiming that Sea Lion works on Revised… ROFL  :D

    I did it once…  Only once…   But it was GLORIOUS!!!  They never saw it coming.  G2 takes Brittan… Game over.  YAY AXIS!


  • @Sean.C:

    @Hobbes:

    @Cow:

    Also it allows germany to do sea lion and actually be a threat to london, so you might see some different games here and there.

    I hope you are not claiming that Sea Lion works on Revised… ROFL  :D

    I did it once…  Only once…   But it was GLORIOUS!!!  They never saw it coming.  G2 takes Brittan… Game over.  YAY AXIS!

    Well I did it once too and even conquered the Western US once or twice… all usually against new players… the point is that it depends on very bad mistakes by the Allies.


  • @Hobbes:

    @Sean.C:

    @Hobbes:

    @Cow:

    Also it allows germany to do sea lion and actually be a threat to london, so you might see some different games here and there.

    I hope you are not claiming that Sea Lion works on Revised… ROFL  :D

    I did it once…  Only once…   But it was GLORIOUS!!!  They never saw it coming.  G2 takes Brittan… Game over.  YAY AXIS!

    Well I did it once too and even conquered the Western US once or twice… all usually against new players… the point is that it depends on very bad mistakes by the Allies.

    It was like a perfect storm.  I had a long history of building naval units on G1, so when i bought some transports they didn’t really think twice.  Plus my opponent was on this UK1 IC in India “plan”, so he wasn’t building much of anything in Brittan and instead focusing on getting the shucking started between US/UK and Europe as fast as possible.


  • Ok I’m a newb to the game, only played 1942 1st and 2nd edition but why don’t they make it to where transports only defend when they are the last unit left, and only for one round of combat or something.  Simulates their limited armament compared to other ships and makes it so where they aren’t overpowered by using as fodder or rolling a 1 every round which in my opinion is too much. � also helps alleviate peoples complaints about them not defending at all. �I think it’d make it a lil more interesting then having a sea battle where you just have to take out someones, say, cruiser and destroyer to auto-take their 2 transports, instead have to plan to go a little further to take out the transports.  So it would be sorta similar to the bombing raids.  Special abilities could allow the combat to be ignored with subs.

    Like i said, new to the game and the forums, have lurked for a bit but let me know your thoughts.

  • TripleA

    @hobbes, yeah sea lion did work sometimes. you could almost always get 30%ish or take the fleet to the medit sea or conduct operation hollywood.


  • @Cow:

    @hobbes, yeah sea lion did work sometimes. you could almost always get 30%ish or take the fleet to the medit sea or conduct operation hollywood.

    I know they can work but Sea Lion, Hollywood, Polar Express or any KAF/KBF strat depends too much on the element of surprise and confusion on the opponent’s side. On the example given so far it’s just suicidal for the Allies to build an UK1 IC on India if Germany buys all naval and the worst strategy since as Allies you want the Axis to go naval instead of using those IPCs against Russia.

  • TripleA

    yeah well sometimes if it didn’t work out you get the fleet to the med sea and you can be in a solid position still. or if you can try to take uk over… you can almost always get a decent fight for it… 30%~ is not too bad.


  • I think the answer to the question why are the allies so gimpy is the map killed shuck. Well not killed it but made the cost x2. Shuck was simple for those that don’t know. USA buys a transport, loads 2 guys, and drops them off in Europe while that transport is in Europe USA buys another transport and 2 guys. It’s basically the transports getting the guys into the fight from USA into France, Norway or North Africa in one turn. Now it’s 2 turns to get there and 2 more turns to get back meaning. To get the same results of 2 transports before you now need 4. and You transports are vulnerable to attack in two places within range of enemy aircraft so the defense fleet has to be twice the size also.

    If you don’t believe me try the new transport rules on the Classic map. Hell play '42.2 rules and all on a classic map. You’ll see shuck wins the day and they Alllies aren’t gimpy.


