• There really is nothing to overlook…Hobbes is right.  If I played VC, then I’d probably keep a majority of the fleet at the Phillipines to keep the dog off my lawn while using E. Indies to crush India (1 turn from India if needed).  (keep aux ships to protect your transports).

    You have to shuck from either E.Indies or Borneo (prefer E.Indies) to build up to take India ASAP… but if you go up the gut, just remember to account for India continually building…just don’t get caught with your pants down.

    If you’re going to build an IC:
    E. Indies IC for S. Route
    Man IC for North or Middle


  • Japan’s problem is while it is conquering the necessary territories for the Axis to win: India for starters, the US is buying fleet to retake the Philippines or Shanghai.
    I always run out of Infantry for Japan and so a Manchuria IC makes sense, but how do you safeguard the Philippines?
    Today I am buying one there and making 2 turns of Inf(6) and seeing how that goes. I think it has to be defence of my starting VPs first, then expansion.
    If I have to buy a second IC  will be on the mainland.


  • @Mallery29:

    There really is nothing to overlook…Hobbes is right.  If I played VC, then I’d probably keep a majority of the fleet at the Phillipines to keep the dog off my lawn while using E. Indies to crush India (1 turn from India if needed).  (keep aux ships to protect your transports).

    You have to shuck from either E.Indies or Borneo (prefer E.Indies) to build up to take India ASAP… but if you go up the gut, just remember to account for India continually building…just don’t get caught with your pants down.

    If you’re going to build an IC:
    E. Indies IC for S. Route
    Man IC for North or Middle

    Definitely East Indies because it allows afterwards to lift 4 inf to India using only 1 transport fleet.


  • I built IC on EI on J1 and have just lost. Took India on J2, but never built there as was retaken with all 4 Russian tanks. Then he placed 3 Uk ones. Could not take back with 2Inf and 2Art, 2 Bombards and 3 Air. Tried 3 times!(kept losing Air)lost Philippines on US4, so knew game was over.
    That is why am trying IC in Philippines this time.


  • @wittmann:

    I built IC on EI on J1 and have just lost. Took India on J2, but never built there as was retaken with all 4 Russian tanks. Then he placed 3 Uk ones. Could not take back with 2Inf and 2Art, 2 Bombards and 3 Air. Tried 3 times!(kept losing Air)lost Philippines on US4, so knew game was over.
    That is why am trying IC in Philippines this time.

    My advice is to build transports on J1 (you’ll need them anyways for an island IC) and wait to see what the US does first before deciding on building an IC on the islands. Even if the UK doesn’t attack SZ37, the US can still go  KJF and force you to choose between attacking India to protect the transports/IC.
    That’s another reason to place the IC on East Indies instead of Philippines or Borneo. East Indies can’t be threatened by amphibious landings from US transports on the Solomon Islands, whereas Borneo and Philippines can.


  • @wittmann:

    I built IC on EI on J1 and have just lost. Took India on J2, but never built there as was retaken with all 4 Russian tanks. Then he placed 3 Uk ones. Could not take back with 2Inf and 2Art, 2 Bombards and 3 Air. Tried 3 times!(kept losing Air)lost Philippines on US4, so knew game was over.
    That is why am trying IC in Philippines this time.

    why did you have two bombers? That may be part of the problem in the first place…get the IC and two transports.  You need to immediately pull the island guys off and hit Burma.  If the Russians want to protect it with tanks, just keep building, let Germany put it up Russia’s a-hole…I’m sure they won’t help out if that happens.


  • You misread/misinterpreted my post. I agree with Hobbes 100%. I was merely asking people to respond to his wonderful post and dose of reality. And, yes, reading lots of posts on this site, it is clear many people overlook Hobbes’ posts (sadly).

    I wasn’t arguing with it, I’m just doing the same…confirming his post.


  • @Mallery: BB and CR bombarding, not 2 bombers. The Nip fleet was off India shuttling to and fro from the EI IC with 2 TT and 4 ground each time.
    Philippines was safe for 3 turns with just the original 2 units as I could have hit SZ with more than US would have to defend with. (My friend saw it for the death trap it was.)
    MAybe if I had not been so unlucky rolling for India, the Philippines would have stayed safe. Will not know.
    Never got to play that second game either as he could not stay a second day after all.


  • Recommend new dice…although I would pull the art/inf off the Phillipines, but that’s just me (stop playing that VC crap).


  • I don’t see why you would WANT to be more than 2 spaces from Solomon islands.  Why are the Solomon islands important?  I would think you’d WANT to be 2 SZ’s away from possible US targets so you can quickly move your fleet to defend, or counterattack in a single turn.  Being more than 1 turn away from important places makes me feel too uneasy.  I’m heavily leaning towards Borneo, just so i can build 2 TNK and 2 INF each turn, and put them on 2 TRNS to take to mainland.  On Philippines i would be 1 spot short on my transport each turn, just makes it feel “not optimized”.  And then I’d be 2 SZ’s from Inida, and Japan, and all the major islands.  Between Borneo and Japan, I’d have an IC within 2 SZ’s of all starting islands.

