• TripleA

    Also the funny thing is, instead of buyin this game, all I did was sharpee in the territory values on the bottom, sharpee a few lines to make the 1942 seazones, and sharpee a few lines to make the new territories. Printed the setup.

    It wasn’t exactly different from the 1941 game. Only 4 territories needed to get sharpeed in, like 6 sea zones. and the values e z enough to sharpee in. Plus I can just ignore the sharpee marks to play a 1941 game.
    ~

    Germany should go into egypt round 1. Why would he not? 5v4 ain’t that risky.

  • TripleA

    Ran the calc, 73% chance to win with 1.69 units left.

    In other words 73% of the time you kill everything and walk out with a bomber. 36% of the time you kill everything and have 1 or more armor units left. He must use transport to take back egypt.
    ~

    I’d do gibraltar if I was trying to merge the baltic fleet with that fleet. I’d do libya if I was buying naval for southern europe.

    No naval purchase -> hitting egypt round 1. You may as well.
    ~
    The nice thing is if you take egypt, chances are he will use the transport to kill your armor instead of taking borneo. That frees up a japan transport for other things.
    ~
    check it out, G1 he probably wants to use 2 sub 2 fighter to sink the bship + 1 russian sub (this is a minimal attack). that leaves 1 fighter 1 bomber to kill cruiser (minimal attack). 1 fighter and 1 cruiser to go elsewhere.

    unless germany buys naval for his battleship. uk goes OK got a destroyer in the med, got a bomber… attack battleship! 51% win 25% draw 24% lose.

    Because transports don’t defend themselves, 1942 opens up lots of gambling possibilities, in fact you should gamble. Not gambling is like folding pocket queens when you put your opponent on ace king, this is a dice game, you are gambling by nature.

    Most players come to play, so you may as well play, because if you don’t you will just cry about getting diced.
    ~
    you don’t have to reinforce egypt, but you do have to kill ukraine, it is a free fighter kill, why are you passing that up?


  • @Cow:

    Because transports don’t defend themselves, 1942 opens up lots of gambling possibilities, in fact you should gamble. Not gambling is like folding pocket queens when you put your opponent on ace king, this is a dice game, you are gambling by nature.

    Most players come to play, so you may as well play, because if you don’t you will just cry about getting diced.

    And this is the problem…… You should NOT gamble. Your goal should be to play well enough to force your opponent into gambling. When you do that, you are trying to put him/her in a position where their odds are poor but they have no other option to win.

    Sure, when they lose they can say they got “diced”…but they really didnt. They got outplayed.

  • TripleA

    outplayed? Taking above 50% odds is playing well.

    My whole point is, you can’t skip ukraine on Russia 1, that is just stupid. There is a fighter there, you have to kill it, there is no logical reason not to.
    ~
    As far as G1 opener goes, if egypt lives, uk has a 65% shot at sinking japan’s battleship carrier 2 fighter. (forgot what the draw % is).

    Passing up on good attacks has cascading consequences. I would only do this if I was trying to merge that fleet with a sea lion purchase in the baltic sea or if I bought naval for southern europe.

    In a standard game, yeah I’d sink that so America can have some kind of pacific strategy. Total victory game, I ignore the pacific entirely and rush for berlin.

    The game is setup so there is lots of action on round 1.


  • @Cow:

    outplayed? Taking above 50% odds is playing well.
    My whole point is, you can’t skip ukraine on Russia 1, that is just stupid. There is a fighter there, you have to kill it, there is no logical reason not to.
    ~
    As far as G1 opener goes, if egypt lives, uk has a 65% shot at sinking japan’s battleship carrier 2 fighter. (forgot what the draw % is).
    Passing up on good attacks has cascading consequences. I would only do this if I was trying to merge that fleet with a sea lion purchase in the baltic sea or if I bought naval for southern europe.
    In a standard game, yeah I’d sink that so America can have some kind of pacific strategy. Total victory game, I ignore the pacific entirely and rush for berlin.
    The game is setup so there is lots of action on round 1.

