L12 - Soul (allies) vs Yoshi (axis) ; +11 bid


  • Manchuria rd3
    A: 2inf, 1art, 3fgt
    DiceRolls: 1@1 2@2 3@3; Total Hits: 21@1: (4)2@2: (5, 6)3@3: (2, 1, 6)

    D: 3inf
    DiceRolls: 3@2; Total Hits: 33@2: (2, 2, 1)


  • Manchuria rd3
    A: 1art, 2fgt
    DiceRolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (4, 6)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • :roll:

    Manchuria rd4
    A: 1art, 1fgt
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Manchuria taken, 6inf, 3fgt lost.

    Yunnan rd1
    A: 1inf, 1fgt
    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • well… looks like Japan fighters are doomed to die in this game, but it could have been worse. Really impressive how the battle totally moved after the first round in Manchuria !

    Results:

    Yunnan taken, no losses.
    Sikang taken (mt).
    India taken, 5inf lost.
    Manchuria taken, 6inf, 3fgt lost.

    NCM:

    1CV sz62 -> sz36
    1CV sz48 -> sz36
    1tp, 1DD sz37 -> sz36
    1fgt India -> Burma
    1fgt Yunnan -> sz36
    1inf Fukien -> Kiangsu
    1fgt India -> sz34

    Place Units:

    2inf FIC
    3inf, 3fgt Japan

    Collect $40+15+1=56

    SoulAll-YoshiAx-L12-03Cj.aam


  • UK3:
    Purchase:
    trn dd 2 inf art arm

    combat:
    arm alg -> lib -> egy
    bmb chi -> egy
    trn 12 load inf alg -> 14 unload blk

    egy
    aDiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (3)
    dDiceRolls: 2@2; Total Hits: 12@2: (2, 6)


  • egy twlo bmb

    ncm:
    bb dd cv 2 ftr 12 -> 14
    dd bb 7, trn 22 -> 12
    sub 49 -> 60
    2 trn 7 load 2 inf art arm -> 12 unload alg

    just realized I spend 30… I’ll turn that art into an inf.

    mobilize:
    trn dd 2, 2 inf art arm gbr

    collect:
    28+15=43, has 43

    SoulAll-YoshiAx-L12-03Du.aam


  • @souL:

    just realized I spend 30… I’ll turn that art into an inf.

    mobilize:
    trn dd 2, 2 inf art arm gbr

    then please do that on the mobilisation and the map ;)

    I changed the map accordingly :)


  • Italy 3:

    Purchase:

    6inf (18)

    save 1

    Combat Moves:

    Balkans (1inf)
    2inf, 1tnk Italy

    Egypt (1tnk)
    1inf Sud
    1art Trj

    Ukraine (2inf, 1art, 1tnk)
    2inf Trj via 1tp sz15 -> sz16
    1tnk (blitz Euk), 1fgt Bel
    1CA, 1BB sz15 -> sz16

    Dice…

    Ukraine rd1
    A: 2inf, 1tnk, 1fgt, 1CA, 1BB
    DiceRolls: 2@1 3@3 1@4; Total Hits: 32@1: (6, 4)3@3: (6, 3, 1)1@4: (4)

    D: 2inf, 1art, 1tnk
    DiceRolls: 3@2 1@3; Total Hits: 33@2: (4, 2, 2)1@3: (3)


  • Ukraine holds with loss of 2inf, 1art ; 1fgt retreat.

    Egypt rd1
    A: 1inf, 1art
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

    D: 1tnk
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • Egypt rd2
    A: 1inf, 1art
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    D: 1tnk
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • Egypt rd3
    A: 1inf, 1art
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)

    D: 1tnk
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • That’s impressive…

    Egypt rd4-13
    A: 1art
    DiceRolls: 10@2; Total Hits: 210@2: (5, 3, 1, 6, 5, 3, 3, 1, 4, 5)

    D: 1tnk
    DiceRolls: 10@3; Total Hits: 1010@3: (3, 2, 2, 3, 3, 1, 2, 3, 2, 1)


  • :lol:

    You’re challenging odds here !

    Egypt holds without loss, attacker killed.

    Balkans rd1
    A: 2inf, 1tnk
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 2)1@3: (6)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Balkans rd2
    A: 1inf, 1tnk
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (5)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Tough to find a reliable strategy against such dices !

    (and good moves, obviously ;) )

    Results:

    Euk taken (mt).
    Ukraine holds with loss of 2inf, 1art ; 1fgt retreat.
    Egypt holds without loss, attacker killed.
    Balkans liberated, 1inf lost.

    NCM:

    1fgt Ukraine -> Epl
    2inf Italy -> France
    1art France -> Italy
    1CA sz15 -> sz16

    Place Units:

    6inf Italy

    Collect $11+1=12

    SoulAll-YoshiAx-L12-03Ei.aam


  • US3:
    Purchase:
    inf trn ca cv ftr ic save 1

    combat:
    bmb wus -> 62
    inf art nwy -> fin
    2 ftr 59 -> man

    man
    aDiceRolls: 2@3; Total Hits: 22@3: (3, 2)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • man cleared.

    China:
    combat:
    inf ftr chi -> sik

    sik 1-5, going until the end.
    a infDiceRolls: 5@1; Total Hits: 25@1: (5, 6, 1, 1, 4)
    a ftrDiceRolls: 5@3; Total Hits: 35@3: (6, 2, 1, 6, 2)
    d infDiceRolls: 5@2; Total Hits: 35@2: (4, 2, 2, 2, 4)


  • cleared, not taken.  loss of inf on both sides.

    ncm:
    trn 1 load inf eca -> 3 unload nwy
    trn 3 -> 1
    aa eus -> eca
    inf eca -> wca
    ftr wus -> 56
    2 ftr man -> 59
    2 bmb wus, bmb 62 -> iwo
    bmb wca -> nwy
    2 bmb wus -> alg
    dd 7 -> 12
    trn 59 -> 57 load inf -> 59 unload

    mobilize:
    ic nwy, cv ftr ca trn 56, inf wus

    collect:
    43+10=53, has 54

    I’ve gotten pretty lucky during turns 1 and 3 yet I do not feel comfortable.  With all my luck the TUV and IPC count is dead even.

    SoulAll-YoshiAx-L12-03fA.aam


  • @souL:

    US3:
    Purchase:
    inf trn ca cv ftr ic save 1

    That is 10 too much I think ;)

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