    Right now I’m thinking for J1, 2 TRNS, 1 IC in Borneo, and moving half the fleet off the coast of Burma, and half off the coast of Borneo.  Bringing everything i can to Burma to prepare to take India on J2.

    I figure the quicker i can shut down India, the quicker Germany can take Africa, and the quicker Japan can focus on Russia and/or USA.

    @Mallery29:

    Recommend new dice…although I would pull the art/inf off the Phillipines, but that’s just me (stop playing that VC crap).

    I agree.  How is holding a VC proof your winning the war?  Play until it’s obvious by all players involved that one side will eventually win, which usually happens after one of the five countries’ capital falls.

    VC’s make no sense whatsoever.  IPC victories made way more sense than VC’s, and look how well that idea was received.


  • Was really happy with EI, but Philippines is a VC and having to ferry 2 loads of Inf there when I am trying to win the other 2 VCs as the Axis is not a possibility.
    The US is not going to sit back and watch me win the war.


  • Sean, I’d put that IC in EI.  EI is two zones from the Solomons, where Borneo/Phillipines is only 1.  But your 2Trans/IC buy is valid.  This could be ruined too if the Egypt FTR is alive and the fleet hits EI.  If the UK survives with anything, you are in real trouble in the Pacific.


  • @Mallery29:

    Sean, I’d put that IC in EI.  EI is two zones from the Solomons, where Borneo/Phillipines is only 1.  But your 2Trans/IC buy is valid.  This could be ruined too if the Egypt FTR is alive and the fleet hits EI.  If the UK survives with anything, you are in real trouble in the Pacific.

    That’s a really big IF.  UK with the 1FTR from Egypt is 13 attack with an opening round 2 sub strike vs a 14 defense.  Basically if your sub misses, which it will 66% of the time, then you can kiss your UK boats in the Indian Ocean goodbye.

    EI is 2 SZ’s from Solomons, but 3 from Japan.  I would really rather not be more than 1 turn between the two.  I just don’t see the benefit to EI.  You’re further from Hawaii, Midway, and Japan, and the only thing your closer to is Southern Africa.  Because of how the SZ’s work, they are the same distance from the Suez.  Borneo just seems to be the more strategic location.


  • well, you can only build 4 on the EI, and you start off with two transports…so I’m lost why you care about Japan as it is…you should have two more transports on J1 (2trans/IC), and those 2 trans can deliver troops to Burma J2, while starting a shuck from EI to Burma/India.

    I’ll take mutual destruction any day…if you eliminate 1BB, 1CV, 2FTRs, you give the US easy access to the Pacific…and you take heat off India because the US can now position itself in the Solomons.  And if you give the US easy access to Borneo, you’ll get plundered.


  • @Mallery29:

    well, you can only build 4 on the EI, and you start off with two transports…so I’m lost why you care about Japan as it is…you should have two more transports on J1 (2trans/IC), and those 2 trans can deliver troops to Burma J2, while starting a shuck from EI to Burma/India.

    I’ll take mutual destruction any day…if you eliminate 1BB, 1CV, 2FTRs, you give the US easy access to the Pacific…and you take heat off India because the US can now position itself in the Solomons.  And if you give the US easy access to Borneo, you’ll get plundered.

    I understand everything you’re saying, but everything you can do from EI, you can do from Borneo.  So you don’t lose anything by building an IC on Borneo instead of EI, but you gain the ability to return to japan in 1 turn if you need to for whatever reason.


  • except that you lose Borneo to the US.


  • @Mallery29:

    except that you lose Borneo to the US.

    How is that?


  • @Sean.C:

    EI is 2 SZ’s from Solomons, but 3 from Japan.

    East Indies is 3 SZs from Solomon, not 2. That protects the IC from any immediate landings but to me the problem isn’t losing the IC to the US but that it can become a white elephant on the presence of an US fleet. And if Japan has to defend it with 4 or 6 inf that’s 30+ IPC of hardware that is doing nothing other than denying it to the US, who can also build another on Borneo.


  • @Hobbes:

    @Sean.C:

    EI is 2 SZ’s from Solomons, but 3 from Japan.

    East Indies is 3 SZs from Solomon, not 2. That protects the IC from any immediate landings but to me the problem isn’t losing the IC to the US but that it can become a white elephant on the presence of an US fleet. And if Japan has to defend it with 4 or 6 inf that’s 30+ IPC of hardware that is doing nothing other than denying it to the US, who can also build another on Borneo.

    I say let US take it, and then Counter with Subs built in SZ60, and your starting japanese navy in SZ35.  Let america waist money in the pacific.


  • EI is definitely a threatening IC buy, but it only gets you India’s VP. Now that might be enough to win as the Axis team.  My point, that I do not believe has been addressed, is how do you keep the Philippines Japanese? While you are going West with your remaining BB and AC what is defending them? US could take them and build their own IC.
    I find I can never build enough TT to be aggressive and also defensive. US can choose where to go. Japan is far more constrained, in this game by the VP cities.
    Hobbes: do you just drop 2 more Inf on J2 or 3 knowing the TT is dead in the water? I cannot see what fleet you can spare to defend them is why I am asking.

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