    I agree with COW here….gambling is part of the action…no risk, no reward.  The more risk, the bigger the reward.


  • When you pass up on attacks, there is no garauntee you will get a better attack next round (units can move away, get reinforced etc). So you can’t say “oh man taking 51% 65% and 73% battles is so risky.” It is even riskier not to especially when you factor in what those units could potentially do later on.

    Attacking ukraine is a good move, there is a fighter, it is dead, he counters with mostly ground, you counter that. you will constantly be trading forces for ukraine, as russia gets severely screwed when it loses caucasus.


  • @Mallery29:

    I agree with COW here….gambling is part of the action…no risk, no reward.  The more risk, the bigger the reward.

    This is why people lose…and blame the dice.

    Playing A&A is minimizing the dice against you. And making the opponent take risks. Risks that you force them to take, risks that, when taken time and time again, will inevitably backfire.

    If you continually force your opponent into 40-45% battles……sooner or later they will lose. And when they lose its the end, or at least the beginning of the end.

    Outside of the first round, if you find youself engaging in many 50/50 battles, it is probably because you are losing. and need the dice to catch you up. Those who are winning have no need to engage in “risky” battles. They are already ahead and looking to maximize the mistakes their opponent is making.


  • @squirecam:

    @Mallery29:

    I agree with COW here….gambling is part of the action…no risk, no reward.�  The more risk, the bigger the reward.

    This is why people lose…and blame the dice.

    If I’m playing as the Germans, I just blame the jews.


  • @Mallery29:

    @squirecam:

    @Mallery29:

    I agree with COW here….gambling is part of the action…no risk, no reward.��  The more risk, the bigger the reward.

    This is why people lose…and blame the dice.

    If I’m playing as the Germans, I just blame the jews.

    LOL! Now THAT’S roleplaying right there.


  • My wife always makes risky attacks(in my opinion). It certainly makes for shorter games.


  • @wittman:

    My wife always makes risky attacks(in my opinion). It certainly makes for shorter games.

    Maybe she’s just used to quicker shorter things LOL (sorry couldn’t resist)

    Its cool that she plays


  • @WILD:

    @wittman:

    My wife always makes risky attacks(in my opinion). It certainly makes for shorter games.

    Maybe she’s just used to quicker shorter things LOL (sorry couldn’t resist)

    Its cool that she plays

    Walked into that one!
    We used to play much more, but since we had our insomniac daughter, late nights and evenings together are practically non existent. My parents had Maddy lasr night so played 2 hours of Bulge and really did her good. Cannot see her asking for more any time soon.


  • Yep kids can kill the night life, hope she grows out of it and starts sleeping soon. Look to the future though, just think when she starts dating you can start recruiting new players LOL.


  • Dating? I don’t think so.  I Will need a bigger house to bury all the bodies.@WILD:

    Yep kids can kill the night life, hope she grows out of it and starts sleeping soon. Look to the future though, just think when she starts dating you can start recruiting new players LOL.


  • Thought that might be the reaction. But hey maybe you can come to an understanding. If they beat you in a game of AA they can take out your daughter (chaperoned of course)  :-D.  If they lose you lock them up in the basement with the others :evil:


  • @WILD:

    Yep kids can kill the night life, hope she grows out of it and starts sleeping soon. Look to the future though, just think when she starts dating you can start recruiting new players LOL.

    Why aren’t your kids making cheap shoes?  I have my own sweat shop in the basement for my two boys!


  • @Cow:

    Attacking ukraine is a good move, there is a fighter, it is dead, he counters with mostly ground, you counter that. you will constantly be trading forces for ukraine, as russia gets severely screwed when it loses caucasus.

    Here is the problem with your strategy once again. First of all, attacking Egypt is not safe as you say, 12 vs 11 points and 4 vs 5 units, each with a plane on their own. Even if you win 73% of the time, here is the point, a good UK player will and should NOT attack a Japanese fleet.  This is the same argument we have about Ukraine.