  • @Yavid:

    If you don’t believe me try the new transport rules on the Classic map. Hell play '42.2 rules and all on a classic map. You’ll see shuck wins the day and they Alllies aren’t gimpy.

    Well Axis bids on Classic map go up to 24 IPCs so that game is clearly considered unbalanced towards Allies. :)


  • @Hobbes:

    @Yavid:

    If you don’t believe me try the new transport rules on the Classic map. Hell play '42.2 rules and all on a classic map. You’ll see shuck wins the day and they Alllies aren’t gimpy.

    Well Axis bids on Classic map go up to 24 IPCs so that game is clearly considered unbalanced towards Allies. :)

    Hey talking bad about Classic is fighting words take it back.  :-D And I’m only speaking of using the Classic map + set up but '42.2 rules and units. You’ll see how much the smaller atlantic helps the Allies.

  • '20 '18 '16 '13 '12

    But it’s so easy to do your shuck through east Canada.

    IE:

    1. US builds 2 transports and 4 guys.
    2. US sends 4 guys north to Canada and 2 Transports north to sz
    3. Send to Europe. (2 SZ)

    All the map did is delay the US landings by 1 turn and then everything functions exactly as usual. What’s the big deal?


  • It’s the two turns it takes to get there instead of one, germany can buy defensive units and get them in place before they get there. plus shucking from Canada doesn’t threaten North Africa, Shucking from EUSA doesn’t threaten Europe. To get the full shuck effect you need x2 the transports and x2 the defensive fleets. Shuck was the over powering effect the allies had in Classic and anything at all that screwed with it thus screwed with the Allies ability to even get into the fight.


  • US needs more starting infantry to offset the cost of having to buy so many boats.
    The US really gets hamstrung by the fact that it can’t afford  7 IPC transports for every two units it has….and still afford anything more than a destroyer or two.

    If the US started with maybe like 6-9 more infantry, it would allow them to afford an extra cruiser, or bomber, or something a turn and give them a little more punch.

    But don’t think of this as a US bid, because the infantry technically cant do anything to anyone until the US buys the boats and transports and tanks and artillery to use them somewhere.

  • '20 '18 '16 '13 '12

    @oztea:

    US needs more starting infantry to offset the cost of having to buy so many boats.
    The US really gets hamstrung by the fact that it can’t afford  7 IPC transports for every two units it has….and still afford anything more than a destroyer or two.

    If the US started with maybe like 6-9 more infantry, it would allow them to afford an extra cruiser, or bomber, or something a turn and give them a little more punch.

    But don’t think of this as a US bid, because the infantry technically cant do anything to anyone until the US buys the boats and transports and tanks and artillery to use them somewhere.

    I would support that.

  • TripleA

    kinda wish this addition hit global as well then I might see something other than KJF all day.


  • What, if the US started with more infantry?

    Its the most simple solution to the biggest problem the US has. It always feels like its 6-9 IPCs short each turn

    Give them like 6-9 more infantry to buffer against that for the first few turns, so they can get some Cruisers and Bombers instead of buying 4 infantry a turn to fill their transports.


  • I know how you feel, but this game is based on Classic, which is loosely based on history and the US was no ready for war. US always starts with nothing and has to build.
    The problem is income. I am sure in Classic(remember it was 20 years and lots of beers ago) the US always seemed so wealthy.
    Now they have 1IPC more than Germany. Not enough.


  • Well we can offset for this by reflecting their vast manpower reserves by giving them more infantry at the start.

    Or even just a simple rule that the US gets 2 free infantry every turn in the continental US.
    Which basically gives them +6 IPCs (except it has to be spent on infantry)

    It think the US starts with 8 total infantry on the board….which is pretty pitiful.


  • The problem with adding inf. is the US Army was smaller than Romanians (or however you spell it, sorry guys long day)

  • TripleA

    The US did do a draft… would make sense they had more infs.

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