    I’ll rather expand UK fleet on India and let Japan come to me, that’s the point, UK Carrier and FTR and better at defence, while Japan’s FTR and Carrier outside E.Indies is WORSE at attacking. So basically, there is NO need to attack E-Indies fleet, rather expand on it.

    Now back to Ukraine, once again, now you say that Germany can take Caucasus even if I explained to you in detail that Germany can’t even hold Ukraine when R2 turn starts. Now, if you want to take Caucasus on G1 turn, what can you do, attack with 3 INF, 1 ART and 3 Armor, you think this will stop Russia when R2 turn starts? Russia slaughter all that so easy, and there goes 30-33% of German armor. You really LOVE to throw away armor, do you?  Try to ran a “calk” on what happens when 3 German INF, 1 ART and 3 Armor meet more than 10 Russian INF, 3 ART and 5 Russian Armor, I don’t even need to use 2 Russian FTR on this when R2 turn starts. You should understand that Germany dies like a dog on Caucasus if you try to take it on G1 turn. As I said, Germany will have serious problems with holding Ukraine when R2 turn starts, not to mention Caucasus, that you can FORGET, unless you want the game to end painfully fast for the German player.

    Also take this into consideration, I said I would buy 6 INF + 1 Armor on Russia. I can also buy 6 ART. Try to “calk” that also what happens when 9 Russian ART, 4 Armor + 2 FTR says hello to Ukraine or German troops in Caucasus on R2 turn. And those 9 Russian Artilleries gives boost to 9 INF when they attack, oh, this is gonna be FUN! For Russia! :)


  • @AxisBrutality:

    I’ll rather expand UK fleet on India and let Japan come to me, that’s the point, UK Carrier and FTR and better at defence, while Japan’s FTR and Carrier outside E.Indies is WORSE at attacking. So basically, there is NO need to attack E-Indies fleet, rather expand on it.

    Curious what you would expand the Indian fleet with…right now, I could see Japan sending 1CV, 1BB, Bomber, 4FTR…against 2CA, CV, 1(2) FTR, DD for the UK…with 1 FTR Japan will smoke you at 92%, with 2FTR, you are looking at 71% for Japan…You then have weakened your Indian defense force, and Japan will ensure to front load India to crush it ASAP.  I would rather you attack E. Indies, and buy SS to protect your CV from any attacks (not saying to buy SS, but if you were going to buy naval, that’s what I would do).


  • @Mallery29:

    @AxisBrutality:

    Curious what you would expand the Indian fleet with…right now, I could see Japan sending 1CV, 1BB, Bomber, 4FTR…against 2CA, CV, 1(2) FTR, DD for the UK…with 1 FTR Japan will smoke you at 92%, with 2FTR, you are looking at 71% for Japan…You then have weakened your Indian defense force, and Japan will ensure to front load India to crush it ASAP.  I would rather you attack E. Indies, and buy SS to protect your CV from any attacks (not saying to buy SS, but if you were going to buy naval, that’s what I would do).

    Hi again,

    Ok then, see the fun, you will have to use 67% of Japanese Airforce on this + 1 Bomber, doesn’t leave you with much to use on land does it? Only 2 FTR to use somewhere else, that’s the beauty of it, it takes so brutality much resources for Japan to attack the expanded UK fleet on India.

    Now, let me tell you what I would buy on India:

    1 Battleship, 1 Destroyer + 1 INF = 31 IPC - 3 units allowed to build on India

    That would give UK = 1 Carrier, 1 Battleship, 1 Cruiser, 1 Destroyer + 2 FTR,  I would either use the FTR from Egypt to land on the carrier OR the Russian fighter to land on it right away on R1 turn, I don’t need to use that one Russian FTR against Germany actually, Belorussia is easy for me to take anyway, only 3 German INF there.


  • The BB/DD buy does lower it only a percent or two, but “could” be affective…I would change my 2trans/CV buy with Japan, but expect Burma to fall J1 and have an air land in FIC…you would lose India possibly J2, for sure J3…and that would totally burn you…your fleet could do damage to Japan’s Navy, but at the cost of the IC? bad trade in my opinion.

6 / 8

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